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libs/main/crypt/piauth.h
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110
libs/main/crypt/piauth.h
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/*! \file piauth.h
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* \brief PIP Authentication API
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*/
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/*
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PIP - Platform Independent Primitives
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PIP Authentication API
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Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PIAUTH_H
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#define PIAUTH_H
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#include "pip_crypt_export.h"
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#include "piobject.h"
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#include "picrypt.h"
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class PIP_CRYPT_EXPORT PIAuth : public PIObject
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{
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PIOBJECT(PIAuth)
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public:
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enum Role {Client, Server};
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enum State {NotConnected, AuthProbe, PassRequest, AuthReply, KeyExchange, Connected};
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//! Create PIAuth with your digital sign
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PIAuth(const PIByteArray & sign);
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//! Set server info data for client authorize event
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void setInfoData(const PIByteArray & info) {custom_info = info;}
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//! Set server password for check
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void setServerPassword(const PIString & ps);
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//! Set list of trusted clients/servers public digital sign keys
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void setAuthorizedPublicKeys(const PIVector<PIByteArray> & pkeys) {auth_pkeys = pkeys;}
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//! Get list of trusted clients/servers public digital sign keys
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PIVector<PIByteArray> getAuthorizedPublicKeys() {return auth_pkeys;}
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//! Get your digital sign public key
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PIByteArray getSignPublicKey() {return sign_pk;}
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//! Stop authorization
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void stop();
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//! Start authorization as client
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void startClient();
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//! Start authorization as server, return first server message for client
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PIByteArray startServer();
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//! Process reseived message both for client and server, return current state and new message writed in "ba"
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State receive(PIByteArray & ba);
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//! Get session secret key, return key only when Connected state
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PIByteArray getSecretKey();
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//! Generate digital sign from seed
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static PIByteArray generateSign(const PIByteArray & seed);
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//! Disconneted event
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EVENT1(disconnected, PIString, reason)
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//! Conneted event
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EVENT1(connected, PIString, info)
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//! Client event for authorize new server
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EVENT2(authorize, PIByteArray, info, bool *, ok)
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//! Client event for input server password
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EVENT1(passwordRequest, PIString *, pass)
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//! Server event on check client password
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EVENT1(passwordCheck, bool, result)
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private:
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State disconnect(PIByteArray & ba, const PIString & error = PIString());
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bool isAuthorizedKey(const PIByteArray & pkey);
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PIByteArray createSKMessage();
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Role role;
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State state;
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PIByteArray custom_info;
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PICrypt crypt;
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PIByteArray sign_sk, sign_pk;
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PIByteArray auth_sign;
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PIByteArray box_sk, box_pk;
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PIByteArray my_pk;
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PIByteArray secret_key;
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PIByteArray pass_hash;
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PIVector<PIByteArray> auth_pkeys;
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};
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#endif // PIAUTH_H
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