1) Теперь для создания сегмента не надо держать Shift, а перемешение шины теперь с нажатой клавишей Shift 2) Режим трассировки шин теперь пытается проложить маршрут с возможностью пересечения шины под прямым углом 3) Теперь рисуются точки соединения сегментов если их больше 2х 4) Обновлена подсказка в tooltip p.s. update pip)
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
/*
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QAD - Qt ADvanced
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Ivan Pelipenko peri4ko@yandex.ru, Andrey Bychkov work.a.b@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BLOCKVIEWWAVETRACE_H
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#define BLOCKVIEWWAVETRACE_H
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#include "blockitem.h"
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class QAD_EXPORT BlockViewWavetrace {
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public:
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BlockViewWavetrace(int width = 1, int height = 1);
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enum CellState {Empty = -1, Blocked = -2, Jump = -3};
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enum Direction {NoTrace, Horizontal, Vertical};
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int width() const {return wid;}
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int height() const {return hei;}
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void resize(int width, int height);
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void resize(const QSize & sz) {resize(sz.width(), sz.height());}
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void fill(short val = -1);
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void fill(const QRect & rect, short val = -1);
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void fill(const QPoint & point, short val = -1) {field[point.x()][point.y()] = val;}
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void fill(int px, int py, short val);
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void fill(BlockViewWavetrace::CellState val = Empty) {fill((short)val);}
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void fill(const QRect & rect, BlockViewWavetrace::CellState val = Empty) {fill(rect, (short)val);}
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void fill(const QPoint & point, BlockViewWavetrace::CellState val = Empty) {fill(point, (short)val);}
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void fill(int px, int py, BlockViewWavetrace::CellState val = Empty) {fill(px, py, (short)val);}
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void clear() {fill(-1);}
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bool trace(const QPoint & start, const QPoint & finish);
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Direction preferredDirection() const {return dir_;}
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void setPreferredDirection(Direction dir);
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void setMaximumSteps(int steps) {max_steps = steps;}
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int maximumSteps() const {return max_steps;}
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void gatherPath();
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const QVector<QPoint> & path() const;
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private:
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int wid, hei, max_steps;
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Direction dir_;
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QVector<QVector<short> > field;
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QVector<QPoint> path_;
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QVector<QPoint> jumps;
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QPoint dps[4], st, fn;
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};
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#endif // BLOCKVIEWWAVETRACE_H
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