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libs/qglview/glframebuffer.h

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C++

/*
QGLView
Copyright (C) 2017 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLFRAMEBUFFER_H
#define GLFRAMEBUFFER_H
#include "gltypes.h"
class GLFramebuffer
#if QT_VERSION >= 0x050600
: protected QOpenGLExtraFunctions
#endif
{
public:
GLFramebuffer(int colorAttachments = 1, bool withDepth = true, GLenum colorFormat = GL_RGBA8, GLenum target = GL_TEXTURE_2D);
virtual ~GLFramebuffer();
GLuint id() const {return fbo;}
GLuint colorTexture(int index = 0) const {return colors[index];}
GLenum colorFormat() const {return color_format;}
GLuint depthTexture() const {return tex_d;}
GLenum target() const {return target_;}
int width() const {return wid;}
int height() const {return hei;}
QSize size() const {return QSize(wid, hei);}
QImage grab() const;
void resize(int width, int height, bool force = false);
void bind();
void release();
void setReadBuffer(int index) {glReadBuffer(GL_COLOR_ATTACHMENT0 + index);}
void setWriteBuffer(int index);
void setWriteBuffers(int * indeces, int count);
void setColorFormat(GLenum format) {color_format = format; is_changed = true;}
void copyDepthFrom(GLuint tex) {;}
void bindColorTextures();
void bindDepthTexture(int channel);
private:
bool is_depth, is_changed;
QVector<GLuint> colors;
GLenum color_format, target_;
GLuint fbo, drbo, tex_d;
GLint prev_view[4], wid, hei;
};
#endif // GLFRAMEBUFFER_H