/* QGLView Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef QGLVIEW_H #define QGLVIEW_H #include "openglwindow.h" #include "glframebuffer.h" #include "glprimitives.h" #include "glcamera.h" #include "glscene.h" #include "glrendererbase.h" #include "renderer.h" #include "mouse_controller.h" #include class QGLView: public OpenGLWindow { friend class MouseController; friend class GLRendererBase; friend class TextureManager; friend class ObjectBase; friend class Scene; friend class RendererBase; friend class Renderer; friend class RendererMaterial; friend class RendererService; friend class RendererSelection; Q_OBJECT Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor) Q_PROPERTY (float lineWidth READ lineWidth WRITE setLineWidth) Q_PROPERTY (float FOV READ FOV WRITE setFOV) Q_PROPERTY (float depthStart READ depthStart WRITE setDepthStart) Q_PROPERTY (float depthEnd READ depthEnd WRITE setDepthEnd) Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor) Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor) Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled) Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity) Q_PROPERTY (float fogStart READ fogStart WRITE setFogStart) Q_PROPERTY (float fogEnd READ fogEnd WRITE setFogEnd) Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode) Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled) Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled) Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled) Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit) Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled) Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor) Q_PROPERTY (float hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha) Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled) Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor) Q_PROPERTY (float selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha) Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton) Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier) Q_PROPERTY (Scene::SelectionMode selectionMode READ selectionMode WRITE setSelectionMode) public: QGLView(); virtual ~QGLView(); enum Feature { qglFXAA, qglAnisotropicLevel, qglEyeAccomodationEnabled, qglEyeAccomodationTime, qglEyeAccomodationMaxSpeed, qglBloomEnabled, qglBloomThreshold, qglBloomFactor, qglBloomRadius, qglMotionBlurEnabled, qglMotionBlurFactor, qglMotionBlurSteps, qglShadowsEnabled, qglShadowsMapSize, qglShadowsSoftEnabled, qglReflectionsEnabled, qglReflectionsBlur, qglSSAOEnabled, qglSSAORadius, qglDepthOfFieldEnabled, qglDepthOfFieldAutoFocusEnabled, qglDepthOfFieldAutoFocusSpeed, qglDepthOfFieldFocus, qglDepthOfFieldDiaphragm }; void stop(); void start(float freq = 60.); QColor backColor() const {return backColor_;} float lineWidth() const {return lineWidth_;} float FOV() const {return camera()->fov_;} float depthStart() const {return camera()->depth_start;} float depthEnd() const {return camera()->depth_end;} float currentFPS() const {return fps_;} int maxAnisotropicLevel() const {return max_anisotropic;} QColor ambientColor() const {return ambientColor_;} QColor fogColor() const {return fogColor_;} float fogDensity() const {return fogDensity_;} float fogStart() const {return fogStart_;} float fogEnd() const {return fogEnd_;} bool isFogEnabled() const {return fogEnabled_;} bool isLightEnabled() const {return lightEnabled_;} bool isGrabMouseEnabled() const {return mouse.isGrabMouseEnabled();} bool isMouseRotateEnabled() const {return mouse.isMouseRotateEnabled();} bool isMouseSelectionEnabled() const {return mouse.isMouseSelectionEnabled();} bool isCameraOrbit() const {return mouse.isCameraOrbit();} bool isHoverHaloEnabled() const {return hoverHalo_;} QColor hoverHaloColor() const {return hoverHaloColor_;} float hoverHaloFillAlpha() const {return hoverHaloFill_;} bool isSelectionHaloEnabled() const {return selectionHalo_;} QColor selectionHaloColor() const {return selectionHaloColor_;} float selectionHaloFillAlpha() const {return selectionHaloFill_;} QVariant feature(Feature f) const {return features_.value(int(f));} QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;} bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();} int renderMode() const {return (int)rmode;} void setRenderMode(int mode) {rmode = (ObjectBase::RenderMode)mode;} // void addObject(GLObjectBase & o) {addObject(&o);} Scene::SelectionMode selectionMode() const {return scene_->selectionMode();} Qt::MouseButton selectionButton() const {return mouse.selectionButton();} Qt::KeyboardModifier selectionModifier() const {return mouse.selectionModifier();} void setSelectionMode(Scene::SelectionMode m) {scene_->setSelectionMode(m);} void setSelectionButton(Qt::MouseButton v) {mouse.setSelectionButton(v);} void setSelectionModifier(Qt::KeyboardModifier v) {mouse.setSelectionModifier(v);} void selectObject(ObjectBase * o, bool add_to_selection = false) {scene_->selectObject(o, add_to_selection);} void clearSelection() {scene_->clearSelection();} QList selectedObjects() const {return scene_->selectedObjects();} ObjectBase * selectedObject() const {return scene_->selectedObject();} TextureManager * textureManager() {return renderer_.textures_manager;} void reloadTextures() {renderer_.markReloadTextures();} Scene * scene() {return scene_;} void focusOn(const Box3D & bb); void setCameraLightOn(bool on) {renderer_.setCameraLightOn(on);} bool isCameraLightOn() const {return renderer_.isCameraLightOn();} Camera * camera() {return camera_;} const Camera * camera() const {return camera_;} void setCamera(Camera * camera) {camera_ = camera;} QByteArray saveCamera(); void restoreCamera(const QByteArray & ba); QByteArray saveFeatures(); void restoreFeatures(const QByteArray & ba); QImage materialThumbnail(Material * m) {return renderer_.materialThumbnail(m);} void setCurrentAction(RendererService::HandleAction ha) {renderer_.rend_service.setCurrentAction(ha);} GLfloat aspect, iaspect; Renderer renderer_; protected: void render(); void resizeEvent(QResizeEvent * e); void timerEvent(QTimerEvent * ); void initialize(); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent * e) {mouse.mousePressEvent(e);} void mouseMoveEvent(QMouseEvent * e) {mouse.mouseMoveEvent(e);} void mouseReleaseEvent(QMouseEvent * e) {mouse.mouseReleaseEvent(e);} void wheelEvent(QWheelEvent * e) {mouse.wheelEvent(e);} void mouseDoubleClickEvent(QMouseEvent * e) {mouse.mouseDoubleClickEvent(e);} void leaveEvent(QEvent * ); void keyPressEvent(QKeyEvent * e); void keyReleaseEvent(QKeyEvent * e); void focusOutEvent(QFocusEvent *); void checkCaps(); private: void processKeys(); bool setupViewport(); Scene * scene_; Camera * camera_; MouseController mouse; // uint cid; QSet keys_; QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_; QTime time, ktm_; GLint max_anisotropic, max_texture_chanels; ObjectBase::RenderMode rmode; GLRendererBase::RenderingParameters start_rp; QHash features_; QSize prev_size; float lineWidth_; float fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor; int timer, fps_cnt, sh_id_loc, deleting_; bool is_first_draw, is_init, fogEnabled_, lightEnabled_; bool shaders_supported, changed_, need_init_; bool hoverHalo_, selectionHalo_, shaders_bind; private slots: void __destroyed(); public slots: void setBackColor(const QColor & arg) {backColor_ = arg;} void setLineWidth(const float & arg) {lineWidth_ = arg;} void setFOV(const float & arg) {camera()->fov_ = arg;} void setDepthStart(const float & arg) {camera()->depth_start = arg;} void setDepthEnd(const float & arg) {camera()->depth_end = arg;} void setAmbientColor(const QColor & arg) {ambientColor_ = arg;} void setFogColor(const QColor & arg) {fogColor_ = arg;} void setFogDensity(const float & arg) {fogDensity_ = arg;} void setFogStart(const float & arg) {fogStart_ = arg;} void setFogEnd(const float & arg) {fogEnd_ = arg;} void setFogEnabled(const bool & arg) {fogEnabled_ = arg;} void setLightEnabled(const bool & arg) {lightEnabled_ = arg;} void setGrabMouseEnabled(const bool & arg) {mouse.setGrabMouseEnabled(arg);} void setMouseRotateEnabled(const bool & arg) {mouse.setMouseRotateEnabled(arg);} void setMouseSelectionEnabled(const bool & arg) {mouse.setMouseSelectionEnabled(arg);} void setCustomMouseMove(const bool & arg) {mouse.setCustomMouseMove(arg);} void setCameraOrbit(const bool & arg) {mouse.setCameraOrbit(arg);} void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;} void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;} void setHoverHaloFillAlpha(const float & arg) {hoverHaloFill_ = arg;} void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;} void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;} void setSelectionHaloFillAlpha(const float & arg) {selectionHaloFill_ = arg;} void reloadShaders() {renderer_.reloadShaders();} signals: void glBeforePaint(); void glBeginPaint(); void glPainting(); void glEndPaint(); void glKeyPressEvent(QKeyEvent * e); void glKeyReleaseEvent(QKeyEvent * e); void glMousePressEvent(QMouseEvent * e); void glMouseMoveEvent(QMouseEvent * e); void glMouseReleaseEvent(QMouseEvent * e); void glWheelEvent(QWheelEvent * e); void glResize(int, int); void glInitializeDone(); void cameraPosChanged(QVector3D pos); void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod); void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons); void hoverChanged(ObjectBase * cur, ObjectBase * prev); void selectionChanged(); void materialsChanged(); void materialThumbnailCreated(Material*); void doubleClick(); }; #endif // QGLVIEW_H