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libs/qad/blockview/blockviewwavetrace.h
andrey 3e0ec72e7d Blockview changes:
1) Теперь для создания сегмента не надо держать Shift, а перемешение шины теперь с нажатой клавишей Shift
2) Режим трассировки шин теперь пытается проложить маршрут с возможностью пересечения шины под прямым углом
3) Теперь рисуются точки соединения сегментов если их больше 2х
4) Обновлена подсказка в tooltip

p.s. update pip)
2020-08-11 17:35:18 +03:00

65 lines
2.3 KiB
C++

/*
QAD - Qt ADvanced
Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BLOCKVIEWWAVETRACE_H
#define BLOCKVIEWWAVETRACE_H
#include "blockitem.h"
class QAD_EXPORT BlockViewWavetrace {
public:
BlockViewWavetrace(int width = 1, int height = 1);
enum CellState {Empty = -1, Blocked = -2, Jump = -3};
enum Direction {NoTrace, Horizontal, Vertical};
int width() const {return wid;}
int height() const {return hei;}
void resize(int width, int height);
void resize(const QSize & sz) {resize(sz.width(), sz.height());}
void fill(short val = -1);
void fill(const QRect & rect, short val = -1);
void fill(const QPoint & point, short val = -1) {field[point.x()][point.y()] = val;}
void fill(int px, int py, short val);
void fill(BlockViewWavetrace::CellState val = Empty) {fill((short)val);}
void fill(const QRect & rect, BlockViewWavetrace::CellState val = Empty) {fill(rect, (short)val);}
void fill(const QPoint & point, BlockViewWavetrace::CellState val = Empty) {fill(point, (short)val);}
void fill(int px, int py, BlockViewWavetrace::CellState val = Empty) {fill(px, py, (short)val);}
void clear() {fill(-1);}
bool trace(const QPoint & start, const QPoint & finish);
Direction preferredDirection() const {return dir_;}
void setPreferredDirection(Direction dir);
void setMaximumSteps(int steps) {max_steps = steps;}
int maximumSteps() const {return max_steps;}
void gatherPath();
const QVector<QPoint> & path() const;
private:
int wid, hei, max_steps;
Direction dir_;
QVector<QVector<short> > field;
QVector<QPoint> path_;
QVector<QPoint> jumps;
QPoint dps[4], st, fn;
};
#endif // BLOCKVIEWWAVETRACE_H