/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "gltexture_manager.h"
#include "gltypes.h"
QStringList TextureManager::search_pathes(".");
QVector3D colorVector(QRgb c) {
return QVector3D(((uchar*)(&c))[0] / 255.f, ((uchar*)(&c))[1] / 255.f, ((uchar*)(&c))[2] / 255.f);
}
QString TextureManager::findFile(const QString & path) {
return ::findFile(path, search_pathes);
}
GLuint TextureManager::loadTexture(const QString & path, bool ownership, bool bump) {
QString p = findFile(path);
if (p.isEmpty()) return 0;
int tid = textureID(p, bump);
if (tid > 0) {
//qDebug() << "[TextureManager] Found" << path << "as" << tid;
return tid;
}
QImage image(p);
if (bump) convertToNormal(image);
//qDebug() << p << image.width() << image.height() << image.format() << bump;
GLuint tid_ = tid;
createGLTexture(f, tid_, image);///currentQGLView->bindTexture(image, GL_TEXTURE_2D);
tid = tid_;
if (tid == 0) {
qDebug() << "[TextureManager] Can`t load" << p;
return tid;
}
qDebug() << "[TextureManager] Loaded" << p << "as" << tid;
if (ownership) {
tex_ids[bump ? 1 : 0].insert(p, tid);
tex_im [bump ? 1 : 0].insert(p, image);
}
return tid;
}
GLuint TextureManager::loadTexture(const QImage & im, bool ownership, bool bump) {
if (im.isNull()) return 0;
QImage image(im);
if (bump) convertToNormal(image);
GLuint tid = 0;
createGLTexture(f, tid, im);///currentQGLView->bindTexture(image, GL_TEXTURE_2D);
if (tid == 0) {
qDebug() << "[TextureManager] Can`t load image";
return tid;
}
//qDebug() << "[TextureManager] Loaded image as" << tid;
return tid;
}
QImage TextureManager::loadTextureImage(const QString & path, bool bump) {
QString p = findFile(path);
if (p.isEmpty()) return QImage();
QImage ret = tex_im[bump ? 1 : 0].value(p);
if (!ret.isNull()) return ret;
ret = QImage(p);
if (bump) convertToNormal(ret);
tex_im[bump ? 1 : 0].insert(p, ret);
return ret;
}
void TextureManager::reloadTexture(GLuint tid, const QString & path) {
QString p = findFile(path);
if (p.isEmpty() || (tid == 0)) return;
QImage image(p);
createGLTexture(f, tid, image);
if (tid == 0) {
qDebug() << "[TextureManager] Can`t load" << p;
return;
}
qDebug() << "[TextureManager] Reloaded" << p << "as" << tid;
}
void TextureManager::reloadTexture(GLuint tid, const QImage & im) {
if (im.isNull() || (tid == 0)) return;
QImage image(im);
createGLTexture(f, tid, image);
qDebug() << "[TextureManager] Reloaded" << tid;
}
void TextureManager::convertToNormal(QImage & im) {
if (im.isNull()) return;
QImage sim = im.convertToFormat(QImage::Format_ARGB32);
float sum[3] = {0., 0., 0.};
llong a = 0;
const uchar * sd = sim.constBits();
for (int i = 0; i < sim.height(); i++) {
for (int j = 0; j < sim.width(); j++) {
sum[2] += sd[a] / 255.f - 0.5f; ++a;
sum[1] += sd[a] / 255.f - 0.5f; ++a;
sum[0] += sd[a] / 255.f - 0.5f; ++a;
++a;
}
}
float wh = sim.width() * sim.height();
sum[0] /= wh;
sum[1] /= wh;
sum[2] /= wh;
//qDebug() << sum[0] << sum[1] << sum[2];
if ((qAbs(sum[0]) <= 0.05f) && (qAbs(sum[1]) <= 0.05f) && (sum[2] >= 0.25f)) /// already normal
return;
//qDebug() << "convert to normal";
QImage dim = QImage(sim.width(), sim.height(), QImage::Format_ARGB32);
int tx, ty, w = sim.width(), h = sim.height();
a = 0;
uchar * dd = dim.bits();
for (int i = 0; i < sim.height(); i++) {
for (int j = 0; j < sim.width(); j++) {
tx = j - 1;
tx = tx < 0 ? w + tx : tx % w;
ty = i - 1;
ty = ty < 0 ? h + ty : ty % h;
QVector3D p[3], res;
p[0] = colorVector(sim.pixel(j, i));
p[1] = colorVector(sim.pixel(j, ty));
p[2] = colorVector(sim.pixel(tx, i));
res.setY(piClamp(0.5f + (p[0].length() - p[1].length()) / 2.f, 0.f, 1.f));
res.setX(piClamp(0.5f - (p[0].length() - p[2].length()) / 2.f, 0.f, 1.f));
tx = (j + 1) % w;
ty = (i + 1) % h;
p[1] = colorVector(sim.pixel(j, ty));
p[2] = colorVector(sim.pixel(tx, i));
res.setY(piClamp(0.5f + (p[0].length() - p[1].length()) / 2.f, 0.f, 1.f));
res.setX(piClamp(0.5f - (p[0].length() - p[2].length()) / 2.f, 0.f, 1.f));
res.setZ(1.f);
dd[a] = res.z() * 255; ++a;
dd[a] = res.y() * 255; ++a;
dd[a] = res.x() * 255; ++a;
dd[a] = 255; ++a;
}
}
im = dim;
//im.save("_normal.png");
}
bool TextureManager::loadTextures() {
QFileInfoList fil;
foreach (const QString & i, tex_pathes)
loadTexture(i, true);
tex_pathes.clear();
return true;
}
void TextureManager::deleteTextures() {
for (int i = 0; i < 2; ++i) {
QList texs = tex_ids[i].values();
qDebug() << "[TextureManager] Delete" << texs.size() << "textures";
if (!texs.isEmpty()) f->glDeleteTextures(texs.size(), &texs[0]);
tex_ids[i].clear();
tex_im [i].clear();
}
}
void TextureManager::deleteTexture(const QString & name) {
for (int i = 0; i < 2; ++i) {
if (tex_ids[i].contains(name)) {
GLuint id = tex_ids[i][name];
f->glDeleteTextures(1, &id);
tex_ids[i].remove(name);
tex_im [i].remove(name);
}
}
}
void TextureManager::clearImageCache() {
tex_im[0].clear();
tex_im[1].clear();
}