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libs/qglview/rope_system.cpp

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/*
QGLView
Copyright (C) 2017 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rope_system.h"
#include "qglview.h"
RopeSystem::RopeSystem(): GLObjectBase(), fbo(2, false, GL_RGBA16F, GL_TEXTURE_1D) {
tex[0] = tex[1] = tex[2] = 0;
}
RopeSystem::~RopeSystem() {
}
void RopeSystem::init() {
pos.clear();
for (int i = 0; i < 1024; ++i)
pos << (i - 512) / 51.2f << 0.f << 20.f << 0.1f;
deleteGLTexture(tex[0]);
deleteGLTexture(tex[1]);
deleteGLTexture(tex[2]);
glGenTextures(3, tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, tex[0]);
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, 1024, 0, GL_RGBA, GL_FLOAT, pos.constData());
glBindTexture(GL_TEXTURE_1D, tex[1]);
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, 1024, 0, GL_RGBA, GL_FLOAT, pos.constData());
glBindTexture(GL_TEXTURE_1D, tex[2]);
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, 1024, 0, GL_RGBA, GL_FLOAT, pos.constData());
}
void RopeSystem::draw(QGLShaderProgram * prog, bool simplest) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_1D, tex[0]);
glGetTexImage(GL_TEXTURE_1D, 0, GL_RGBA, GL_FLOAT, pos.data());
glColor3f(1.f, 1.f, 1.f);
glBegin(GL_LINE_STRIP);
int ind = 0;
for (int i = 0; i < 1024; ++i) {
ind = i * 4;
glVertex3f(pos[ind], pos[ind + 1], pos[ind + 2]);
}
glEnd();
/*((QGLView * )view_)->shader_rope->bind();
((QGLView * )view_)->shader_rope->setUniformValue("t0", 0);
((QGLView * )view_)->shader_rope->setUniformValue("dt", 1.f / 1024.f);
((QGLView * )view_)->shader_rope->release();*/
}