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libs/qglview/glvbo.cpp

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C++

/*
QGLView
Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "glvbo.h"
GLVBO::GLVBO(GLenum usage_) {
buffer_ = 0;
va_ = 0;
usage = usage_;
changed = true;
}
GLVBO::~GLVBO() {
//destroy();
}
void GLVBO::init() {
if (!isIinit()) {
//glGenVertexArrays(1, &va_);
glGenBuffers(1, &buffer_);
}
changed = true;
}
void GLVBO::destroy() {
deleteGLBuffer(buffer_);
//deleteGLVertexArray(va_);
}
bool GLVBO::rebuffer(bool clear_) {
QVector<GLfloat> data;
//data.clear();
data << vertices_;
if (!normals_.isEmpty()) {
data << normals_;
has_normals = true;
} else has_normals = false;
if (!texcoords_.isEmpty()) {
data << texcoords_;
has_texcoords = true;
} else has_texcoords = false;
if (!colors_.isEmpty()) {
data << colors_;
has_colors = true;
} else has_colors = false;
//glBindVertexArray(va_);
//qDebug() << "load buffer" << data.size() << buffer_;
glBindBuffer(GL_ARRAY_BUFFER, buffer_);
glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof(GLfloat), data.constData(), usage);
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindVertexArray(0);
vert_count = vertices_.size() / 3;
changed = false;
//qDebug() << "rebuff" << buffer_ << vert_count;
if (clear_) clear();
return !isEmpty();
}
void GLVBO::draw(GLenum type, QGLShaderProgram * prog, bool simplest) {
if (buffer_ == 0 || vert_count == 0) return;
if (changed) rebuffer();
//qDebug() << "draw" << vert_count;
void * offset = (void*)(vert_count * 3 * sizeof(GLfloat));
//glBindVertexArray(va_);
void * offsets[3] = {0, 0, 0};
if (has_normals) {
offsets[0] = offset;
offset = (void*)(llong(offset) + vert_count * 3 * sizeof(GLfloat));
}
if (has_texcoords) {
offsets[1] = offset;
offset = (void*)(llong(offset) + vert_count * 2 * sizeof(GLfloat));
}
if (has_colors) {
offsets[2] = offset;
}
glBindBuffer(GL_ARRAY_BUFFER, buffer_);
if (prog) {
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
int loc = prog->attributeLocation("_qgl_Vertex");
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 3, GL_FLOAT, 0, 0, 0);
loc = prog->attributeLocation("qgl_Normal");
if (has_normals) {
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 3, GL_FLOAT, 0, 0, offsets[0]);
} else
glDisableVertexAttribArray(loc);
loc = prog->attributeLocation("qgl_Texture");
if (has_texcoords) {
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 2, GL_FLOAT, 0, 0, offsets[1]);
} else
glDisableVertexAttribArray(loc);
loc = prog->attributeLocation("qgl_Color");
if (has_colors) {
glEnableVertexAttribArray(loc);
glVertexAttribPointer(loc, 4, GL_FLOAT, 0, 0, offsets[2]);
} else
glDisableVertexAttribArray(loc);
} else {
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, 0);
if (!simplest) {
if (has_normals) {
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, 0, offset);
offset = (void*)(llong(offset) + vert_count * 3 * sizeof(GLfloat));
} else glDisableClientState(GL_NORMAL_ARRAY);
if (has_texcoords) {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, offset);
offset = (void*)(llong(offset) + vert_count * 2 * sizeof(GLfloat));
} else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if (has_colors) {
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, 0, offset);
} else glDisableClientState(GL_COLOR_ARRAY);
}
}
//qDebug() << "draw" << vert_count << buffer_ << offsets[0] << offsets[1] << offsets[3];
glDrawArrays(type, 0, vert_count);
//qDebug() << "draw" << vert_count << buffer_ << "done";
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void GLVBO::clear() {
vertices_.clear();
normals_.clear();
texcoords_.clear();
colors_.clear();
}
bool GLVBO::saveToFile(const QString & filename) {
if (filename.isEmpty()) return false;
QFile f(filename);
QByteArray ba;
if (f.open(QFile::WriteOnly)) {
QDataStream out(&ba, QFile::WriteOnly);
out << vertices_ << normals_ << texcoords_ << colors_;
ba = qCompress(ba);
f.resize(0);
f.write(ba);
f.close();
return true;
}
return false;
}
bool GLVBO::loadFromFile(const QString & filename) {
if (filename.isEmpty()) return false;
QFile f(filename);
QByteArray ba;
if (f.open(QFile::ReadOnly)) {
ba = f.readAll();
if (ba.isEmpty()) return false;
ba = qUncompress(ba);
QDataStream in(ba);
in >> vertices_ >> normals_ >> texcoords_ >> colors_;
changed = true;
f.close();
return !isEmpty();
}
return false;
}