65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLTEXTUREMANAGER_H
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#define GLTEXTUREMANAGER_H
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#include <QOpenGLExtraFunctions>
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#include <QDir>
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#include <QMap>
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#include <QFileInfo>
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#include <QImage>
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class TextureManager {
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public:
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TextureManager(QOpenGLExtraFunctions * f_): f(f_) {}
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virtual ~TextureManager() {}
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void addSearchPath(const QString & path) {search_pathes << path;}
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static QStringList searchPathes() {return search_pathes;}
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QString findFile(const QString & path);
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GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
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GLuint loadTexture(const QImage & image, bool ownership = true, bool bump = false);
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QImage loadTextureImage(const QString & path, bool bump = false);
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void reloadTexture(GLuint tid, const QString & path);
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void reloadTexture(GLuint tid, const QImage & image);
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int textureID (const QString & path, bool bump = false) {return tex_ids[bump ? 1 : 0][path];}
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QImage textureImage(const QString & path, bool bump = false) {return tex_im [bump ? 1 : 0][path];}
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void addTexture(const QString & path) {tex_pathes << path;}
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bool loadTextures();
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void deleteTextures();
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void deleteTexture(const QString & name);
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void clearImageCache();
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protected:
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static void convertToNormal(QImage & im);
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static QStringList search_pathes;
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QMap<QString, GLuint> tex_ids[2];
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QMap<QString, QImage> tex_im [2];
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QStringList tex_pathes;
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QOpenGLExtraFunctions * f;
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};
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#endif // GLTEXTUREMANAGER_H
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