/*
QGLView
Copyright (C) 2016 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef GLTEXTUREMANAGER_H
#define GLTEXTUREMANAGER_H
#include "glmaterial.h"
#include
#include
class GLTextureManager: public GLTextureManagerBase
{
public:
GLTextureManager() {;}
~GLTextureManager() {deleteTextures();}
struct Animation {
QString path;
QVector bitmaps;
GLuint bitmapID(const int frame) {if (frame < 0 || frame >= bitmaps.size()) return 0; return bitmaps[frame];}
};
void addTexture(const QString & path) {tex_pathes << path;}
void addAnimation(const QString & dir, const QString & name) {anim_pathes << QPair(dir, name);}
bool loadTextures();
void deleteTextures();
void deleteTexture(const QString & name);
Animation * findAnimation(const QString & name) {for (int i = 0; i < anim_ids.size(); ++i) if (anim_ids[i].first == name) return &(anim_ids[i].second); return 0;}
QVector > anim_ids;
private:
QStringList tex_pathes;
QList > anim_pathes;
};
#endif // GLTEXTUREMANAGER_H