/* QGLView Copyright (C) 2012 Ivan Pelipenko peri4ko@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "gltexture_manager.h" bool GLTextureManager::loadTextures() { //glGenTextures(); QFileInfoList fil; Animation anim; for (int i = 0; i < anim_pathes.size(); ++i) { anim.path = anim_pathes[i].second; anim.bitmaps.clear(); fil = QDir(anim_pathes[i].first).entryInfoList(QDir::Files, QDir::Name); foreach (const QFileInfo & fi, fil) { if (fi.baseName().indexOf(anim_pathes[i].second) < 0) continue; anim.bitmaps << loadTexture(fi.filePath(), false); } qDebug() << "[TextureManager] Loaded" << anim.bitmaps.size() << "frames"; anim_ids << QPair(anim_pathes[i].second, anim); } anim_pathes.clear(); foreach (const QString & i, tex_pathes) loadTexture(i, true); tex_pathes.clear(); return true; } void GLTextureManager::deleteTextures() { QList texs = tex_ids.values(); qDebug() << "[TextureManager] Delete" << texs.size() << "textures"; if (!texs.isEmpty()) glDeleteTextures(texs.size(), &texs[0]); tex_ids.clear(); qDebug() << "[TextureManager] Delete" << anim_ids.size() << "animations"; for (int i = 0; i < anim_ids.size(); ++i) glDeleteTextures(anim_ids[i].second.bitmaps.size(), anim_ids[i].second.bitmaps.data()); anim_ids.clear(); }