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libs/qglengine/qglview_test/qglview_window.h

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/*
Stanley Designer
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QGLVIEWWINDOW_H
#define QGLVIEWWINDOW_H
#include <QTranslator>
#include <QInputDialog>
#include <QFileDialog>
#include <QColorDialog>
#include <QCloseEvent>
#include <QClipboard>
#include <QRadioButton>
#include <QUrl>
#include <QThread>
#include <QTime>
#include <QSplitter>
#include "ui_qglview_window.h"
#include "formats/loader_qgl.h"
#include "formats/loader_assimp.h"
#include "session_manager.h"
//#include "renderer_rt.h"
#include "qglview.h"
#include "ui_qglview_window.h"
class QGLViewWindow: public QMainWindow, public Ui::QGLViewWindow
{
Q_OBJECT
public:
QGLViewWindow(QWidget * parent = 0);
~QGLViewWindow();
void loadFile(const QString & path, bool import = false);
private:
// Qt`s overloaded
void changeEvent(QEvent * e);
void timerEvent(QTimerEvent * );
QTranslator translator;
QString prev_path;
//GLPrimitiveCube * box;
Material m;
SessionManager session;
bool isChanged;
private slots:
void on_groupShadows_clicked(bool val) {view->view()->setFeature(QGLView::qglShadowsEnabled, val);}
void on_groupEyeAccomodation_clicked(bool val) {view->view()->setFeature(QGLView::qglEyeAccomodationEnabled, val);}
void on_groupBloom_clicked(bool val) {view->view()->setFeature(QGLView::qglBloomEnabled, val);}
void on_groupMotionBlur_clicked(bool val) {view->view()->setFeature(QGLView::qglMotionBlurEnabled, val);}
void on_groupReflections_clicked(bool val) {view->view()->setFeature(QGLView::qglReflectionsEnabled, val);}
void on_checkSoftShadows_clicked(bool val) {view->view()->setFeature(QGLView::qglShadowsSoftEnabled, val);}
void on_groupSSAO_clicked(bool val) {view->view()->setFeature(QGLView::qglSSAOEnabled, val);}
void on_groupDOF_clicked(bool val) {view->view()->setFeature(QGLView::qglDepthOfFieldEnabled, val);}
void on_checkDOFAutoFocus_clicked(bool val) {view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusEnabled, val);}
void on_spinDOFFocus_valueChanged(double val) {view->view()->setFeature(QGLView::qglDepthOfFieldFocus, val);}
void on_spinDOFDiaphragm_valueChanged(double val) {view->view()->setFeature(QGLView::qglDepthOfFieldDiaphragm, val);}
void on_spinDOFSpeed_valueChanged(double val) {view->view()->setFeature(QGLView::qglDepthOfFieldAutoFocusSpeed, val);}
void on_spinAccom_valueChanged(double val) {view->view()->setFeature(QGLView::qglEyeAccomodationTime, val);}
void on_spinAccomMS_valueChanged(double val) {view->view()->setFeature(QGLView::qglEyeAccomodationMaxSpeed, val);}
void on_checkReflectionsBlur_clicked(bool val) {view->view()->setFeature(QGLView::qglReflectionsBlur, val);}
void on_spinShadowmapSize_valueChanged(double val) {view->view()->setFeature(QGLView::qglShadowsMapSize, val);}
void on_spinMotionBlurFactor_valueChanged(double val) {view->view()->setFeature(QGLView::qglMotionBlurFactor, val);}
void on_spinMotionBlurSteps_valueChanged(int val) {view->view()->setFeature(QGLView::qglMotionBlurSteps, val);}
void on_spinBloomFactor_valueChanged(double val) {view->view()->setFeature(QGLView::qglBloomFactor, val);}
void on_spinBloomRadius_valueChanged(int val) {view->view()->setFeature(QGLView::qglBloomRadius, val);}
void on_spinBloomThreshold_valueChanged(double val) {view->view()->setFeature(QGLView::qglBloomThreshold, val);}
void on_spinSSAORadius_valueChanged(int val) {view->view()->setFeature(QGLView::qglSSAORadius, val);}
void on_actionExit_triggered() {close();}
void on_actionReset_triggered();
void on_actionImport_triggered();
void on_actionSave_triggered();
void on_actionSaveSelected_triggered();
void on_actionOpen_triggered();
void view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m);
void on_pushButton_2_clicked() {view->view()->reloadShaders();}
void on_actionAdd_plane_triggered();
void on_actionAdd_cube_triggered();
void on_actionAdd_sphere_triggered();
void on_actionArrow_triggered(bool on);
void on_actionMove_triggered(bool on);
void on_actionRotate_triggered(bool on);
void on_actionScale_triggered(bool on);
void on_colorFogBack_colorChanged(const QColor & v) {view->view()->setFogColor(v);}
void on_spinFogDensity_valueChanged(double v) {view->view()->setFogDensity(v);}
void on_spinFogDecay_valueChanged(double v) {view->view()->setFogDecay(v);}
public slots:
signals:
private:
QMatrix4x4 cam_mat;
};
#endif // QGLVIEWWINDOW_H