/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef RENDERER_BASE_H
#define RENDERER_BASE_H
#include "glshaders_types.h"
#include "gltexturearray.h"
#include "glbuffer.h"
class RendererBase {
public:
RendererBase(QGLView * view_);
~RendererBase();
protected:
void initTextureArrays();
void initUniformBuffer (QOpenGLShaderProgram * prog, Buffer * buffer, int bind_point, const char * blockName);
void setUniformHalo (QOpenGLShaderProgram * prog, const char * type, QColor color, float fill);
void setUniformMaps (QOpenGLShaderProgram * prog);
void setUniformCamera (QOpenGLShaderProgram * prog, Camera * cam, bool matrices = true, QSize viewport = QSize());
void setUniformViewCorners(QOpenGLShaderProgram * prog, Camera * cam, QSize viewport = QSize());
void reloadMaterials(Scene & scene);
void reloadLightsParameters(const QList & lights);
void reloadLightsPositions (const QList & lights, Camera * cam);
void markReloadTextures();
void setMapsSize(QSize sz);
void initQuad(Mesh * mesh, QMatrix4x4 mat = QMatrix4x4());
void renderQuad(QOpenGLShaderProgram * prog, Mesh * mesh, Camera * cam = 0);
QGLView * view;
TextureManager * textures_manager;
QVector cur_objects_;
QVector cur_materials_;
QVector cur_lights_params_;
QVector cur_lights_pos_;
QVector cur_selections_;
Buffer buffer_materials;
Buffer buffer_lights, buffer_lights_pos;
Texture2DArray textures_empty, textures_maps;
QSize maps_size;
uint maps_hash;
};
#endif // RENDERER_BASE_H