This repository has been archived on 2020-09-07. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
libs/qglengine/tonemapping_proc.cpp

187 lines
4.7 KiB
C++

/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define GL_GLEXT_PROTOTYPES
#include <QOpenGLExtraFunctions>
#include "tonemapping_proc.h"
#include "qglview.h"
#include <qad_types.h>
using namespace QGLEngineShaders;
TonemappingProc::TonemappingProc(Renderer * rend): QThread(), r(rend),
fbo_1x1(r->view, 1, false, GL_RGB32F),
fbomm(r->fbo_out, Renderer::obrSum, 3),
buffer_vbo(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW) {
shader_sum = 0;
timer_delim = 0;
frame_max = cur_max = 1.;
need_render_sum = exit_ = false;
enabled = true;
timer_tone = startTimer(10);
}
TonemappingProc::~TonemappingProc() {
exit_ = true;
if (!wait(1000))
terminate();
killTimer(timer_tone);
if (shader_sum) delete shader_sum;
}
void TonemappingProc::init() {
QOpenGLExtraFunctions * f = r->view;
buffer_vbo.init(f);
f->glGenVertexArrays(1, &vbo_vao);
f->glBindVertexArray(vbo_vao);
buffer_vbo.bind(f);
f->glEnableVertexAttribArray(1);
f->glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT, 0, 0);
buffer_vbo.release(f);
f->glBindVertexArray(0);
fbomm.lastPlane().enablePixelBuffer();
fbo_1x1.resize(1, 1);
resize();
if (!isRunning()) start();
}
void TonemappingProc::resize() {
QOpenGLExtraFunctions * f = r->view;
fbomm.resize();
int pcnt = fbomm.width(fbomm.lastLevel()) * fbomm.height(fbomm.lastLevel());
QVector<Vector2i> _data;
_data.resize(pcnt);
pcnt = -1;
for (int x = 0; x < fbomm.width(fbomm.lastLevel()); ++x)
for (int y = 0; y < fbomm.height(fbomm.lastLevel()); ++y)
_data[++pcnt] = Vector2i(x,y);
buffer_vbo.bind(f);
buffer_vbo.resize(f, _data.size() * sizeof(Vector2i));
buffer_vbo.load(f, _data.constData(), _data.size() * sizeof(Vector2i));
}
void TonemappingProc::timerEvent(QTimerEvent * e) {
if (!fbo_1x1.isInit() || !enabled) return;
if (timer_delim == 0)
need_render_sum = true;
timer_delim = (timer_delim + 1) % 10;
mutex.lock();
float fmax = frame_max;
mutex.unlock();
float dt = 0.01f, a = dt * 5.f, b = 1.f - a;
cur_max = fmax * a + cur_max * b;
}
void TonemappingProc::renderSum(Framebuffer & fbo_src, int index) {
QOpenGLExtraFunctions * f = r->view;
int pcnt = fbo_src.width() * fbo_src.height();
fbo_src.bindColorTexture(index);
fbo_1x1.bind();
//glClearFramebuffer(Qt::white, false);
glClearFramebuffer();
if (shader_sum) {
if (shader_sum->isLinked()) {
if (shader_sum->bind()) {
shader_sum->setUniformValue("tex", 0);
shader_sum->setUniformValue("pcnt", float(pcnt));
f->glBindVertexArray(vbo_vao);
f->glEnable(GL_BLEND);
f->glBlendFunc(GL_ONE, GL_ONE);
f->glBlendEquation(GL_MAX);
f->glDrawArrays(GL_POINTS, 0, pcnt);
f->glBlendEquation(GL_FUNC_ADD);
f->glDisable(GL_BLEND);
f->glBindVertexArray(0);
}
}
}
fbo_1x1.release();
//fbo_src.bind();
}
void TonemappingProc::run() {
while (!exit_) {
if (!enabled) {
msleep(100);
continue;
}
mutex.lock();
if (last_data.isEmpty()) {
mutex.unlock();
msleep(10);
continue;
}
QVector<QVector4D> data = last_data;
last_data.clear();
mutex.unlock();
float max = calcHistogram(data);
last_max << max;
if (last_max.size() > 5)
last_max.removeAt(0);
float cm = last_max[0];
for (int i = 1; i < last_max.size(); ++i)
cm += last_max[i];
cm /= last_max.size();
mutex.lock();
frame_max = cm;
mutex.unlock();
}
}
float TonemappingProc::calcHistogram(const QVector<QVector4D> & data) {
if (data.isEmpty()) return 1.f;
float max = 0.;
QVector3D luma(0.299, 0.587, 0.114);
foreach (const QVector4D & p, data) {
float l = QVector3D::dotProduct(p.toVector3D(), luma);
max = qMax(max, l);
}
return max;
}
bool TonemappingProc::process() {
if (!need_render_sum || !enabled) return false;
need_render_sum = false;
Framebuffer & fbo(fbomm.lastPlane());
if (fbo.queriedPoints() > 0) {
QVector<QVector4D> data = fbo.getPointsFloat();
mutex.lock();
last_data = data;
mutex.unlock();
}
fbomm.create();
fbo.queryPoints(0, fbo.rect(), GL_FLOAT);
//renderSum(fbomm.plane(fbomm.lastLevel()), 0);
return true;
}
float TonemappingProc::frameMax() {
if (!enabled) return 1.f;
return cur_max;
}