305 lines
12 KiB
Plaintext
305 lines
12 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Èâàí</author>
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<authoring_tool>OpenCOLLADA for 3ds Max; ; </authoring_tool>
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</contributor>
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<created>2015-11-16T13:29:28</created>
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<modified>2015-11-16T13:29:28</modified>
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<unit name="millimeter" meter="0.001"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="_1_-_Default">
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<profile_COMMON>
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<newparam sid="__proj_plane_d_png-surface">
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<surface type="2D">
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<init_from>__proj_plane_d_png</init_from>
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</surface>
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</newparam>
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<newparam sid="__proj_plane_d_png-sampler">
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<sampler2D>
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<source>__proj_plane_d_png-surface</source>
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</sampler2D>
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</newparam>
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<newparam sid="__proj_plane_n_png-surface">
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<surface type="2D">
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<init_from>__proj_plane_n_png</init_from>
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</surface>
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</newparam>
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<newparam sid="__proj_plane_n_png-sampler">
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<sampler2D>
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<source>__proj_plane_n_png-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<blinn>
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<emission>
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<color>0 0 0 1</color>
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</emission>
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<ambient>
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<color>0.5882353 0.5882353 0.5882353 1</color>
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</ambient>
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<diffuse>
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<texture texture="__proj_plane_d_png-sampler" texcoord="CHANNEL1"/>
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</diffuse>
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<specular>
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<color>0.9 0.9 0.9 1</color>
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</specular>
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<shininess>
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<float>1</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent opaque="A_ONE">
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</blinn>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<bump bumptype="HEIGHTFIELD">
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<texture texture="__proj_plane_n_png-sampler" texcoord="CHANNEL1"/>
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</bump>
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</technique>
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</extra>
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</technique>
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</profile_COMMON>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<extended_shader>
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<apply_reflection_dimming>0</apply_reflection_dimming>
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<dim_level>0</dim_level>
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<falloff_type>0</falloff_type>
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<index_of_refraction>1.5</index_of_refraction>
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<opacity_type>0</opacity_type>
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<reflection_level>3</reflection_level>
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<wire_size>1</wire_size>
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<wire_units>0</wire_units>
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</extended_shader>
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<shader>
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<ambient_diffuse_lock>1</ambient_diffuse_lock>
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<ambient_diffuse_texture_lock>1</ambient_diffuse_texture_lock>
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<diffuse_specular_lock>0</diffuse_specular_lock>
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<soften>0.1</soften>
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<use_self_illum_color>0</use_self_illum_color>
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</shader>
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</technique>
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</extra>
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</effect>
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</library_effects>
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<library_materials>
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<material id="_1_-_Default-material" name="_1_-_Default">
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<instance_effect url="#_1_-_Default"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="geom-Box001" name="Box001">
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<mesh>
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<source id="geom-Box001-positions">
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<technique_common>
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Box001-normals">
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<technique_common>
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<accessor source="#geom-Box001-normals-array" count="24" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Box001-map1">
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<technique_common>
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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<param name="P" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="geom-Box001-vertices">
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<input semantic="POSITION" source="#geom-Box001-positions"/>
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<input semantic="VERTEX" source="#geom-Box001-vertices" offset="0"/>
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<input semantic="NORMAL" source="#geom-Box001-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#geom-Box001-map1" offset="2" set="0"/>
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</triangles>
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</mesh>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<max_box>
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<generateuvs>1</generateuvs>
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<height>81.55844</height>
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<heightsegments>1</heightsegments>
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<length>104.9351</length>
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<width>104.9351</width>
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<widthsegments>1</widthsegments>
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</max_box>
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</technique>
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</extra>
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</geometry>
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</library_geometries>
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<library_lights>
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<light id="EnvironmentAmbientLight" name="EnvironmentAmbientLight">
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<technique_common>
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<ambient>
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<color>0 0 0</color>
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</ambient>
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</technique_common>
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</light>
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<light id="Omni001-light" name="Omni001">
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<technique_common>
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<point>
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<color>1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="OpenCOLLADA3dsMax">
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<max_light>
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<affect_diffuse>1</affect_diffuse>
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<affect_specular>1</affect_specular>
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<attenuation_far_end>200</attenuation_far_end>
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<attenuation_far_start>80</attenuation_far_start>
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<attenuation_near_end>40</attenuation_near_end>
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<attenuation_near_start>0</attenuation_near_start>
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<decay_radius>40</decay_radius>
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<decay_type>0</decay_type>
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<multiplier>1</multiplier>
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<use_near_attenuation>0</use_near_attenuation>
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</max_light>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_images>
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<image id="__proj_plane_d_png">
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<init_from>file:///D:/orders/libs/qglview/data/images/0_0_proj_plane_d.png</init_from>
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</image>
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<image id="__proj_plane_n_png">
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<init_from>file:///D:/orders/libs/qglview/data/images/1_1_proj_plane_n.png</init_from>
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</image>
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</library_images>
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<library_visual_scenes>
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<visual_scene id="MaxScene">
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<node name="EnvironmentAmbientLight">
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<instance_light url="#EnvironmentAmbientLight"/>
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<node id="node-Box001" name="Box001">
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<instance_geometry url="#geom-Box001">
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<bind_material>
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<technique_common>
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<instance_material symbol="_1_-_Default_1" target="#_1_-_Default-material">
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</bind_material>
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</instance_geometry>
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<extra>
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<technique profile="OpenCOLLADA">
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<cast_shadows>1</cast_shadows>
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<primary_visibility>1</primary_visibility>
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<receive_shadows>1</receive_shadows>
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<secondary_visibility>1</secondary_visibility>
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<translate>-70.79592 -1.038961 0</translate>
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<instance_light url="#Omni001-light"/>
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<extra>
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<technique profile="OpenCOLLADA">
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<cast_shadows>1</cast_shadows>
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<instance_light url="#Omni001-light"/>
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<extra>
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<technique profile="OpenCOLLADA">
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<instance_light url="#Omni001-light"/>
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<technique profile="OpenCOLLADA">
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<instance_light url="#Omni001-light"/>
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<technique profile="OpenCOLLADA">
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<instance_light url="#Omni001-light"/>
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<extra>
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<technique profile="OpenCOLLADA">
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<cast_shadows>1</cast_shadows>
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<instance_light url="#Omni001-light"/>
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<extra>
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<technique profile="OpenCOLLADA">
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<scene>
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<instance_visual_scene url="#MaxScene"/>
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</COLLADA> |