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libs/qglview/glshaders.h

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/*
QGLView
Copyright (C) 2016 Ivan Pelipenko peri4ko@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GLSHADERS_H
#define GLSHADERS_H
#include "gltypes.h"
class Map;
class Material;
class Light;
QString loadShaderFile(QGLShaderProgram * prog, QGLShader::ShaderType type, const QString & file);
bool loadShaders(QGLShaderProgram * prog, const QString & name, const QString & dir = QString());
void setUniformMatrices(QGLShaderProgram * prog, QMatrix4x4 proj, QMatrix4x4 view, QMatrix4x4 prevproj = QMatrix4x4(), QMatrix4x4 prevview = QMatrix4x4());
void setUniformMap(QGLShaderProgram * prog, const Map & map, int channel, int def_channel);
void setUniformMaterial(QGLShaderProgram * prog, const Material & mat);
void setUniformLights(QGLShaderProgram * prog, const QVector<Light*> & lights, const QMatrix4x4 & mat, int shadow_start);
void setUniformLight(QGLShaderProgram * prog, Light * light, QString ulightn, const QMatrix4x4 & mat = QMatrix4x4(), int shadow = 0);
#endif // GLSHADERS_H