/* QGLView Copyright (C) 2017 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef QGLVIEW_H #define QGLVIEW_H #include "glframebuffer.h" #include #include #include #include #include #include #include #include #include #include #include #include "glprimitives.h" #include "glparticles_system.h" #include "glrendererbase.h" class QGLView: public QGraphicsView, public QGLViewBase #if QT_VERSION >= 0x050600 , protected QOpenGLExtraFunctions #endif { friend class GLRendererBase; Q_OBJECT Q_PROPERTY (QColor backColor READ backColor WRITE setBackColor) Q_PROPERTY (double lineWidth READ lineWidth WRITE setLineWidth) Q_PROPERTY (double FOV READ FOV WRITE setFOV) Q_PROPERTY (double depthStart READ depthStart WRITE setDepthStart) Q_PROPERTY (double depthEnd READ depthEnd WRITE setDepthEnd) Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor) Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor) Q_PROPERTY (double fogDensity READ fogDensity WRITE setFogDensity) Q_PROPERTY (double fogStart READ fogStart WRITE setFogStart) Q_PROPERTY (double fogEnd READ fogEnd WRITE setFogEnd) Q_PROPERTY (FogMode fogMode READ fogMode WRITE setFogMode) Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled) Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode) Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled) Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled) Q_PROPERTY (bool mouseSelection READ isMouseSelectionEnabled WRITE setMouseSelectionEnabled) Q_PROPERTY (bool cameraOrbit READ isCameraOrbit WRITE setCameraOrbit) Q_PROPERTY (bool hoverHalo READ isHoverHaloEnabled WRITE setHoverHaloEnabled) Q_PROPERTY (QColor hoverHaloColor READ hoverHaloColor WRITE setHoverHaloColor) Q_PROPERTY (double hoverHaloFillAlpha READ hoverHaloFillAlpha WRITE setHoverHaloFillAlpha) Q_PROPERTY (bool selectionHalo READ isSelectionHaloEnabled WRITE setSelectionHaloEnabled) Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor) Q_PROPERTY (double selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha) //Q_PROPERTY (LightingMode lightingMode READ lightingMode WRITE setLightingMode) Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton) Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier) Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode) Q_PROPERTY (QPen selectionRectPen READ selectionRectPen WRITE setSelectionRectPen) Q_PROPERTY (QBrush selectionRectBrush READ selectionRectBrush WRITE setSelectionRectBrush) public: QGLView(QWidget * parent = 0); virtual ~QGLView(); enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2}; enum SelectionMode {NoSelection, SingleSelection, MultiSelection}; enum Feature { qglMSAA, qglFXAA, qglLinearFiltering, qglAnisotropicLevel, qglHDR, qglEyeAccomodationEnabled, qglEyeAccomodationTime, qglEyeAccomodationMaxSpeed, qglBloomEnabled, qglBloomThreshold, qglBloomFactor, qglBloomRadius, qglMotionBlurEnabled, qglMotionBlurFactor, qglMotionBlurSteps, qglShadowsEnabled, qglShadowsMapSize, qglShadowsSoftEnabled, qglReflectionsEnabled, qglReflectionsBlur, qglSSAOEnabled, qglSSAORadius, qglDepthOfFieldEnabled, qglDepthOfFieldAutoFocusEnabled, qglDepthOfFieldAutoFocusSpeed, qglDepthOfFieldFocus, qglDepthOfFieldDiaphragm }; Q_ENUMS (FogMode) Q_ENUMS (SelectionMode) //enum LightingMode {Simple, PerPixel, DeferredShading}; //Q_ENUMS (LightingMode) void stop() {killTimer(timer);} void start(double freq = 40.) {timer = startTimer(freq <= 0. ? 0 : 1000. / freq);} GLRendererBase * renderer() {return renderer_;} void setRenderer(GLRendererBase * r, GLRendererBase ** prev = 0) {if (prev != 0) *prev = renderer_; renderer_ = r;} #if QT_VERSION >= 0x050600 __GLContext__ * context() {return ((__GLWidget__ * )viewport())->context();} #else const __GLContext__ * context() const {return ((const __GLWidget__ * )viewport())->context();} #endif void makeCurrent() {((__GLWidget__ * )viewport())->makeCurrent();} QColor backColor() const {return backColor_;} double lineWidth() const {return lineWidth_;} double FOV() const {return camera().fov_;} double depthStart() const {return camera().depth_start;} double depthEnd() const {return camera().depth_end;} double currentFPS() const {return fps_;} int maxAnisotropicLevel() const {return max_anisotropic;} QColor ambientColor() const {return ambientColor_;} QColor fogColor() const {return fogColor_;} double fogDensity() const {return fogDensity_;} double fogStart() const {return fogStart_;} double fogEnd() const {return fogEnd_;} FogMode fogMode() const {return fogMode_;} //LightingMode lightingMode() const {return lmode;} bool isFogEnabled() const {return fogEnabled_;} bool isLightEnabled() const {return lightEnabled_;} bool isGrabMouseEnabled() const {return grabMouse_;} bool isMouseRotateEnabled() const {return mouseRotate_;} bool isMouseSelectionEnabled() const {return mouseSelect_;} bool isCameraOrbit() const {return cameraOrbit_;} bool isHoverHaloEnabled() const {return hoverHalo_;} QColor hoverHaloColor() const {return hoverHaloColor_;} double hoverHaloFillAlpha() const {return hoverHaloFill_;} bool isSelectionHaloEnabled() const {return selectionHalo_;} QColor selectionHaloColor() const {return selectionHaloColor_;} double selectionHaloFillAlpha() const {return selectionHaloFill_;} QVariant feature(Feature f) const {return features_.value(int(f));} QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;} bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();} int renderMode() const {return (int)rmode;} void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;} void addObject(QGraphicsItem * o) {scene()->addItem(o);} void addObject(QWidget * o, Qt::WindowFlags f = Qt::Widget); void addObject(GLObjectBase * o); void addObject(GLObjectBase & o) {addObject(&o);} int objectsCount(bool all = false) {if (!all) return objects_.childCount(); int cnt = 0; objectsCountInternal(&cnt, &objects_); return cnt;} void removeObject(GLObjectBase * o, bool inChildren = true) {if (inChildren) removeObjectInternal(o, &objects_); else objects_.removeChild(o);} void removeObject(GLObjectBase & o, bool inChildren = true) {removeObject(&o, inChildren);} void clearObjects(bool deleteAll = false) {removeObject(camera_); objects_.clearChildren(deleteAll); addObject(camera()); sel_obj = hov_obj = 0;} QList objects(bool all = false) {return objects_.children(all);} int lightsCount() const {return lights_.size();} void removeLight(int index) {removeObject(lights_.at(index)); lights_.removeAt(index);} void removeLight(Light * l) {foreach (Light * i, lights_) removeObject(i); lights_.removeAll(l);} void clearLights(bool deleteAll = false) {if (deleteAll) foreach (Light * i, lights_) delete i; lights_.clear();} QList lights() {return lights_;} GLTextureManager * textureManager() {return &textures_manager;} void addTexture(const QString & path) {textures_manager.addTexture(path);} void addAnimation(const QString & dir, const QString & name) {textures_manager.addAnimation(dir, name);} const GLObjectBase & rootObject() {return objects_;} GLObjectBase * object(int index) {return objects_.child(index);} GLObjectBase * object(const QString & name) {return objects_.child(name);} Light * light(int index) {return lights_[index];} Light * light(const QString & name) {foreach (Light * i, lights_) if (i->name_ == name) return i; return 0;} QPen selectionRectPen() const {return sel_pen;} QBrush selectionRectBrush() const {return sel_brush;} SelectionMode selectionMode() const {return sel_mode;} Qt::MouseButton selectionButton() const {return sel_button;} Qt::KeyboardModifier selectionModifier() const {return sel_mod;} void setSelectionMode(SelectionMode v) {sel_mode = v;} void setSelectionButton(Qt::MouseButton v) {sel_button = v;} void setSelectionModifier(Qt::KeyboardModifier v) {sel_mod = v;} void setSelectionRectPen(const QPen & v) {sel_pen = v;} void setSelectionRectBrush(const QBrush & v) {sel_brush = v;} void selectObject(GLObjectBase * o); GLdouble aspect, iaspect; //__GLShaderProgram__ * shader_rope; protected: virtual void drawBackground(QPainter * painter, const QRectF & rect); virtual void resizeEvent(QResizeEvent * e) {resizeGL(viewport()->width(), viewport()->height()); QGraphicsView::resizeEvent(e);} void timerEvent(QTimerEvent * ) {/*globMutex.lock();*/ processKeys(); viewport()->repaint(); /*globMutex.unlock();*/} void initializeGL(); void paintGL(); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent * e); void mouseMoveEvent(QMouseEvent * e); void mouseReleaseEvent(QMouseEvent * e); void wheelEvent(QWheelEvent * e); void leaveEvent(QEvent * ); void keyPressEvent(QKeyEvent * e) {emit glKeyPressEvent(e); if (e->key() > 0) keys_.insert(e->key());} void keyReleaseEvent(QKeyEvent * e) {emit glKeyReleaseEvent(e); keys_.remove(e->key());} void focusOutEvent(QFocusEvent *) {keys_.clear();} void applyFog(); void renderSelection(); void checkCaps(); void collectLights(); private: void collectObjectLights(GLObjectBase * o); void objectsCountInternal(int * cnt, GLObjectBase * where) {++(*cnt); foreach (GLObjectBase * i, where->children_) objectsCountInternal(cnt, i);} void removeObjectInternal(GLObjectBase * o, GLObjectBase * where) {foreach (GLObjectBase * i, where->children_) {if (o == i) where->removeChild(i); else removeObjectInternal(o, i);}} void renderSingleSelection(GLObjectBase & o); //void renderSingleShadow(GLObjectBase & o); void renderHalo(const GLObjectBase * obj, const int iid, const QColor & color, const double & fill); QList collectGraphicItems(); void collectGraphicItems(QList & list, QGraphicsItem * o); void reloadThisShaders(); void processKeys(); QPoint lastPos, downPos; QMutex v_mutex; GLTextureManager textures_manager; GLObjectBase objects_; QList lights_; uint cid; QMap ids; QSet keys_; FogMode fogMode_; QColor backColor_, fogColor_, ambientColor_, hoverHaloColor_, selectionHaloColor_; QPainter * painter_; QTime time, ktm_; QPen sel_pen; QBrush sel_brush; GLint max_anisotropic, max_texture_chanels; GLObjectBase::RenderMode rmode; //LightingMode lmode; GLObjectBase * sel_obj, * hov_obj; GLFramebuffer fbo_selection; __GLShaderProgram__ * shader_select, * shader_halo; GLRendererBase * renderer_; SelectionMode sel_mode; Qt::MouseButton sel_button; Qt::KeyboardModifier sel_mod; GLRendererBase::RenderingParameters start_rp; QHash features_; double lineWidth_; double fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor; int timer, fps_cnt, sh_id_loc; bool is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_; bool shaders_supported, changed_, cameraOrbit_, need_init_; bool hoverHalo_, selectionHalo_, mouseThis_, shaders_bind, selecting_; public slots: void setBackColor(const QColor & arg) {backColor_ = arg;} void setLineWidth(const double & arg) {lineWidth_ = arg;} void setFOV(const double & arg) {camera().fov_ = arg;} void setDepthStart(const double & arg) {camera().depth_start = arg;} void setDepthEnd(const double & arg) {camera().depth_end = arg;} void setAmbientColor(const QColor & arg) {ambientColor_ = arg;} void setFogColor(const QColor & arg) {fogColor_ = arg;} void setFogDensity(const double & arg) {fogDensity_ = arg;} void setFogStart(const double & arg) {fogStart_ = arg;} void setFogEnd(const double & arg) {fogEnd_ = arg;} void setFogMode(const FogMode & arg) {fogMode_ = arg;} void setFogEnabled(const bool & arg) {fogEnabled_ = arg;} void setLightEnabled(const bool & arg) {lightEnabled_ = arg;} void setGrabMouseEnabled(const bool & arg) {grabMouse_ = arg; mouse_first = true;} void setMouseRotateEnabled(const bool & arg) {mouseRotate_ = arg;} void setMouseSelectionEnabled(const bool & arg) {mouseSelect_ = arg;} void setCustomMouseMove(const bool & arg) {customMouseMove_ = arg;} void setCameraOrbit(const bool & arg) {cameraOrbit_ = arg;} void setHoverHaloEnabled(const bool & arg) {hoverHalo_ = arg;} void setHoverHaloColor(const QColor & arg) {hoverHaloColor_ = arg;} void setHoverHaloFillAlpha(const double & arg) {hoverHaloFill_ = arg;} void setSelectionHaloEnabled(const bool & arg) {selectionHalo_ = arg;} void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;} void setSelectionHaloFillAlpha(const double & arg) {selectionHaloFill_ = arg;} //void setLightingMode(const LightingMode & arg) {lmode = arg;} void reloadShaders() {if (renderer_ != 0) renderer_->reloadShaders(); reloadThisShaders();} void deselect() {sel_obj = 0;} signals: void glBeginPaint(); void glPainting(); void glEndPaint(); void glKeyPressEvent(QKeyEvent * e); void glKeyReleaseEvent(QKeyEvent * e); void glMousePressEvent(QMouseEvent * e); void glMouseMoveEvent(QMouseEvent * e); void glMouseReleaseEvent(QMouseEvent * e); void glWheelEvent(QWheelEvent * e); void glResize(int, int); void glInitializeDone(); void cameraPosChanged(QVector3D pos); void keyEvent(Qt::Key key, Qt::KeyboardModifiers mod); void customMouseMoveEvent(QPoint curpos, QPoint lastpos, Qt::MouseButtons buttons); void hoverChanged(GLObjectBase * cur, GLObjectBase * prev); void selectionChanged(GLObjectBase * cur, GLObjectBase * prev); }; #endif // QGLVIEW_H