GLObjectEditor 0 0 329 681 QFormLayout::AllNonFixedFieldsGrow Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 2 2 Position X -99999.000000000000000 99999.000000000000000 Position Y -99999.000000000000000 99999.000000000000000 Position Z -99999.000000000000000 99999.000000000000000 Rotation X Rotation Y Rotation Z -180.000000000000000 180.000000000000000 -180.000000000000000 180.000000000000000 -180.000000000000000 180.000000000000000 Scale X Scale Y Scale Z 4 -99999.000000000000000 99999.000000000000000 0.100000000000000 1.000000000000000 4 -99999.000000000000000 99999.000000000000000 0.100000000000000 1.000000000000000 4 -99999.000000000000000 99999.000000000000000 0.100000000000000 1.000000000000000 Render mode View Point Line Fill Visible Accept light Accept fog Line width 0.000000000000000 99999.000000000000000 0.100000000000000 1.000000000000000 Cast shadows Receive shadows Light QFormLayout::AllNonFixedFieldsGrow Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop 2 0 Color Type Omni Directional Cone Intensity 0.000000000000000 128.000000000000000 1.000000000000000 2 0.100000000000000 1.000000000000000 true Decay const 0.000000000000000 64.000000000000000 1.000000000000000 2 0.100000000000000 1.000000000000000 true Decay linear 0.000000000000000 64.000000000000000 1.000000000000000 2 0.100000000000000 1.000000000000000 true Decay quadratic 0.000000000000000 64.000000000000000 1.000000000000000 2 0.100000000000000 1.000000000000000 true Angle Start 0.000000000000000 180.000000000000000 1 5.000000000000000 30.000000000000000 Angle End 0.000000000000000 180.000000000000000 1 5.000000000000000 30.000000000000000 Direcion X -1.000000000000000 1.000000000000000 0.000000000000000 2 0.100000000000000 1.000000000000000 Direcion Y Direcion Z -1.000000000000000 1.000000000000000 0.000000000000000 2 0.100000000000000 1.000000000000000 -1.000000000000000 1.000000000000000 1.000000000000000 2 0.100000000000000 1.000000000000000 SpinSlider QWidget
spinslider.h
ColorButton QPushButton
colorbutton.h
spinPosX valueChanged(double) GLObjectEditor objectChanged() 312 9 321 5 spinPosY valueChanged(double) GLObjectEditor objectChanged() 307 40 320 36 spinPosZ valueChanged(double) GLObjectEditor objectChanged() 317 73 321 61 spinRotationX valueChanged(double) GLObjectEditor objectChanged() 97 78 82 73 spinRotationY valueChanged(double) GLObjectEditor objectChanged() 317 123 320 96 spinRotationZ valueChanged(double) GLObjectEditor objectChanged() 292 128 321 125 spinScaleX valueChanged(double) GLObjectEditor objectChanged() 295 156 321 150 spinScaleY valueChanged(double) GLObjectEditor objectChanged() 273 177 321 175 spinScaleZ valueChanged(double) GLObjectEditor objectChanged() 297 202 321 200 checkVisible toggled(bool) GLObjectEditor objectChanged() 185 268 76 242 checkAcceptLight toggled(bool) GLObjectEditor objectChanged() 104 277 61 261 checkAcceptFog toggled(bool) GLObjectEditor objectChanged() 210 314 79 288 checkCastShadows toggled(bool) GLObjectEditor objectChanged() 208 337 55 310 checkReceiveShadows toggled(bool) GLObjectEditor objectChanged() 212 360 78 334 spinLineWidth valueChanged(double) GLObjectEditor objectChanged() 303 366 321 359 comboRenderMode currentIndexChanged(int) GLObjectEditor objectChanged() 299 228 321 228 buttonLightColor colorChanged(QColor) GLObjectEditor objectChanged() 270 423 320 393 comboLightType currentIndexChanged(int) GLObjectEditor objectChanged() 292 447 320 429 spinLightIntensity valueChanged(double) GLObjectEditor objectChanged() 255 469 318 463 spinLightDecayConst valueChanged(double) GLObjectEditor objectChanged() 303 492 320 489 spinLightDecayLinear valueChanged(double) GLObjectEditor objectChanged() 289 511 318 517 spinLightDecayQuadratic valueChanged(double) GLObjectEditor objectChanged() 299 535 325 543 spinLightAngleStart valueChanged(double) GLObjectEditor objectChanged() 295 559 321 569 spinLightAngleEnd valueChanged(double) GLObjectEditor objectChanged() 301 585 320 595 spinLightDirectionX valueChanged(double) GLObjectEditor objectChanged() 302 612 332 607 spinLightDirectionY valueChanged(double) GLObjectEditor objectChanged() 313 636 330 633 spinLightDirectionZ valueChanged(double) GLObjectEditor objectChanged() 313 654 326 659 objectChanged()