/* QGLView Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "glprimitives.h" void GLPrimitivePoint::draw(bool simplest) { glPointSize(sz); glColor3f(material_.color_diffuse.redF(), material_.color_diffuse.greenF(), material_.color_diffuse.blueF()); glBegin(GL_POINTS); glVertex3d(0., 0., 0.); glEnd(); } GLPrimitiveCube::GLPrimitiveCube(double width, double length, double height, QVector3D pos): GLObjectBase() { geom_prim = Quads; w = width; l = length; h = height; moveTo(pos); init(); } void GLPrimitiveCube::init() { double hw = w / 2., hl = l / 2., hh = h / 2.; //list = glGenLists(1); //glNewList(list, GL_COMPILE); //glColor4d(material_.color_diffuse.redF(), material_.color_diffuse.greenF(), material_.color_diffuse.blueF(), material_.color_diffuse.alphaF()); vbo.init(); QVector & d_vertices(vbo.vertices()), & d_normals(vbo.normals()), & d_uvs(vbo.texcoords()); d_vertices.clear(); d_normals.clear(); d_uvs.clear(); for (int i = 0; i < 4; ++i) d_normals << 0. << -1. << 0.; d_vertices << -hw << -hl << -hh; d_vertices << hw << -hl << -hh; d_vertices << hw << -hl << hh; d_vertices << -hw << -hl << hh; d_uvs << 0. << 0. << 1. << 0. << 1. << 1. << 0. << 1.; for (int i = 0; i < 4; ++i) d_normals << 0. << 1. << 0.; d_vertices << -hw << hl << -hh; d_vertices << -hw << hl << hh; d_vertices << hw << hl << hh; d_vertices << hw << hl << -hh; d_uvs << 0. << 0. << 1. << 0. << 1. << 1. << 0. << 1.; for (int i = 0; i < 4; ++i) d_normals << -1. << 0. << 0.; d_vertices << -hw << -hl << -hh; d_vertices << -hw << -hl << hh; d_vertices << -hw << hl << hh; d_vertices << -hw << hl << -hh; d_uvs << 0. << 0. << 1. << 0. << 1. << 1. << 0. << 1.; for (int i = 0; i < 4; ++i) d_normals << 1. << 0. << 0.; d_vertices << hw << -hl << -hh; d_vertices << hw << hl << -hh; d_vertices << hw << hl << hh; d_vertices << hw << -hl << hh; d_uvs << 0. << 0. << 1. << 0. << 1. << 1. << 0. << 1.; for (int i = 0; i < 4; ++i) d_normals << 0. << 0. << -1.; d_vertices << -hw << -hl << -hh; d_vertices << -hw << hl << -hh; d_vertices << hw << hl << -hh; d_vertices << hw << -hl << -hh; d_uvs << 0. << 0. << 1. << 0. << 1. << 1. << 0. << 1.; for (int i = 0; i < 4; ++i) d_normals << 0. << 0. << 1.; d_vertices << -hw << -hl << hh; d_vertices << hw << -hl << hh; d_vertices << hw << hl << hh; d_vertices << -hw << hl << hh; d_uvs << 0. << 0. << 1. << 0. << 1. << 1. << 0. << 1.; is_init = true; vbo.rebuffer(); }