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libs/qad_blockview/blockitem.h
Бычков Андрей b3e47dfc99 actual version libs withiout pip
git-svn-id: svn://db.shs.com.ru/libs@2 a8b55f48-bf90-11e4-a774-851b48703e85
2015-03-24 08:14:45 +00:00

224 lines
7.3 KiB
C++

#ifndef BLOCKITEM_H
#define BLOCKITEM_H
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsItem>
#include <QGraphicsObject>
#include <QGraphicsEllipseItem>
#include <QGraphicsSceneHoverEvent>
#include <QGraphicsSceneMouseEvent>
#include <QStack>
#include <QDebug>
#include <qmath.h>
#include "blockbase.h"
#include "alignedtextitem.h"
#include "chunkstream.h"
/// data:
/// 1002 - flag for move parent (true)
/// 1003 - flag for visualize selection (true)
/// 1004 - BlockItemPin ("pin")
/// 1005 - BlockBusItem ("connection")
/// 1006 - BlockItem ("item")
/// 1007 - BlockItem selection ("item_selection")
/// 1008 - item is NOT decor, ignore for function decors() (true)
/// 1009 - item is scene decor ("decor")
/// 1010 - BlockItem decor (src text for QGraphicsSimpleTextItem)
/// 1011 - item is BlockItem decor ("decor")
/// 1100 - flag for correct move (true)
class BlockItem;
class BlockBusItem;
class BlockItemPin: public QGraphicsItem, public PropertyStorage
{
friend class BlockView;
friend class BlockItem;
public:
BlockItemPin(Qt::Alignment a = Qt::AlignLeft, int bus_type = 0, const QString & text_ = QString(), QGraphicsItem * parent_ = 0);
enum State {
Disconnected,
Connected,
Hover,
Drop,
Accept,
Reject
};
enum Direction {
None = 0x0,
Input = 0x1,
Output = 0x2,
InputOutput = 0x3
};
struct Device {
Device(const QString & n = QString(), const QString & p = QString(), bool e = false) {name = n; devFPath = p; editable = e;}
QString name;
QString devFPath;
bool editable;
};
void setPen(const QPen & p) {ell_item.setPen(p);}
QPen pen() const {return ell_item.pen();}
void setBrush(const QBrush & b) {ell_item.setBrush(b);}
QBrush brush() const {return ell_item.brush();}
int busType() const {return bus_type;}
Qt::Alignment alignment() const {return align;}
Direction direction() const {return dir;}
QString text() const {return text_item.text();}
const QMap<QString, Device> & devices() const {return devices_;}
QMap<QString, QString> devicesPath() const;
State state() const {return state_;}
void setBusType(int type_) {bus_type = type_;}
void setAlignment(Qt::Alignment a) {align = a; _init(true);}
void setDirection(Direction d) {dir = d; _init(true);}
void setText(const QString & t) {text_item.setText(t); _init(true);}
void setState(State s) {state_ = s; setBrush(br[int(state_)]); update();}
void addDevice(const QString & name, const QString & path, bool editable = false) {devices_[name] = Device(name, path, editable); _updateText();}
void setDevicesPath(const QMap<QString, QString> & dp);
void removeDevice(const QString & name) {devices_.remove(name); _updateText();}
void clearDevices() {devices_.clear(); _updateText();}
void setDevices(const QMap<QString, Device> & d) {devices_ = d; _updateText();}
Device device(const QString & name) const {return devices_.value(name);}
bool isDeviceExists(const QString & name) const {return devices_.contains(name);}
void saveState() {sstate_.push(state_);}
bool restoreState() {if (sstate_.isEmpty()) return false; setState(sstate_.pop()); return true;}
void clearStateStack() {sstate_.clear();}
BlockItem * parent() const {return parent_;}
QList<BlockBusItem * > connectedBuses() const {return buses_;}
enum {Type = UserType + 3};
protected:
void paint(QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget = 0) {}
QRectF boundingRect() const {return ell_item.boundingRect().translated(ell_item.pos()) | text_item.boundingRect().translated(text_item.pos());}
int type() const {return Type;}
QVariant itemChange(GraphicsItemChange change, const QVariant & value);
void hoverEnterEvent(QGraphicsSceneHoverEvent * e);
void hoverLeaveEvent(QGraphicsSceneHoverEvent * e);
void _init(bool affect_parent = false);
void _reparent();
void _updateText();
int bus_type;
State state_;
QGraphicsEllipseItem ell_item;
QGraphicsSimpleTextItem text_item;
QStack<State> sstate_;
QList<BlockBusItem * > buses_;
BlockItem * parent_;
Qt::Alignment align;
Direction dir;
QMap<QString, Device> devices_;
QBrush br[6];
};
class BlockItem: public QGraphicsObject, public PropertyStorage
{
friend class BlockView;
friend class BlockItemPin;
friend class DrawTools;
Q_OBJECT
public:
BlockItem(QGraphicsItem * parent = 0);
~BlockItem();
BlockItem * copy() const;
BlockItemPin * addPin(BlockItemPin * pin, bool update_ = true);
BlockItemPin * addPin(Qt::Alignment align, int bus_type, const QString & text, bool update_ = true);
void removePin(BlockItemPin * pin);
void addDecor(QGraphicsItem * item);
void removeDecor(QGraphicsItem * item);
QVector<BlockItemPin * > takePins();
void clearPins();
void clearDecors();
QVector<BlockItemPin * > pins() const;
QList<QGraphicsItem * > decors() const {return decors_;}
QList<BlockBusItem * > connectedBuses() const;
BlockItemPin * pinByText(const QString & t) const;
BlockItemPin * pinAtBus(BlockBusItem * bus) const; /// TODO return list of connected pins
QColor color() const {return col;}
void setColor(QColor c) {col = c; _resize(size());}
QSizeF size() const {return g_main.rect().size();}
void setSize(QSizeF s) {_resize(s);}
void setSize(qreal w, qreal h) {setSize(QSizeF(w, h));}
void setWidth(qreal w) {setSize(QSizeF(w, size().height()));}
void setHeight(qreal h) {setSize(QSizeF(size().width(), h));}
QByteArray saveModel();
void loadModel(const QByteArray & data);
QByteArray save();
void load(const QByteArray & data);
void arrangePins();
enum {Type = UserType + 1};
protected:
void _resize(QSizeF s);
int type() const {return Type;}
QRectF boundingRect() const;
void mouseMoveEvent(QGraphicsSceneMouseEvent * event);
double left() const {return boundingRect().left();}
double right() const {return boundingRect().right();}
double top() const {return boundingRect().top();}
double bottom() const {return boundingRect().bottom();}
void paint(QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget = 0);
QVariant itemChange(GraphicsItemChange change, const QVariant & value);
QGraphicsRectItem g_main, g_selection;
QColor col;
QMap<Qt::Alignment, QList<BlockItemPin * > > pins_;
QList<QGraphicsItem * > decors_;
};
inline QDataStream & operator <<(QDataStream & s, const BlockItemPin * p) {
ChunkStream cs;
cs << cs.chunk(1, int(p->alignment())) << cs.chunk(2, p->busType()) << cs.chunk(3, p->text()) << cs.chunk(4, p->devices());
s << cs.data(); return s;}
inline QDataStream & operator >>(QDataStream & s, BlockItemPin *& p) {
ChunkStream cs(s);
p = new BlockItemPin();
while (!cs.atEnd()) {
switch (cs.read()) {
case 1: p->setAlignment((Qt::Alignment)cs.getData<int>()); break;
case 2: p->setBusType(cs.getData<int>()); break;
case 3: p->setText(cs.getData<QString>()); break;
case 4: p->setDevices(cs.getData<QMap<QString, BlockItemPin::Device> >()); break;
}
}
return s;
}
inline QDataStream & operator <<(QDataStream & s, const BlockItemPin::Device & d) {
ChunkStream cs; cs << cs.chunk(1, d.name) << cs.chunk(2, d.devFPath) << cs.chunk(3, d.editable); s << cs.data(); return s;}
inline QDataStream & operator >>(QDataStream & s, BlockItemPin::Device & d) {
ChunkStream cs(s);
while (!cs.atEnd()) {
switch (cs.read()) {
case 1: d.name = cs.getData<QString>(); break;
case 2: d.devFPath = cs.getData<QString>(); break;
case 3: d.editable = cs.getData<bool>(); break;
}
}
return s;
}
#endif // BLOCKITEM_H