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libs/qglengine/widgets/scene_tree.h

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/*
Stanley Designer
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCENE_TREE_H
#define SCENE_TREE_H
#include <QWidget>
#include <QIcon>
#include "glscene.h"
class QTreeWidgetItem;
namespace Ui {
class SceneTree;
}
class SceneTree: public QWidget
{
Q_OBJECT
public:
SceneTree(QWidget * parent = 0);
~SceneTree();
void assignQGLView(QGLView * v);
private:
void changeEvent(QEvent * e);
void rememberExpanded(QTreeWidgetItem * ti);
void restoreExpanded(QTreeWidgetItem * ti);
void makeObjetTree(ObjectBase * o, QTreeWidgetItem * ti);
ObjectBase * itemObject(QTreeWidgetItem * item) const;
int itemType(QTreeWidgetItem * item) const;
bool filterTree(QTreeWidgetItem * ti, const QString & filter, int types);
void checkButtons();
Ui::SceneTree * ui;
bool block_tree;
QIcon icon_empty, icon_geo, icon_camera, icon_light, icon_vis[2];
QSet<ObjectBase*> expanded_;
QList<QTreeWidgetItem*> geo_items;
QGLView * view;
private slots:
void treeObjects_selectionCnahged();
void on_treeObjects_itemChanged(QTreeWidgetItem * item, int column);
void on_treeObjects_itemMoved (QTreeWidgetItem * item, QTreeWidgetItem * new_parent);
void on_buttonAddNode_clicked();
void on_buttonAddLight_clicked();
void on_buttonClone_clicked();
void on_buttonUpdate_clicked() {objectsTreeChanged();}
void on_buttonSelectParent_clicked();
void on_buttonSelectByMesh_clicked();
void on_buttonSelectByMaterial_clicked();
void on_buttonGroup_clicked();
void removeObjects();
void focusObjects();
void objectsTreeChanged();
void selectionChanged();
void materialsChanged();
void filter();
void __objectDeleted(ObjectBase * o);
public slots:
signals:
private:
};
#endif // SCENE_TREE_H