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libs/qad/blockview/blockitem.h

145 lines
5.1 KiB
C++

#ifndef BLOCKITEM_H
#define BLOCKITEM_H
#include "blockitempin.h"
#include <QTime>
/// data:
/// 1002 - flag for move parent (true)
/// 1003 - flag for visualize selection (true)
/// 1004 - BlockItemPin ("pin")
/// 1005 - BlockBusItem ("connection")
/// 1006 - BlockItem ("item")
/// 1007 - BlockItem selection ("item_selection")
/// 1008 - item is NOT decor, ignore for function decors() (true)
/// 1009 - item is scene decor ("decor")
/// 1010 - BlockItem decor (src text for QGraphicsSimpleTextItem)
/// 1011 - item is BlockItem decor ("decor")
/// 1100 - flag for correct move (true)
class BlockItem: public QGraphicsObject, public PropertyStorage
{
friend class BlockView;
friend class BlockItemPin;
friend class DrawTools;
Q_OBJECT
Q_PROPERTY(double _thickness READ thickness WRITE setThickness DESIGNABLE false SCRIPTABLE false)
Q_PROPERTY(QRectF _selRect READ selectionRect WRITE setSelectionRect DESIGNABLE false SCRIPTABLE false)
public:
BlockItem(QGraphicsItem * parent = 0);
~BlockItem();
BlockItem * copy() const;
BlockItemPin * addPin(BlockItemPin * pin, bool update_ = true);
BlockItemPin * addPin(Qt::Alignment align, int bus_type, const QString & text, bool update_ = true);
void removePin(BlockItemPin * pin);
void addDecor(QGraphicsItem * item);
void addDecor(QGraphicsItem & item);
void removeDecor(QGraphicsItem * item);
QVector<BlockItemPin * > takePins();
void clearPins();
void clearDecors();
QVector<BlockItemPin * > pins() const;
QList<QGraphicsItem * > decors() const {return decors_;}
QList<BlockBusItem * > connectedBuses() const;
BlockItemPin * pinByText(const QString & t) const;
BlockItemPin * pinAtBus(BlockBusItem * bus) const;
QColor color() const {return col;}
void setColor(QColor c) {col = c; _resize(size());}
QSizeF size() const {return g_main.rect().size();}
QRectF sceneRect() const;
qreal width() const {return size().width();}
qreal height() const {return size().height();}
int pinsMargin() const {return pins_margin;}
void setSize(QSizeF s) {_resize(s);}
void setSize(qreal w, qreal h) {setSize(QSizeF(w, h));}
void setWidth(qreal w) {setSize(QSizeF(w, size().height()));}
void setHeight(qreal h) {setSize(QSizeF(size().width(), h));}
void setPinsMargin(int marg) {if (marg > 1 && marg < 256) pins_margin = marg; arrangePins();}
QByteArray saveModel();
void loadModel(const QByteArray & data);
QByteArray save() const;
void load(const QByteArray & data);
void arrangePins();
void removeBindings(const QString & bind_name);
void removeBindingByProperty(const QString & prop_name);
void addBinding(const QString & prop_name, const QString & bind_name);
void applyBinding(const QString & bind_name, const QVariant & bind_value);
void applyBindings(const PropertyStorage & bindings);
void setBindings(const QList<QPair<QString, QString> > & bindings);
QList<QPair<QString, QString> > getBindings();
QString getBindName(const QString & prop_name) const;
QStringList getBindNames() const;
QStringList getBindProps() const;
enum {Type = UserType + 1};
protected:
void _resize(QSizeF s);
void _moveToTop(bool only_decors = false);
int type() const {return Type;}
QRectF boundingRect() const;
void mouseMoveEvent(QGraphicsSceneMouseEvent * event);
void hoverEnterEvent(QGraphicsSceneHoverEvent * event);
void hoverLeaveEvent(QGraphicsSceneHoverEvent * event);
double left() const {return boundingRect().left();}
double right() const {return boundingRect().right();}
double top() const {return boundingRect().top();}
double bottom() const {return boundingRect().bottom();}
void paint(QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget = 0);
QVariant itemChange(GraphicsItemChange change, const QVariant & value);
QGraphicsRectItem g_main, g_selection;
int pins_margin;
QColor col;
QMap<Qt::Alignment, QVector<BlockItemPin * > > pins_;
QList<QGraphicsItem * > decors_;
QList<QPair<QString, QString> > prop_bindings; // <property_name, binding_name>
private:
double thickness() const;
void setThickness(double w);
QRectF selectionRect() const;
void setSelectionRect(const QRectF & r);
QPropertyAnimation anim_thick, anim_sel;
QTime t_sel;
signals:
void blockHoverEnter(BlockItem * b);
void blockHoverLeave(BlockItem * b);
};
inline QDataStream & operator <<(QDataStream & s, const BlockItemPin * p) {
ChunkStream cs;
cs << cs.chunk(1, int(p->alignment())) << cs.chunk(2, p->busType()) << cs.chunk(3, p->text()) << cs.chunk(4, p->toolTip());
s << cs.data(); return s;}
inline QDataStream & operator >>(QDataStream & s, BlockItemPin *& p) {
ChunkStream cs(s);
p = new BlockItemPin();
while (!cs.atEnd()) {
switch (cs.read()) {
case 1: p->setAlignment((Qt::Alignment)cs.getData<int>()); break;
case 2: p->setBusType(cs.getData<int>()); break;
case 3: p->setText(cs.getData<QString>()); break;
case 4: p->setToolTip(cs.getData<QString>()); break;
}
}
return s;
}
inline QDataStream & operator <<(QDataStream & s, const BlockItem * b) {s << b->save(); return s;}
inline QDataStream & operator >>(QDataStream & s, BlockItem *& b) {
QByteArray ba; s >> ba;
b = new BlockItem();
b->load(ba);
return s;
}
#endif // BLOCKITEM_H