#include #include class QPainter; class QOpenGLContext; class QOpenGLPaintDevice; class OpenGLWindow: public QWindow, protected QOpenGLExtraFunctions { Q_OBJECT public: explicit OpenGLWindow(QWindow *parent = nullptr); ~OpenGLWindow(); virtual void render(QPainter *painter); virtual void render(); virtual void initialize(); QOpenGLContext * context() {return m_context;} public slots: void renderLater(); void renderNow(); protected: bool event(QEvent *event) override; void exposeEvent(QExposeEvent *event) override; private: QOpenGLContext *m_context; QOpenGLPaintDevice *m_device; };