634 lines
19 KiB
C++
634 lines
19 KiB
C++
/*
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QGLView
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Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qglview.h"
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QGLView::QGLView(QWidget * parent): QGraphicsView(parent), fbo_selection(3) {
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setFrameShape(QFrame::NoFrame);
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setViewportUpdateMode(FullViewportUpdate);
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setCacheMode(CacheNone);
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QGLFormat f(QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::AlphaChannel | QGL::DirectRendering | QGL::SampleBuffers);
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f.setSwapInterval(1);
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setViewport(new QGLWidget(f));
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setMouseTracking(true);
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setFocusPolicy(Qt::WheelFocus);
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setScene(new QGraphicsScene());
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setInteractive(true);
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objects_.is_root = true;
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painter_ = 0;
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backColor_ = Qt::black;
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hoverHaloColor_ = QColor(195, 140, 255, 96);
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selectionHaloColor_ = QColor(175, 255, 140);
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ambientColor_ = QColor(10, 10, 10);
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lastPos = QPoint(-1, -1);
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lineWidth_ = 1.;
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max_anisotropic = 1;
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max_texture_chanels = 8;
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cameraOrbit_ = lightEnabled_ = true;
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shaders_supported = selecting_ = customMouseMove_ = false;
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sel_button = Qt::LeftButton;
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sel_mod = Qt::NoModifier;
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renderer_ = 0;
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fps_cnt = 0;
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fps_tm = fps_ = 0.;
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sel_obj = hov_obj = 0;
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fogDensity_ = fogEnd_ = 1.;
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fogStart_ = 0.;
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fogMode_ = Exp;
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hoverHaloFill_ = 0.333;
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selectionHaloFill_ = 0.5;
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//lmode = Simple;
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shader_select = shader_halo = 0;
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setFeature(qglMSAA, false);
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setFeature(qglFXAA, false);
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setFeature(qglLinearFiltering, true);
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setFeature(qglAnisotropicLevel, 8);
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setFeature(qglHDR, false);
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setFeature(qglEyeAccomodationEnabled, false);
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setFeature(qglEyeAccomodationTime, 16.);
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setFeature(qglEyeAccomodationMaxSpeed, 0.2);
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setFeature(qglBloomEnabled, false);
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setFeature(qglBloomThreshold, 0.9);
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setFeature(qglBloomFactor, 1.);
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setFeature(qglBloomRadius, 8);
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setFeature(qglMotionBlurEnabled, false);
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setFeature(qglMotionBlurFactor, 1.);
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setFeature(qglMotionBlurSteps, 8);
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setFeature(qglShadowsEnabled, false);
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setFeature(qglShadowsMapSize, 512);
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setFeature(qglShadowsSoftEnabled, true);
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setFeature(qglDynamicReflectionsEnabled, false);
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setFeature(qglDynamicReflectionsMapSize, 512);
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mouse_first = mouseSelect_ = hoverHalo_ = selectionHalo_ = true;
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fogEnabled_ = is_init = grabMouse_ = mouseRotate_ = mouseThis_ = shaders_bind = changed_ = false;
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rmode = GLObjectBase::Fill;
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sel_mode = QGLView::SingleSelection;
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sel_pen = QPen(Qt::black, 1, Qt::DashLine);
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sel_brush = QBrush(QColor(170, 100, 255, 120));
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camera().setAim(QVector3D(0,0,5.5));
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camera().setPos(QVector3D(10, 5, 5.5));
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camera().setName("Camera");
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addObject(camera());
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emit cameraPosChanged(camera().pos());
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//camera().aim_ = camera().pos_;
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ktm_.restart();
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}
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QGLView::~QGLView() {
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if (shader_select != 0) delete shader_select;
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if (shader_halo != 0) delete shader_halo;
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//if (shader_rope != 0) delete shader_rope;
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}
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void QGLView::addObject(QWidget * o, Qt::WindowFlags f) {
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scene()->addWidget(o, f)->setCacheMode(QGraphicsItem::ItemCoordinateCache);
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/*QList<QGraphicsItem * > il = collectGraphicItems();
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foreach (QGraphicsItem * i, il) {
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QGraphicsProxyWidget * p = qgraphicsitem_cast<QGraphicsProxyWidget * >(i);
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if (p == 0) continue;
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p->setCacheMode(QGraphicsItem::ItemCoordinateCache);
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}*/
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}
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void QGLView::addObject(GLObjectBase * o) {
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o->setView(this);
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objects_.addChild(o);
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collectLights();
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if (is_init) {
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globMutex.lock();
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o->init();
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globMutex.unlock();
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}
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}
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void QGLView::selectObject(GLObjectBase * o) {
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emit selectionChanged(o, sel_obj);
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sel_obj = o;
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}
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void QGLView::drawBackground(QPainter * painter, const QRectF & rect) {
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static bool f = true;
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painter_ = painter;
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painter_->beginNativePainting();
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if (f) {
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resizeGL(viewport()->width(), viewport()->height());
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initializeGL();
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}
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f = false;
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paintGL();
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painter_->endNativePainting();
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glDisableDepth();
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glReleaseTextures();
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QGraphicsView::drawBackground(painter_, rect);
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}
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void QGLView::initializeGL() {
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//qDebug() << "init glview";
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makeCurrent();
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currentQGLView = (QGLWidget * )viewport();
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currentGLTextureManager = &textures_manager;
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currentCamera = &camera();
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glEnable(GL_TEXTURE_MAX_ANISOTROPY_EXT);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glEnableDepth();
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glEnable(GL_CULL_FACE);
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glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
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glActiveTextureChannel(3);
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_T);
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glEnable(GL_TEXTURE_GEN_R);
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glActiveTextureChannel(0);
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glShadeModel(GL_SMOOTH);
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glCullFace(GL_BACK);
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT, GL_DIFFUSE);
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textures_manager.loadTextures();
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objects_.initInternal();
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checkCaps();
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shader_select = new QGLShaderProgram(context());
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shader_halo = new QGLShaderProgram(context());
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//shader_rope = new QGLShaderProgram(context());
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reloadThisShaders();
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is_init = true;
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resizeGL(viewport()->width(), viewport()->height());
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//dynamic_cubemap.loadPathesFromDirectory("e");
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//dynamic_cubemap.load();
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/*dynamic_cubemap.loadFront("e/front.jpg");
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dynamic_cubemap.loadBack("e/back.jpg");
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dynamic_cubemap.loadLeft("e/left.jpg");
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dynamic_cubemap.loadRight("e/right.jpg");
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dynamic_cubemap.loadTop("e/top.jpg");
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dynamic_cubemap.loadBottom("e/bottom.jpg");*/
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//glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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//GLuint t = 0;
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//createGLTexture(t, QImage("e/bottom.jpg"));
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//qDebug() << bindTexture(QImage("e/bottom.jpg"));
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emit glInitializeDone();
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}
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void QGLView::paintGL() {
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//QMutexLocker ml_v(&v_mutex);
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glEnable(GL_CULL_FACE);
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//glDisable(GL_CULL_FACE);
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camera().apply(aspect);
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//objects_.preparePos(camera());
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start_rp.cam_offset_matrix = camera().offsetMatrix();
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start_rp.proj_matrix = getGLMatrix(GL_PROJECTION_MATRIX);
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start_rp.view_matrix = getGLMatrix(GL_MODELVIEW_MATRIX);
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//objects_.buildTransform();
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/// Selection detect
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//glClearFramebuffer(QColor(100, 0, 0, 0));
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if (mouseSelect_) {
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glReleaseTextures();
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glEnableDepth();
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glDisable(GL_TEXTURE_1D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_CUBE_MAP);
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glDisable(GL_MULTISAMPLE);
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glDisable(GL_LIGHTING);
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glDisable(GL_BLEND);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_RESCALE_NORMAL);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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fbo_selection.bind();
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fbo_selection.setWriteBuffer(0);
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glClearFramebuffer(QColor(0, 0, 0, 0));
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if (shaders_supported) shader_select->bind();
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renderSelection();
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if (shaders_supported) shader_select->release();
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uchar cgid[4] = {0, 0, 0, 0};
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uint iid;
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GLObjectBase * so = 0;
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if (!rect().contains(lastPos)) {
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if (hov_obj != 0) {
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hov_obj = 0;
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emit hoverChanged(0, hov_obj);
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}
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} else {
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glReadPixels(lastPos.x(), viewport()->height() - lastPos.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, cgid);
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iid = (cgid[0] << 24) | (cgid[1] << 16) | (cgid[2] << 8) | cgid[3];
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so = ids[iid];
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//qDebug() <<cgid[0]<<cgid[1]<<cgid[2]<<cgid[3]<< iid;
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if (so != hov_obj) {
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emit hoverChanged(so, hov_obj);
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hov_obj = so;
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}
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//if (so != 0) qDebug() << sel_obj->name() << cgid[3];
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}
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if (selectionHalo_ && sel_obj) {
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fbo_selection.setWriteBuffer(2);
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renderHalo(sel_obj, ids.key(sel_obj), selectionHaloColor_, selectionHaloFill_);
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}
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if (hoverHalo_ && hov_obj) {
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fbo_selection.setWriteBuffer(1);
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renderHalo(hov_obj, iid, hoverHaloColor_, hoverHaloFill_);
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}
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fbo_selection.release();
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glEnableDepth();
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/*glEnableClientState(GL_NORMAL_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);*/
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}
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camera().apply(aspect);
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start_rp.cam_offset_matrix = camera().offsetMatrix();
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//objects_.preparePos(camera());
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static GLRendererBase * prev_rend = 0;
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if (prev_rend != renderer_) {
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prev_rend = renderer_;
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if (renderer_ != 0) {
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renderer_->init(viewport()->width(), viewport()->height());
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renderer_->resize(viewport()->width(), viewport()->height());
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renderer_->reloadShaders();
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}
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}
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emit glBeginPaint();
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if (renderer_ != 0) {
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renderer_->rp.prepare();
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renderer_->prepareScene();
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renderer_->renderScene();
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}
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if (selectionHalo_ || hoverHalo_) {
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glReleaseTextures();
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glReleaseShaders();
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glReleaseFramebuffer();
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glActiveTextureChannel(0);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glDisable(GL_TEXTURE_CUBE_MAP);
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glDisable(GL_LIGHTING);
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glDisableDepth();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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if (selectionHalo_ && sel_obj) {
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glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture(2));
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//qDebug() << "draw sel";
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glDrawQuad();
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}
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if (hoverHalo_ && hov_obj) {
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glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture(1));
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//qDebug() << "draw hover";
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glDrawQuad();
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}
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}
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if (selecting_ && painter_) {
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painter_->setPen(sel_pen);
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painter_->setBrush(sel_brush);
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painter_->drawRect(QRect(downPos, lastPos).normalized());
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qDebug() << QRect(downPos, lastPos).normalized();
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}
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glReleaseShaders();
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glResetAllTransforms();
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glReleaseFramebuffer();
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emit glPainting();
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/*releaseShaders();
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.3, 0.5, 0.8, 0.5);
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glResetAllTransforms();
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glBegin(GL_QUADS);
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glTexCoord2f(0.f, 0.f); glVertex2f(-1.f, -1.f);
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glTexCoord2f(1.f, 0.f); glVertex2f(1.f, -1.);
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glTexCoord2f(1.f, 1.f); glVertex2f(1.f, 1.f);
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glTexCoord2f(0.f, 1.f); glVertex2f(-1.f, 1.f);
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glEnd();*/
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/*
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, fbo->texture());
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glDisable(GL_DEPTH_TEST);
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glBegin(GL_QUADS);
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glColor3f(1.f, 1.f, 1.f);
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glTexCoord2f(0.f, 0.f); glVertex2f(-1.f, -1.f);
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glTexCoord2f(0.f, 1.f); glVertex2f(-1.f, 1.f);
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glTexCoord2f(1.f, 1.f); glVertex2f(1.f, 1.f);
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glTexCoord2f(1.f, 0.f); glVertex2f(1.f, -1.);
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glEnd();
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glEnable(GL_DEPTH_TEST);*/
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fps_tm += time.elapsed();
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time.restart();
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fps_cnt++;
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if (fps_tm < 1000.) return;
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fps_ = fps_cnt / fps_tm * 1000.;
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fps_tm = 0.;
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fps_cnt = 0;
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//glResetAllTransforms();
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}
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void QGLView::renderHalo(const GLObjectBase * obj, const int iid, const QColor & color, const double & fill) {
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if (!shaders_supported) return;
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if (obj) {
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shader_halo->bind();
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shader_halo->setUniformValue("qgl_ModelViewProjectionMatrix", QMatrix4x4());
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glActiveTextureChannel(0);
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glBindTexture(GL_TEXTURE_2D, fbo_selection.colorTexture());
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shader_halo->setUniformValue("t0", 0);
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shader_halo->setUniformValue("dt", QVector2D(1. / viewport()->width(), 1. / viewport()->height()));
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shader_halo->setUniformValue("selected", QVector4D(float((iid >> 24) & 0xFF) / 255.f,
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float((iid >> 16) & 0xFF) / 255.f,
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float((iid >> 8) & 0xFF) / 255.f,
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float(iid & 0xFF) / 255.f));
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shader_halo->setUniformValue("color", color);
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shader_halo->setUniformValue("fill", GLfloat(fill));
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//qDebug() << "render halo" << iid << shader_halo->log() << shader_halo->programId();
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glDisableDepth();
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glDrawQuad(shader_halo);
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glDepthMask(GL_TRUE);
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//glFlush();
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shader_halo->release();
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} else {
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glClearFramebuffer(Qt::black, false);
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}
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}
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void QGLView::renderSelection() {
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cid = 1;
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ids.clear();
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if (shaders_supported) {
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sh_id_loc = shader_select->uniformLocation("id");
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shader_select->setUniformValue("z_far", GLfloat(depthEnd()));
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shader_select->setUniformValue("z_near", GLfloat(depthStart()));
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}
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//qDebug() << sh_id_loc;
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start_rp.view_matrix = getGLMatrix(GL_MODELVIEW_MATRIX);
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glPushMatrix();
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renderSingleSelection(objects_);
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glPopMatrix();
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}
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void QGLView::renderSingleSelection(GLObjectBase & o) {
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if (!o.isInit()) {
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o.init();
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o.loadTextures();
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}
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if (!o.visible_ || !o.select_) return;
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QMatrix4x4 curview = start_rp.view_matrix * start_rp.cam_offset_matrix * o.itransform_;
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ids.insert(cid, &o);
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if (shaders_supported){
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setUniformMatrices(shader_select, start_rp.proj_matrix, curview);
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shader_select->setUniformValue(sh_id_loc, QVector4D(float((cid >> 24) & 0xFF) / 255.f,
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float((cid >> 16) & 0xFF) / 255.f,
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float((cid >> 8) & 0xFF) / 255.f,
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float(cid & 0xFF) / 255.f));
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} else {
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setGLMatrix(curview);
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glColor4f(float((cid >> 24) & 0xFF) / 255.f,
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float((cid >> 16) & 0xFF) / 255.f,
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float((cid >> 8) & 0xFF) / 255.f,
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float(cid & 0xFF) / 255.f);
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}
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//qDebug() << o.name() << "assign to" << sh_id_loc << cid;
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//glColor4f(float((cid >> 24) & 0xFF) / 255.f, float((cid >> 16) & 0xFF) / 255.f, float((cid >> 8) & 0xFF) / 255.f, float(cid & 0xFF) / 255.f);
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++cid;
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o.draw(0, true);
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foreach (GLObjectBase * i, o.children_)
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renderSingleSelection(*i);
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}
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void QGLView::collectLights() {
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lights_.clear();
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collectObjectLights(&objects_);
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}
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QList<QGraphicsItem * > QGLView::collectGraphicItems() {
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QList<QGraphicsItem * > list = scene()->items();
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foreach (QGraphicsItem * i, list)
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collectGraphicItems(list, i);
|
|
return list;
|
|
}
|
|
|
|
|
|
void QGLView::collectGraphicItems(QList<QGraphicsItem * > & list, QGraphicsItem * o) {
|
|
QList<QGraphicsItem * > cl = o->childItems();
|
|
foreach (QGraphicsItem * i, cl) {
|
|
list << i;
|
|
collectGraphicItems(list, i);
|
|
}
|
|
}
|
|
|
|
|
|
void QGLView::collectObjectLights(GLObjectBase * o) {
|
|
if (o->type_ == GLObjectBase::glLight) lights_ << globject_cast<Light * >(o);
|
|
foreach (GLObjectBase * i, o->children())
|
|
collectObjectLights(i);
|
|
}
|
|
|
|
|
|
void QGLView::checkCaps() {
|
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropic);
|
|
//glGetIntegerv(GL_MAX_TEXTURE_UNITS, &max_texture_chanels);
|
|
//qDebug() << max_texture_chanels;
|
|
//qDebug() << max_texture_chanels;
|
|
shaders_supported = QGLShaderProgram::hasOpenGLShaderPrograms();
|
|
}
|
|
|
|
|
|
void QGLView::reloadThisShaders() {
|
|
if (!shaders_supported) return;
|
|
loadShaders(shader_select, "selection", "shaders");
|
|
loadShaders(shader_halo, "selection_halo", "shaders");
|
|
//loadShaders(shader_rope, "rope", "shaders");
|
|
}
|
|
|
|
|
|
void QGLView::applyFog() {
|
|
GLfloat fog_col[4] = {float(fogColor_.redF()), float(fogColor_.greenF()), float(fogColor_.blueF()), .0f};
|
|
if (fogEnabled_) {
|
|
glEnable(GL_FOG);
|
|
glFogf(GL_FOG_DENSITY, fogDensity_);
|
|
glFogf(GL_FOG_START, fogStart_);
|
|
glFogf(GL_FOG_END, fogEnd_);
|
|
glFogi(GL_FOG_MODE, fogMode_);
|
|
fog_col[0] = fogColor_.redF();
|
|
fog_col[1] = fogColor_.greenF();
|
|
fog_col[2] = fogColor_.blueF();
|
|
glFogfv(GL_FOG_COLOR, fog_col);
|
|
} else glDisable(GL_FOG);
|
|
}
|
|
|
|
|
|
void QGLView::resizeGL(int width, int height) {
|
|
if (!is_init) return;
|
|
aspect = double(width) / double(height);
|
|
if (renderer_ != 0) renderer_->resize(width, height);
|
|
//qDebug() << "resize" << width << height;
|
|
fbo_selection.resize(width, height);
|
|
mouse_first = true;
|
|
iaspect = (aspect == 0.) ? 0. : 1 / aspect;
|
|
glViewport(0, 0, width, height);
|
|
emit glResize(width, height);
|
|
}
|
|
|
|
|
|
void QGLView::mouseReleaseEvent(QMouseEvent * e) {
|
|
QGraphicsView::mouseReleaseEvent(e);
|
|
//setCursor(QCursor(Qt::ArrowCursor));
|
|
selecting_ = false;
|
|
if (mouseThis_ && mouseSelect_ && e->button() == Qt::LeftButton) {
|
|
if ((lastPos - downPos).manhattanLength() < 8) {
|
|
if (sel_obj != hov_obj)
|
|
selectObject(hov_obj);
|
|
}
|
|
}
|
|
emit glMouseReleaseEvent(e);
|
|
}
|
|
|
|
|
|
void QGLView::mousePressEvent(QMouseEvent * e) {
|
|
QGraphicsView::mousePressEvent(e);
|
|
mouseThis_ = (scene()->itemAt(mapToScene(e->pos())) == 0);
|
|
selecting_ = false;
|
|
if (!mouseThis_) return;
|
|
/// TODO select by rect
|
|
//if (e->button() == sel_button && e->modifiers() == sel_mod)
|
|
// selecting_ = true;
|
|
lastPos = e->pos();
|
|
downPos = lastPos;
|
|
//qDebug() << mouseThis_;
|
|
emit glMousePressEvent(e);
|
|
}
|
|
|
|
|
|
void QGLView::mouseMoveEvent(QMouseEvent * e) {
|
|
QGraphicsView::mouseMoveEvent(e);
|
|
//qDebug() << scene()->itemAt(mapToScene(e->pos()));
|
|
//lastPos = e->pos();
|
|
if (selecting_) {
|
|
|
|
return;
|
|
}
|
|
if (!mouseThis_) return;
|
|
//if (scene()->itemAt(mapToScene(e->pos())) != 0) return;
|
|
///qDebug() << e->x() << e->y();
|
|
if (mouseRotate_) {
|
|
double dx = e->x() - lastPos.x();
|
|
double dy = e->y() - lastPos.y();
|
|
if (e->buttons() & Qt::LeftButton) {
|
|
//camera().angle_z += dx / 4.;
|
|
//camera().angle_xy += dy / 4.;
|
|
if (cameraOrbit_) {
|
|
camera().orbitZ(dx / 4.);
|
|
camera().orbitXY(dy / 4.);
|
|
} else {
|
|
camera().rotateZ(dx / 4.);
|
|
camera().rotateXY(dy / 4.);
|
|
}
|
|
emit cameraPosChanged(camera().pos());
|
|
} else if (e->buttons() & Qt::RightButton) {
|
|
double ad = camera().distance();
|
|
camera().moveLeft(dx / 1000. * ad);
|
|
camera().moveUp(dy / 1000. * ad);
|
|
//camera().pos.setX(camera().pos.x() + camera().pos.z() * dx / 500.);
|
|
//camera().pos.setY(camera().pos.y() - camera().pos.z() * dy / 500.);
|
|
emit cameraPosChanged(camera().pos());
|
|
}
|
|
//lights[0]->pos_ = camera().pos();
|
|
}
|
|
if (customMouseMove_) emit customMouseMoveEvent(e->pos(), lastPos, e->buttons());
|
|
lastPos = e->pos();
|
|
if (grabMouse_) {
|
|
//if (!isrunning) return;
|
|
QCursor::setPos(mapToGlobal(rect().center()));
|
|
static bool mouse_sec = false;
|
|
if (mouse_sec) {
|
|
mouse_sec = false;
|
|
return;
|
|
}
|
|
if (mouse_first) {
|
|
mouse_first = false;
|
|
mouse_sec = true;
|
|
//qDebug() << "first" << e->pos();
|
|
return;
|
|
}
|
|
lastPos = rect().center();
|
|
int dx = e->x() - lastPos.x();
|
|
int dy = e->y() - lastPos.y();
|
|
emit glMouseMoveEvent(new QMouseEvent(QEvent::MouseMove, QPoint(dx, dy), e->button(), e->buttons(), e->modifiers()));
|
|
return;
|
|
}
|
|
//emit glMouseMoveEvent(e);
|
|
}
|
|
|
|
|
|
void QGLView::wheelEvent(QWheelEvent * e) {
|
|
QGraphicsView::wheelEvent(e);
|
|
if (scene()->itemAt(mapToScene(e->pos())) != 0) return;
|
|
if (mouseRotate_) {
|
|
if (e->delta() > 0) camera().flyCloser(0.1); //camera().pos.setZ(camera().pos.z() - 0.1 * camera().pos.z());
|
|
if (e->delta() < 0) camera().flyFarer(0.1); //camera().pos.setZ(camera().pos.z() + 0.1 * camera().pos.z());
|
|
emit cameraPosChanged(camera().pos());
|
|
}
|
|
emit glWheelEvent(e);
|
|
}
|
|
|
|
|
|
void QGLView::leaveEvent(QEvent * ) {
|
|
lastPos = QPoint(-1, -1);
|
|
//qDebug() << lastPos;
|
|
}
|
|
|
|
|
|
void QGLView::processKeys() {
|
|
if (ktm_.elapsed() < QApplication::keyboardInputInterval()) return;
|
|
Qt::KeyboardModifiers km = QApplication::keyboardModifiers();
|
|
foreach (int i, keys_)
|
|
emit keyEvent((Qt::Key)i, km);
|
|
}
|