/* Stanley Designer Copyright (C) 2016 Ivan Pelipenko peri4ko@yandex.ru This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef QGLVIEWWINDOW_H #define QGLVIEWWINDOW_H #include #include #include #include #include #include #include #include #include #include #include #include "ui_qglview_window.h" #include "loader_3ds.h" #include "loader_ase.h" #include "renderer_simple.h" #include "renderer_deferred_shading.h" //#include "renderer_rt.h" #include "glparticles_system.h" #include "water_system.h" #include "rope_system.h" class QGLViewWindow: public QMainWindow, public Ui::QGLViewWindow { Q_OBJECT public: QGLViewWindow(QWidget * parent = 0); ~QGLViewWindow(); void loadFile(const QString & path); private: // Qt`s overloaded void changeEvent(QEvent * e); void timerEvent(QTimerEvent * ); void importFile(const QString & path); void makeObjetTree(const GLObjectBase * o, QTreeWidgetItem * ti); QTranslator translator; QIcon icon_geo, icon_camera, icon_light; QString prev_path; GLObjectBase * sel_obj, * axis; Light * cam_light; GLPrimitiveCube * box; Material m; bool isChanged; GLParticlesSystem partsys; private slots: void on_spinFOV_valueChanged(double val) {view->setFOV(val);} void on_spinDepthStart_valueChanged(double val) {view->setDepthStart(val);} void on_spinDepthEnd_valueChanged(double val) {view->setDepthEnd(val);} void on_comboRenderer_currentIndexChanged(int val); void on_comboViewRenderMode_currentIndexChanged(int val) {static int modes[] = {GL_POINT, GL_LINE, GL_FILL}; view->setRenderMode((GLObjectBase::RenderMode)modes[val]);} void on_groupHoverHalo_clicked(bool val) {view->setHoverHaloEnabled(val);} void on_groupSelectionHalo_clicked(bool val) {view->setSelectionHaloEnabled(val);} void on_spinHoverHaloFill_valueChanged(double val) {view->setHoverHaloFillAlpha(val);} void on_spinSelectionHaloFill_valueChanged(double val) {view->setSelectionHaloFillAlpha(val);} void on_colorHoverHalo_colorChanged(QColor color) {view->setHoverHaloColor(color);} void on_colorSelectionHalo_colorChanged(QColor color) {view->setSelectionHaloColor(color);} void on_checkFXAA_clicked(bool val) {view->setFeature(QGLView::qglFXAA, val);} void on_checkMSAA_clicked(bool val) {view->setFeature(QGLView::qglMSAA, val);} void on_colorBack_colorChanged(QColor color) {view->setBackColor(color);} void on_colorAmbient_colorChanged(QColor color) {view->setAmbientColor(color);} void on_checkCameraOrbit_clicked(bool val) {view->setCameraOrbit(val);} void on_groupShadows_clicked(bool val) {view->setFeature(QGLView::qglShadowsEnabled, val);} void on_groupEyeAccomodation_clicked(bool val) {view->setFeature(QGLView::qglEyeAccomodationEnabled, val);} void on_groupBloom_clicked(bool val) {view->setFeature(QGLView::qglBloomEnabled, val);} void on_groupMotionBlur_clicked(bool val) {view->setFeature(QGLView::qglMotionBlurEnabled, val);} void on_groupReflections_clicked(bool val) {view->setFeature(QGLView::qglReflectionsEnabled, val);} void on_checkSoftShadows_clicked(bool val) {view->setFeature(QGLView::qglShadowsSoftEnabled, val);} void on_groupSSAO_clicked(bool val) {view->setFeature(QGLView::qglSSAOEnabled, val);} void on_groupDOF_clicked(bool val) {view->setFeature(QGLView::qglDepthOfFieldEnabled, val);} void on_checkDOFAutoFocus_clicked(bool val) {view->setFeature(QGLView::qglDepthOfFieldAutoFocusEnabled, val);} void on_spinDOFFocus_valueChanged(double val) {view->setFeature(QGLView::qglDepthOfFieldFocus, val);} void on_spinDOFDiaphragm_valueChanged(double val) {view->setFeature(QGLView::qglDepthOfFieldDiaphragm, val);} void on_spinDOFSpeed_valueChanged(double val) {view->setFeature(QGLView::qglDepthOfFieldAutoFocusSpeed, val);} void on_spinAccom_valueChanged(double val) {view->setFeature(QGLView::qglEyeAccomodationTime, val);} void on_spinAccomMS_valueChanged(double val) {view->setFeature(QGLView::qglEyeAccomodationMaxSpeed, val);} void on_checkReflectionsBlur_clicked(bool val) {view->setFeature(QGLView::qglReflectionsBlur, val);} void on_spinShadowmapSize_valueChanged(double val) {view->setFeature(QGLView::qglShadowsMapSize, val);} void on_spinMotionBlurFactor_valueChanged(double val) {view->setFeature(QGLView::qglMotionBlurFactor, val);} void on_spinMotionBlurSteps_valueChanged(int val) {view->setFeature(QGLView::qglMotionBlurSteps, val);} void on_spinBloomFactor_valueChanged(double val) {view->setFeature(QGLView::qglBloomFactor, val);} void on_spinBloomRadius_valueChanged(int val) {view->setFeature(QGLView::qglBloomRadius, val);} void on_spinBloomThreshold_valueChanged(double val) {view->setFeature(QGLView::qglBloomThreshold, val);} void on_spinSSAORadius_valueChanged(int val) {view->setFeature(QGLView::qglSSAORadius, val);} void on_actionExit_triggered() {close();} void on_actionReset_triggered(); void on_actionImport_triggered(); void on_actionSave_triggered(); void on_actionSaveSelected_triggered(); void on_actionOpen_triggered(); void on_view_glKeyPressEvent(QKeyEvent * e); void on_view_glInitializeDone(); void on_view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m); void on_treeObjects_itemClicked(QTreeWidgetItem * ti, int col); void objectsTreeChanged(); void materialChanged(); void selectionChanged(GLObjectBase * cur, GLObjectBase * prev); void on_pushButton_clicked(); void on_pushButton_2_clicked() {view->reloadShaders();} void on_pushButton_3_clicked(); public slots: signals: private: QMatrix4x4 cam_mat; }; #endif // QGLVIEWWINDOW_H