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libs/qglengine/glcamera.cpp

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2.7 KiB
C++

/*
QGLView
Copyright (C) 2020 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gltypes.h"
#include "qglview.h"
Camera::Camera() {
type_ = glCamera;
fov_ = 60.;
roll_ = 0.;
//setRotationX(90.f);
depth_start = 0.1f;
mirror_x = mirror_y = false;
}
QMatrix4x4 Camera::offsetMatrix() const {
QMatrix4x4 ret;
ret.translate(parent_ ? -offset_ : -aim());
return ret;
}
/*
void Camera::localTransform(QMatrix4x4 & m) {
return;
if (parent_)
m *= parent_->worldTransform();
QMatrix4x4 ret;
//qDebug() << "local camera";
ret.translate(0., 0., -distance());
ret.rotate(angles_.y(), 1., 0., 0.);
ret.rotate(angles_.x(), 0., 1., 0.);
ret.rotate(angles_.z(), 0., 0., 1.);
//m *= ret.inverted();
}
*/
void Camera::assign(const Camera & c) {
trans = c.trans;
aim_dist = c.aim_dist;
fov_ = c.fov_;
mirror_x = c.mirror_x;
mirror_y = c.mirror_y;
depth_start = c.depth_start;
buildTransform();
}
ObjectBase * Camera::clone(bool withChildren) {
Camera * o = new Camera(*this);
//GLObjectBase::clone(withChildren);
o->is_init = false;
o->name_ = name_;// + "_copy";
o->scene_ = nullptr;
o->children_.clear();
if (withChildren) {
for (int i = 0; i < children_.size(); ++i)
o->addChild(children_[i]->clone(withChildren));
}
o->trans = trans;
o->aim_dist = aim_dist;
o->fov_ = fov_;
o->roll_ = roll_;
o->mirror_x = mirror_x;
o->mirror_y = mirror_y;
o->depth_start = depth_start;
o->meta = meta;
return o;
}
QMatrix4x4 Camera::viewMatrix() const {
QMatrix4x4 ret;
//qDebug() << pos() << aim();
ret.translate(0., 0., -distance());
ret.rotate(-roll_, 0., 0., 1.);
ret *= trans.matrixRotateScale().inverted();
//ret.rotate(angles_.y(), 1., 0., 0.);
//ret.rotate(angles_.x(), 0., 1., 0.);
//pm.translate(-aim_);
if (parent_) {
QMatrix4x4 pmat = parent_->worldTransform();
offset_ = pmat.column(3).toVector3D();
pmat(0, 3) = pmat(1, 3) = pmat(2, 3) = 0.;
pmat.translate(aim());
ret *= pmat.inverted();
}
return ret;
}
QMatrix4x4 Camera::projectionMatrix(double aspect) const {
return glMatrixPerspective(fov_, aspect, depth_start);
}