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@@ -4,22 +4,22 @@
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//! \~english Rect class
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//! \~russian Класс прямоугольника
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/*
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PIP - Platform Independent Primitives
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Rect class
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Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
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PIP - Platform Independent Primitives
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Rect class
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Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PIRECT_H
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#define PIRECT_H
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@@ -36,6 +36,7 @@
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template<typename Type>
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class PIP_EXPORT PIRect {
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static_assert(std::is_arithmetic<Type>::value, "Type must be arithmetic");
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public:
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//!
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PIRect() {}
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@@ -55,10 +56,10 @@ public:
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normalize();
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}
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// PIRect(const PIPoint<Type> & p0, const PIPoint<Type> & p1, const PIPoint<Type> & p2) {
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// set(piMin<Type>(p0.x, p1.x, p2.x), piMin<Type>(p0.y, p1.y, p2.y),
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// piMax<Type>(p0.x, p1.x, p2.x), piMax<Type>(p0.y, p1.y, p2.y));
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// }
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// PIRect(const PIPoint<Type> & p0, const PIPoint<Type> & p1, const PIPoint<Type> & p2) {
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// set(piMin<Type>(p0.x, p1.x, p2.x), piMin<Type>(p0.y, p1.y, p2.y),
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// piMax<Type>(p0.x, p1.x, p2.x), piMax<Type>(p0.y, p1.y, p2.y));
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// }
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//!
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PIRect<Type> & set(Type left_, Type bottom_, Type width_, Type height_) {
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@@ -76,20 +77,14 @@ public:
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//! \brief
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//! \~russian Возвращает true если точка с указанными координатами принадлежит прямоугольнику
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bool pointIn(Type x, Type y) const {
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return (x <= bl.x && x >= tr.x && y <= bl.y && y >= tr.y);
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}
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bool pointIn(Type x, Type y) const { return (x <= bl.x && x >= tr.x && y <= bl.y && y >= tr.y); }
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//! \brief
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//! \~russian Возвращает true если точка с указанными координатами принадлежит прямоугольнику
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bool pointIn(const PIPoint<Type> & p) const {
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return pointIn(p.x, p.y);
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}
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bool pointIn(const PIPoint<Type> & p) const { return pointIn(p.x, p.y); }
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//!
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bool isEmpty() const {
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return (width() == 0 && height() == 0);
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}
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bool isEmpty() const { return (width() == 0 && height() == 0); }
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//!
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PIRect<Type> & translate(Type x, Type y) {
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@@ -120,10 +115,10 @@ public:
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}
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//!
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PIRect<Type> & move(Type x, Type y) {return translate(x, y);}
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PIRect<Type> & move(Type x, Type y) { return translate(x, y); }
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//!
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PIRect<Type> & move(const PIPoint<Type> & p) {return translate(p);}
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PIRect<Type> & move(const PIPoint<Type> & p) { return translate(p); }
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//!
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PIRect<Type> moved(Type x, Type y) const {
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@@ -147,10 +142,10 @@ public:
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}
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//!
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PIRect<Type> & scale(Type s) {return scale(s, s);}
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PIRect<Type> & scale(Type s) { return scale(s, s); }
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//!
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PIRect<Type> & scale(const PIPoint<Type> & p) {return scale(p.x, p.y);}
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PIRect<Type> & scale(const PIPoint<Type> & p) { return scale(p.x, p.y); }
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//!
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PIRect<Type> scaled(Type x, Type y) const {
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@@ -221,74 +216,98 @@ public:
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}
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//!
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Type top() const {return tr.y;}
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Type top() const { return tr.y; }
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//!
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Type left() const {return bl.x;}
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Type left() const { return bl.x; }
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//!
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Type right() const {return tr.x;}
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Type right() const { return tr.x; }
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//!
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Type bottom() const {return bl.y;}
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Type bottom() const { return bl.y; }
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//!
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Type width() const {return tr.x - bl.x;}
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Type width() const { return tr.x - bl.x; }
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//!
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Type height() const {return tr.y - bl.y;}
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Type height() const { return tr.y - bl.y; }
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//!
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PIPoint<Type> topLeft() const {return PIPoint<Type>(bl.x, tr.y);}
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PIPoint<Type> topLeft() const { return PIPoint<Type>(bl.x, tr.y); }
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//!
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PIPoint<Type> topRigth() const {return tr;}
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PIPoint<Type> topRigth() const { return tr; }
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//!
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PIPoint<Type> bottomLeft() const {return bl;}
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PIPoint<Type> bottomLeft() const { return bl; }
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//!
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PIPoint<Type> bottomRight() const {return PIPoint<Type>(tr.x, bl.y);}
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PIPoint<Type> bottomRight() const { return PIPoint<Type>(tr.x, bl.y); }
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//!
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PIPoint<Type> center() const {return bl.moved(width()/2, height()/2);}
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PIPoint<Type> center() const { return bl.moved(width() / 2, height() / 2); }
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//!
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void setTop(Type v) {tr.y = v; normalize();}
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void setTop(Type v) {
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tr.y = v;
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normalize();
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}
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//!
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void setLeft(Type v) {bl.x = v; normalize();}
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void setLeft(Type v) {
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bl.x = v;
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normalize();
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}
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//!
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void setRigth(Type v) {tr.x = v; normalize();}
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void setRigth(Type v) {
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tr.x = v;
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normalize();
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}
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//!
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void setBottom(Type v) {bl.y = v; normalize();}
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void setBottom(Type v) {
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bl.y = v;
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normalize();
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}
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//!
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void setWidth(Type v) {setTop(bl.x + v);}
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void setWidth(Type v) { setTop(bl.x + v); }
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//!
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void setHeight(Type v) {setRigth(bl.y + v);}
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void setHeight(Type v) { setRigth(bl.y + v); }
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//!
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void setTopLeft(const PIPoint<Type> & p) {setLeft(p.x); setTop(p.y);}
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void setTopLeft(const PIPoint<Type> & p) {
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setLeft(p.x);
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setTop(p.y);
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}
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//!
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void setBottomRight(const PIPoint<Type> & p) {setRigth(p.x); setBottom(p.y);}
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void setBottomRight(const PIPoint<Type> & p) {
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setRigth(p.x);
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setBottom(p.y);
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}
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//!
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void setBottomLeft(const PIPoint<Type> & p) {bl = p; normalize();}
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void setBottomLeft(const PIPoint<Type> & p) {
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bl = p;
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normalize();
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}
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//!
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void setTopRigth(const PIPoint<Type> & p) {tr = p; normalize();}
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void setTopRigth(const PIPoint<Type> & p) {
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tr = p;
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normalize();
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}
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//!
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void setCenter(const PIPoint<Type> & p) {
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Type w = width();
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Type h = height();
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bl = p.translated(-w/2, -h/2);
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tr = PIPoint<Type>(bl.x + w, bl.y + h);
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bl = p.translated(-w / 2, -h / 2);
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tr = PIPoint<Type>(bl.x + w, bl.y + h);
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}
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//!
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@@ -298,40 +317,40 @@ public:
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}
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//!
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void operator +=(Type x) {translate(x, x);}
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void operator+=(Type x) { translate(x, x); }
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//!
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void operator +=(const PIPoint<Type> & p) {translate(p);}
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void operator+=(const PIPoint<Type> & p) { translate(p); }
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//!
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void operator -=(Type x) {translate(-x, -x);}
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void operator-=(Type x) { translate(-x, -x); }
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//!
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void operator -=(const PIPoint<Type> & p) {translate(-p);}
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void operator-=(const PIPoint<Type> & p) { translate(-p); }
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//!
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void operator |=(const PIRect<Type> & r) {unite(r);}
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void operator|=(const PIRect<Type> & r) { unite(r); }
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//!
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void operator &=(const PIRect<Type> & r) {intersect(r);}
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void operator&=(const PIRect<Type> & r) { intersect(r); }
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//!
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PIRect<Type> operator +(const PIPoint<Type> & p) {return translated(p);}
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PIRect<Type> operator+(const PIPoint<Type> & p) { return translated(p); }
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//!
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PIRect<Type> operator -(const PIPoint<Type> & p) {return translated(-p);}
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PIRect<Type> operator-(const PIPoint<Type> & p) { return translated(-p); }
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//!
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PIRect<Type> operator |(const PIRect<Type> & r) {return united(r);}
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PIRect<Type> operator|(const PIRect<Type> & r) { return united(r); }
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//!
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PIRect<Type> operator &(const PIRect<Type> & r) {return intersected(r);}
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PIRect<Type> operator&(const PIRect<Type> & r) { return intersected(r); }
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//!
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bool operator ==(const PIRect<Type> & r) const {return (bl == r.bl && tr == r.tr);}
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bool operator==(const PIRect<Type> & r) const { return (bl == r.bl && tr == r.tr); }
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//!
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bool operator !=(const PIRect<Type> & r) const {return (bl != r.bl || tr != r.tr);}
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bool operator!=(const PIRect<Type> & r) const { return (bl != r.bl || tr != r.tr); }
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private:
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PIPoint<Type> bl;
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@@ -340,7 +359,7 @@ private:
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template<typename Type>
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PICout operator <<(PICout & s, const PIRect<Type> & v) {
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PICout operator<<(PICout & s, const PIRect<Type> & v) {
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s.saveAndSetControls(0);
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s << "Rect{" << v.bottomLeft() << ":" << v.width() << "x" << v.height() << "}";
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s.restoreControls();
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