version 1.22.0
source tree changed detached PIConsole and PIScreen* in "pip_console" library
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148
lib/main/core/pichunkstream.cpp
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148
lib/main/core/pichunkstream.cpp
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/*
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PIP - Platform Independent Primitives
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Binary markup serializator
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Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pichunkstream.h"
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/*! \class PIChunkStream
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* \brief Class for binary serialization
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*
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* \section PIChunkStream_sec0 Synopsis
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* This class provides very handly mechanism to store and restore values to and from
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* \a PIByteArray. The main advantage of using this class is that your binary data
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* become independent from order and collection of your values.
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*
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* \section PIChunkStream_sec1 Mechanism
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* %PIChunkStream works with items called "chunk". Chunk is an ID and any value that
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* can be stored and restored to \a PIByteArray with stream operators << and >>.
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* You can place chunks to stream and read chunks from stream.
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*
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* To construct %PIChunkStream for writing data use any constructor. Empty constructor
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* creates internal empty buffer that can be accessed by function \a data().
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* Non-empty constructor works with given byte array.
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*
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* To read chunks from byte array use function \a read() that returns ID of
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* next chunk. Then you can get value of this chunk with function \a getData(),
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* but you should definitely know type of this value. You can read from byte array
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* while \a atEnd() if false.
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*
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* \section PIChunkStream_ex0 Example
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* Prepare your structs to work with %PIChunkStream
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* \snippet pichunkstream.cpp struct
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* Writing to %PIChunkStream
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* \snippet pichunkstream.cpp write
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* Reading from %PIChunkStream
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* \snippet pichunkstream.cpp read
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*/
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void PIChunkStream::setSource(const PIByteArray & data) {
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data_ = const_cast<PIByteArray*>(&data);
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_init();
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}
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void PIChunkStream::setSource(PIByteArray * data) {
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data_ = (data ? data : &tmp_data);
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_init();
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}
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int PIChunkStream::read() {
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switch (version_) {
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case Version_1:
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(*data_) >> last_id >> last_data;
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break;
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case Version_2:
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last_id = readVInt(*data_);
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last_data.resize(readVInt(*data_));
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//piCout << last_id << last_data.size();
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(*data_) >> PIByteArray::RawData(last_data.data(), last_data.size_s());
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break;
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default: break;
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}
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return last_id;
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}
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void PIChunkStream::readAll() {
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data_map.clear();
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while (!atEnd()) {
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read();
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data_map[last_id] = last_data;
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}
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}
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PIChunkStream::~PIChunkStream() {
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}
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void PIChunkStream::_init() {
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last_id = -1;
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last_data.clear();
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if (!data_->isEmpty()) {
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uchar v = data_->at(0);
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if ((v & 0x80) == 0x80) {
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v &= 0x7f;
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switch (v) {
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case 2: version_ = (uchar)Version_2; data_->pop_front(); break;
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default: version_ = Version_1; break;
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}
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} else
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version_ = Version_1;
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}
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}
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uint PIChunkStream::readVInt(PIByteArray & s) {
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if (s.isEmpty()) return 0;
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uchar bytes[4]; s >> bytes[0];
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uchar abc = 0;
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for (abc = 0; abc < 3; ++abc) {
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uchar mask = (0x80 >> abc);
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if ((bytes[0] & mask) == mask) {
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bytes[0] &= (mask - 1);
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s >> bytes[abc + 1];
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} else break;
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}
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uint ret = 0;
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for (int i = 0; i <= abc; ++i) {
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ret += (bytes[i] << (8 * ((int)abc - i)));
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}
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return ret;
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}
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void PIChunkStream::writeVInt(PIByteArray & s, uint val) {
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if (val > 0xfffffff) return;
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if (val <= 0x7f) {
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s << uchar(val);
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return;
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}
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if (val <= 0x3fff) {
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s << uchar((val >> 8) | 0x80) << uchar(val & 0xff);
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return;
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}
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if (val <= 0x1fffff) {
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s << uchar((val >> 16) | 0xc0) << uchar((val >> 8) & 0xff) << uchar(val & 0xff);
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return;
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}
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s << uchar((val >> 24) | 0xe0) << uchar((val >> 16) & 0xff) << uchar((val >> 8) & 0xff) << uchar(val & 0xff);
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}
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