version 1.22.0

source tree changed
detached PIConsole and PIScreen* in "pip_console" library
This commit is contained in:
2020-06-28 00:18:24 +03:00
parent 5de62b1c83
commit 42925122cb
231 changed files with 22981 additions and 22948 deletions

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/*
PIP - Platform Independent Primitives
Binary markup serializator
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pichunkstream.h"
/*! \class PIChunkStream
* \brief Class for binary serialization
*
* \section PIChunkStream_sec0 Synopsis
* This class provides very handly mechanism to store and restore values to and from
* \a PIByteArray. The main advantage of using this class is that your binary data
* become independent from order and collection of your values.
*
* \section PIChunkStream_sec1 Mechanism
* %PIChunkStream works with items called "chunk". Chunk is an ID and any value that
* can be stored and restored to \a PIByteArray with stream operators << and >>.
* You can place chunks to stream and read chunks from stream.
*
* To construct %PIChunkStream for writing data use any constructor. Empty constructor
* creates internal empty buffer that can be accessed by function \a data().
* Non-empty constructor works with given byte array.
*
* To read chunks from byte array use function \a read() that returns ID of
* next chunk. Then you can get value of this chunk with function \a getData(),
* but you should definitely know type of this value. You can read from byte array
* while \a atEnd() if false.
*
* \section PIChunkStream_ex0 Example
* Prepare your structs to work with %PIChunkStream
* \snippet pichunkstream.cpp struct
* Writing to %PIChunkStream
* \snippet pichunkstream.cpp write
* Reading from %PIChunkStream
* \snippet pichunkstream.cpp read
*/
void PIChunkStream::setSource(const PIByteArray & data) {
data_ = const_cast<PIByteArray*>(&data);
_init();
}
void PIChunkStream::setSource(PIByteArray * data) {
data_ = (data ? data : &tmp_data);
_init();
}
int PIChunkStream::read() {
switch (version_) {
case Version_1:
(*data_) >> last_id >> last_data;
break;
case Version_2:
last_id = readVInt(*data_);
last_data.resize(readVInt(*data_));
//piCout << last_id << last_data.size();
(*data_) >> PIByteArray::RawData(last_data.data(), last_data.size_s());
break;
default: break;
}
return last_id;
}
void PIChunkStream::readAll() {
data_map.clear();
while (!atEnd()) {
read();
data_map[last_id] = last_data;
}
}
PIChunkStream::~PIChunkStream() {
}
void PIChunkStream::_init() {
last_id = -1;
last_data.clear();
if (!data_->isEmpty()) {
uchar v = data_->at(0);
if ((v & 0x80) == 0x80) {
v &= 0x7f;
switch (v) {
case 2: version_ = (uchar)Version_2; data_->pop_front(); break;
default: version_ = Version_1; break;
}
} else
version_ = Version_1;
}
}
uint PIChunkStream::readVInt(PIByteArray & s) {
if (s.isEmpty()) return 0;
uchar bytes[4]; s >> bytes[0];
uchar abc = 0;
for (abc = 0; abc < 3; ++abc) {
uchar mask = (0x80 >> abc);
if ((bytes[0] & mask) == mask) {
bytes[0] &= (mask - 1);
s >> bytes[abc + 1];
} else break;
}
uint ret = 0;
for (int i = 0; i <= abc; ++i) {
ret += (bytes[i] << (8 * ((int)abc - i)));
}
return ret;
}
void PIChunkStream::writeVInt(PIByteArray & s, uint val) {
if (val > 0xfffffff) return;
if (val <= 0x7f) {
s << uchar(val);
return;
}
if (val <= 0x3fff) {
s << uchar((val >> 8) | 0x80) << uchar(val & 0xff);
return;
}
if (val <= 0x1fffff) {
s << uchar((val >> 16) | 0xc0) << uchar((val >> 8) & 0xff) << uchar(val & 0xff);
return;
}
s << uchar((val >> 24) | 0xe0) << uchar((val >> 16) & 0xff) << uchar((val >> 8) & 0xff) << uchar(val & 0xff);
}