add FixedPoint
git-svn-id: svn://db.shs.com.ru/pip@59 12ceb7fc-bf1f-11e4-8940-5bc7170c53b5
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src/math/pifixedpoint.h
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100
src/math/pifixedpoint.h
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/*! \file pifixedpoint.h
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* \brief Class for fixed point numbers
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*/
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/*
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PIP - Platform Independent Primitives
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Class for fixed point numbers
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Copyright (C) 2015 Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PIFIXEDPOINT_H
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#define PIFIXEDPOINT_H
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template<int Precision = 0, typename Type = int>
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class FixedPoint {
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// friend PICout operator <<(PICout s, const FixedPoint<> & v);
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public:
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typedef FixedPoint<Precision, Type> fp;
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FixedPoint(const Type &v = Type()) {val = fpv(v);}
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FixedPoint(const fp &v) {val = v.val;}
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FixedPoint(const float &v) {val = Precision == 0 ? Type(v) : Type(v * (2 << Precision-1));}
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FixedPoint(const double &v) {val = Precision == 0 ? Type(v) : Type(v * (2 << Precision-1));}
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// FixedPoint(const long double &v) {val = Precision == 0 ? Type(v) : Type(v * (2 << Precision-1));}
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template<typename T>
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fp & operator=(const T & v) {val = fpv(Type(v)); return *this;}
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fp & operator=(const fp & v) {val = v.val; return *this;}
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fp & operator=(const float &v) {val = FixedPoint(v).val; return *this;}
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fp & operator=(const double &v) {val = FixedPoint(v).val; return *this;}
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fp & operator=(const long double &v) {val = FixedPoint(v).val; return *this;}
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fp & operator-() {fp p = fp(*this); p.val = -val; return p;}
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bool operator==(const fp & v) const {val == v.val;}
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bool operator!=(const fp & v) const {val != v.val;}
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void operator+=(const fp & v) {val += v.val;}
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void operator-=(const fp & v) {val -= v.val;}
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void operator*=(const fp & v) {val = fpi(val *v.val);}
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void operator/=(const fp & v) {val = fpv(val) / v.val;}
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fp operator+(const fp & v) {fp p = fp(*this); p.val += v.val; return p;}
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fp operator-(const fp & v) {fp p = fp(*this); p.val -= v.val; return p;}
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fp operator*(const fp & v) {fp p; p.val = fpi(val * v.val); return p;}
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fp operator/(const fp & v) {fp p; p.val = fpv(val) / v.val; return p;}
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/*fp & operator =(const Type & v) {val = fpv(v); return *this;}
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bool operator ==(const Type & v) const {val == fpv(v);}
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bool operator !=(const Type & v) const {val != fpv(v);}
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void operator +=(const Type & v) {val += fpv(v);}
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void operator -=(const Type & v) {val -= fpv(v);}
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void operator *=(const Type & v) {val *= fpv(v);}
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void operator /=(const Type & v) {val /= fpv(v);}
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fp operator +(const Type & v) {fp p = fp(*this); p.val += fpv(v); return p;}
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fp operator -(const Type & v) {fp p = fp(*this); p.val -= fpv(v); return p;}
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fp operator *(const Type & v) {fp p = fp(*this); p.val *= fpv(v); return p;}
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fp operator /(const Type & v) {fp p = fp(*this); p.val /= fpv(v); return p;}*/
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Type fpv(Type v) const {return Type(v << Precision);}
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Type fpi(Type v) const {return Type(v >> Precision);}
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Type fpc(Type v) const {return v - fpv(fpi(v));}
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Type val;
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};
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template<int Precision, typename Type>
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inline PICout operator <<(PICout s, const FixedPoint<Precision, Type> & v) {
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s.space(); s.setControl(0, true);
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if (Precision == 0) s << v.val;
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else {
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std::stringstream ss,sr;
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Type tmp = 10;
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int n = 1;
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Type rs = (2 << Precision-1);
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while(tmp < rs) tmp = tmp*10, n++;
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tmp *= 10; n++;
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Type rv = v.fpc(v.val);
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if (rv != 0) tmp = tmp / (rs / rv);
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ss << tmp;
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PIString r = ss.str();
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if (rv == 0) r.pop_front();
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else r.expandLeftTo(n,'0');
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sr << v.fpi(v.val);
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s << PIString(sr.str()) + "." + r;
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}
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s.restoreControl();
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return s;
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}
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#endif // PIFIXEDPOINT_H
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