/* Water system Copyright (C) 2016 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef ROPE_SYSTEM_H #define ROPE_SYSTEM_H #include "globject.h" class RopeSystem: public GLObjectBase { public: RopeSystem(); ~RopeSystem(); virtual void draw(QGLShaderProgram * prog, bool simplest = false); virtual void init(); virtual void update() {} protected: GLuint tex[3]; QVector pos; GLFramebuffer fbo; }; #endif // ROPE_SYSTEM_H