git-svn-id: svn://db.shs.com.ru/pip@178 12ceb7fc-bf1f-11e4-8940-5bc7170c53b5
This commit is contained in:
@@ -258,7 +258,7 @@ void PIKbdListener::readKeyboard() {
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// 4 - alt+shift 3
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// 5 - ctrl 4
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// 8 - ctrl+alt+shift 7
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if (rc[0] == '\e') {
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if (rc[0] == '\e') { // search for Alt
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if (ret == 2) {
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mod = 2;
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ke.key = PIChar::fromConsole(rc[1]).unicode16Code();
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@@ -30,30 +30,6 @@
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#endif
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/** \class PIScreen
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* \brief Console output class
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* \details
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* \section PIScreen_sec0 Synopsis
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* This class provides output to console with automatic alignment and update.
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* It supports tabs, keyboard listening, formats and colors.
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*
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* \section PIScreen_sec1 Layout
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* %PIScreen works with variable pointers. You should add your variables with
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* functions \a addVariable() which receives label name, pointer to variable
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* and optional column and format. Columns count is dynamically increased if
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* new column used. E.g. if you add variable to empty tab to column 3, columns
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* count will be increased to 3, but two firsts columns will be empty. Each column
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* filled from top to bottom, but you can add just string with function
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* \a addString() or add empty line with function \a addEmptyLine(). Layout scheme:
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* \image html piconsole_layout.png
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*
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* \section PIScreen_sec2 Keyboard usage
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* %PIScreen should to be single in application. %PIScreen aggregate PIKbdListener
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* which grab keyboard and automatic switch tabs by theirs bind keys. If there is no
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* tab binded to pressed key external function "slot" will be called
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*
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**/
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using namespace PIScreenTypes;
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extern PIMutex __PICout_mutex__;
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23
src/console/piscreenconsole.cpp
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23
src/console/piscreenconsole.cpp
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@@ -0,0 +1,23 @@
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#include "piscreenconsole.h"
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using namespace PIScreenTypes;
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TileVars::TileVars(const PIString &n) : PIScreenTile(n) {
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alignment = Left;
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}
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void TileVars::sizeHint(int &w, int &h) const {
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}
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void TileVars::drawEvent(PIScreenDrawer *d) {
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}
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PIScreenConsole::PIScreenConsole() {
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}
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53
src/console/piscreenconsole.h
Normal file
53
src/console/piscreenconsole.h
Normal file
@@ -0,0 +1,53 @@
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#ifndef PISCREENCONSOLE_H
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#define PISCREENCONSOLE_H
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#include "piscreentiles.h"
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class PIP_EXPORT TileVars: public PIScreenTile {
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public:
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TileVars(const PIString & n = PIString());
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protected:
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struct Variable {
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Variable() {nx = ny = type = offset = bitFrom = bitCount = size = 0; format = PIScreenTypes::CellFormat(); ptr = 0; id = 1;}
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bool isEmpty() const {return (ptr == 0);}
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PIString name;
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PIScreenTypes::CellFormat format;
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int nx;
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int ny;
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int type;
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int offset;
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int bitFrom;
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int bitCount;
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int size;
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int id;
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const void * ptr;
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PIByteArray rdata;
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void operator =(const Variable & src) {
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name = src.name;
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format = src.format;
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nx = src.nx;
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ny = src.ny;
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type = src.type;
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offset = src.offset;
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bitFrom = src.bitFrom;
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bitCount = src.bitCount;
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size = src.size;
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id = src.id;
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ptr = src.ptr;
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rdata = src.rdata;
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}
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};
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PIVector<Variable> variables;
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PIScreenTypes::Alignment alignment;
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void sizeHint(int & w, int & h) const;
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void drawEvent(PIScreenDrawer * d);
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};
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class PIScreenConsole : public PIScreenTile
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{
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public:
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PIScreenConsole();
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};
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#endif // PISCREENCONSOLE_H
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@@ -19,29 +19,6 @@
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#include "piscreendrawer.h"
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/** \class PIScreenDrawer
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* \brief Console output class
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* \details
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* \section PIScreen_sec0 Synopsis
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* This class provides output to console with automatic alignment and update.
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* It supports tabs, keyboard listening, formats and colors.
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*
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* \section PIScreen_sec1 Layout
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* %PIScreen works with variable pointers. You should add your variables with
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* functions \a addVariable() which receives label name, pointer to variable
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* and optional column and format. Columns count is dynamically increased if
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* new column used. E.g. if you add variable to empty tab to column 3, columns
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* count will be increased to 3, but two firsts columns will be empty. Each column
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* filled from top to bottom, but you can add just string with function
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* \a addString() or add empty line with function \a addEmptyLine(). Layout scheme:
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* \image html piconsole_layout.png
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*
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* \section PIScreen_sec2 Keyboard usage
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* %PIScreen should to be single in application. %PIScreen aggregate PIKbdListener
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* which grab keyboard and automatic switch tabs by theirs bind keys. If there is no
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* tab binded to pressed key external function "slot" will be called
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*
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**/
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using namespace PIScreenTypes;
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@@ -21,30 +21,6 @@
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#include "piscreendrawer.h"
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/** \class PIScreenTile
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* \brief Console output class
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* \details
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* \section PIScreen_sec0 Synopsis
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* This class provides output to console with automatic alignment and update.
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* It supports tabs, keyboard listening, formats and colors.
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*
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* \section PIScreen_sec1 Layout
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* %PIScreen works with variable pointers. You should add your variables with
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* functions \a addVariable() which receives label name, pointer to variable
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* and optional column and format. Columns count is dynamically increased if
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* new column used. E.g. if you add variable to empty tab to column 3, columns
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* count will be increased to 3, but two firsts columns will be empty. Each column
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* filled from top to bottom, but you can add just string with function
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* \a addString() or add empty line with function \a addEmptyLine(). Layout scheme:
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* \image html piconsole_layout.png
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*
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* \section PIScreen_sec2 Keyboard usage
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* %PIScreen should to be single in application. %PIScreen aggregate PIKbdListener
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* which grab keyboard and automatic switch tabs by theirs bind keys. If there is no
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* tab binded to pressed key external function "slot" will be called
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*
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**/
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using namespace PIScreenTypes;
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@@ -20,30 +20,6 @@
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#include "piscreentiles.h"
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#include "piscreendrawer.h"
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/*
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* \class PIScreen
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* \brief Console output class
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* \details
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* \section PIScreen_sec0 Synopsis
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* This class provides output to console with automatic alignment and update.
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* It supports tabs, keyboard listening, formats and colors.
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*
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* \section PIScreen_sec1 Layout
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* %PIScreen works with variable pointers. You should add your variables with
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* functions \a addVariable() which receives label name, pointer to variable
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* and optional column and format. Columns count is dynamically increased if
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* new column used. E.g. if you add variable to empty tab to column 3, columns
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* count will be increased to 3, but two firsts columns will be empty. Each column
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* filled from top to bottom, but you can add just string with function
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* \a addString() or add empty line with function \a addEmptyLine(). Layout scheme:
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* \image html piconsole_layout.png
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*
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* \section PIScreen_sec2 Keyboard usage
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* %PIScreen should to be single in application. %PIScreen aggregate PIKbdListener
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* which grab keyboard and automatic switch tabs by theirs bind keys. If there is no
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* tab binded to pressed key external function "slot" will be called
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*
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**/
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using namespace PIScreenTypes;
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@@ -39,8 +39,6 @@ protected:
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};
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class PIP_EXPORT TileList: public PIScreenTile {
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public:
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TileList(const PIString & n = PIString());
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@@ -68,8 +66,6 @@ protected:
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};
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class PIP_EXPORT TileButton: public PIScreenTile {
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public:
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TileButton(const PIString & n = PIString());
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@@ -104,8 +100,6 @@ protected:
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};
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class PIP_EXPORT TileCheck: public PIScreenTile {
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public:
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TileCheck(const PIString & n = PIString());
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@@ -122,8 +116,6 @@ protected:
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};
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class PIP_EXPORT TileProgress: public PIScreenTile {
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public:
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TileProgress(const PIString & n = PIString());
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@@ -138,8 +130,6 @@ protected:
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};
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class PIP_EXPORT TilePICout: public TileList {
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public:
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TilePICout(const PIString & n = PIString());
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@@ -151,8 +141,6 @@ protected:
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};
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class PIP_EXPORT TileInput: public PIScreenTile {
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public:
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TileInput(const PIString & n = PIString());
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