10 lines
148 B
GLSL
10 lines
148 B
GLSL
#version 200
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//in vec3 src_normal, normal, et;
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in vec3 wpos;
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void main(void) {
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//vec2 tc = gl_TexCoord[0].xy;
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gl_FragColor.xyz = wpos * 1E+6;
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}
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