/* QGLView Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef GLPRIMITIVE_CUBE_H #define GLPRIMITIVE_CUBE_H #include "globject.h" class GLPrimitivePoint: public GLObjectBase { public: GLPrimitivePoint(double size = 1., QVector3D pos = QVector3D()) {sz = 8.;} virtual void draw(QGLShaderProgram * prog, bool simplest = false); private: double sz; }; class GLPrimitiveLine: public GLObjectBase { public: GLPrimitiveLine(QVector3D p0_ = QVector3D(), QVector3D p1_ = QVector3D()) {p0 = p0_; p1 = p1_;} virtual void draw(QGLShaderProgram * prog, bool simplest = false); QVector3D point0() const {return p0;} QVector3D point1() const {return p1;} void setPoint0(const QVector3D & p) {p0 = p;} void setPoint1(const QVector3D & p) {p1 = p;} private: QVector3D p0, p1; }; class GLPrimitiveCube: public GLObjectBase { public: GLPrimitiveCube(double width = 1., double length = 1., double height = 1., QVector3D pos = QVector3D()); virtual void init(); private: double w, l, h; }; class GLPrimitiveEllipsoid: public GLObjectBase { public: GLPrimitiveEllipsoid(double width = 1., double length = 1., double height = 1., int seg_wl = 10, int seg_h = 10, QVector3D pos = QVector3D()); virtual void init(); private: void putTriangle(const QVector3D & v0, const QVector3D & v1, const QVector3D & v2); double w, l, h; int swl, sh; }; #endif // GLPRIMITIVE_CUBE_H