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libs/qglview/shaders/test.geom

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GLSL

#version 300 core
layout(triangles, invocations = 1) in;
//in vec3 normal[];
void main() {
for (int i = 0; i < gl_in.length(); i++ ) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}