/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
#include "loader_dae.h"
#include
#include
Material LoaderDAE::materialByName(const QVector & materials, const QString & name) {
foreach (const Material & m, materials) {
//qDebug() << m.name << " ??? " << name;
if (m.name == name)
return m;
}
return Material();
}
QColor readXMLColor(QDomElement n) {
QStringList sl(n.firstChildElement("color").firstChild().nodeValue().trimmed().split(" "));
sl.removeAll("");
sl.removeAll(" ");
if (sl.size() >= 3)
return QColor::fromRgbF(sl[0].toDouble(), sl[1].toDouble(), sl[2].toDouble(), sl.size() >= 4 ? sl[3].toDouble() : 1.);
return QColor();
}
QVector4D readXMLVector(QDomElement n) {
QStringList sl(n.firstChild().nodeValue().trimmed().split(" "));
sl.removeAll("");
sl.removeAll(" ");
if (sl.size() == 3) return QVector4D(sl[0].toFloat(), sl[1].toFloat(), sl[2].toFloat(), 0.);
if (sl.size() == 4) return QVector4D(sl[0].toFloat(), sl[1].toFloat(), sl[2].toFloat(), sl[3].toFloat());
return QVector4D();
}
QMatrix4x4 readXMLMatrix(QDomElement n) {
QStringList sl(n.firstChild().nodeValue().trimmed().split(" "));
sl.removeAll("");
sl.removeAll(" ");
if (sl.size() != 16) return QMatrix4x4();
QMatrix4x4 m;
int ind = -1;
for (int r = 0; r < 4; ++r)
for (int c = 0; c < 4; ++c)
m(r, c) = sl[++ind].toFloat();
return m;
}
float readXMLFloat(QDomElement n) {
return n.firstChildElement("float").firstChild().nodeValue().toFloat();
}
QString readXMLTexture(QDomElement n, QDomElement prof, QDomElement li) {
QString tex = n.firstChildElement("texture").attribute("texture");
if (tex.isEmpty()) return QString();
QString tag;
QDomNodeList elist = prof.elementsByTagName("newparam");
if (elist.isEmpty()) {
tag = tex;
} else {
bool found = false;
int cnt = 0;
while (!tex.isEmpty() && !found && cnt < 10) {
found = false;
cnt++;
for (int i = 0; i < elist.count(); ++i) {
QDomNode dn = elist.at(i);
if (dn.attributes().namedItem("sid").nodeValue() == tex) {
//qDebug() << "found!";
if (dn.firstChild().nodeName() == "sampler2D") {
tex = dn.firstChildElement("sampler2D").firstChildElement("source").firstChild().nodeValue();
break;
}
if (dn.firstChild().nodeName() == "surface") {
tag = dn.firstChildElement("surface").firstChildElement("init_from").firstChild().nodeValue();
//qDebug() << tex << "->" << tag;
tex.clear();
found = true;
break;
}
}
}
}
if (cnt == 10) return QString();
}
//qDebug() << tag;
if (tag.isEmpty()) return QString();
elist = li.elementsByTagName("image");
for (int i = 0; i < elist.count(); ++i) {
QDomElement dn = elist.at(i).toElement();
if (dn.attribute("id") == tag) {
tex = dn.firstChildElement("init_from").firstChild().nodeValue();
tex.replace("\\", "/");
if (tex.startsWith("file:") && tex.mid(5, 3) != "///") tex.insert(6, "/");
//qDebug() << "found" << tex << QUrl(tex).toLocalFile();
tex = QUrl(tex).toLocalFile();
if (tex == "/") tex.clear();
return tex;
}
}
return QString();
}
QVector LoaderDAE::readMaterials(QDomElement le, QDomElement li, bool fbx) {
QVector ret;
QDomNodeList elist = le.elementsByTagName("effect");
for (int i = 0; i < elist.count(); ++i) {
QDomNode dn = elist.at(i);
Material mat;
mat.name = dn.attributes().namedItem("id").nodeValue();
QDomElement prof = dn.firstChildElement("profile_COMMON");
QDomNode pn = prof.firstChildElement("technique").firstChild();
QColor col;
QString text;
col = readXMLColor(pn.firstChildElement("emission"));
if (col.isValid()) mat.color_self_illumination = col;
col = readXMLColor(pn.firstChildElement("diffuse"));
if (col.isValid()) mat.color_diffuse = col;
col = readXMLColor(pn.firstChildElement("specular"));
if (col.isValid()) mat.color_specular = col;
mat.map_specularity.color_amount = 2.f / expf(readXMLFloat(pn.firstChildElement("shininess")));
mat.transparency = readXMLFloat(pn.firstChildElement("transparency"));
if (!fbx) mat.transparency = 1.f - mat.transparency;
text = readXMLTexture(pn.firstChildElement("diffuse"), prof, li);
if (!text.isEmpty()) mat.map_diffuse.bitmap_path = text;
text = readXMLTexture(pn.firstChildElement("diffuse"), prof, li);
if (!text.isEmpty()) mat.map_diffuse.bitmap_path = text;
pn = prof.firstChildElement("technique").firstChildElement("extra").firstChild();
text = readXMLTexture(pn.firstChildElement("bump"), prof, li);
if (!text.isEmpty()) mat.map_normal.bitmap_path = text;
ret << mat;
qDebug() << "** Material" << mat.name;
qDebug() << " emission" << mat.color_self_illumination;
qDebug() << " diffuse" << mat.color_diffuse;
qDebug() << " specular" << mat.color_specular;
qDebug() << " transparency" << mat.transparency;
}
return ret;
}
QMatrix4x4 readXMLTransformations(QDomElement n) {
QMatrix4x4 tm;
QDomNodeList trl = n.childNodes();
for (int i = 0; i < trl.count(); ++i) {
QDomElement dt = trl.at(i).toElement();
}
return tm;
}
void readScene(QDomElement n, QMatrix4x4 cm, QVector, QMatrix4x4> > & ret, QString last_name = QString()) {
QDomNodeList evsl = n.childNodes();
if (n.hasAttribute("name")) last_name = n.attribute("name");
for (int i = 0; i < evsl.count(); ++i) {
QDomElement dt = evsl.at(i).toElement();
QVector4D v;
//qDebug() << dt.nodeName();
if (dt.nodeName() == "translate") {
v = readXMLVector(dt);
cm.translate(v.toVector3D());
continue;
}
if (dt.nodeName() == "rotate") {
v = readXMLVector(dt);
cm.rotate(v.w(), v.toVector3D());
continue;
}
if (dt.nodeName() == "scale") {
v = readXMLVector(dt);
cm.scale(v.toVector3D());
continue;
}
if (dt.nodeName() == "matrix") {
QMatrix4x4 m = readXMLMatrix(dt);
cm *= m;
continue;
}
if (dt.nodeName() == "node") {
readScene(dt, cm, ret, last_name);
continue;
}
if (dt.nodeName() == "instance_geometry" || dt.nodeName() == "instance_light") {
QString gid = dt.attribute("url");
if (gid.startsWith("#")) gid.remove(0, 1);
//qDebug() << "matrix" << gid << cm;
ret << QPair, QMatrix4x4>(QPair(gid, last_name), cm);
continue;
}
//qDebug() << name << m;
}
ret << QPair, QMatrix4x4>(QPair("", last_name), cm);
}
GLObjectBase * loadFromDAEFile(const QString & filepath, float scale) {
QFile f(filepath);
if (!f.exists()) {
qDebug() << "[Loader DAE] Error: can`t open \"" + filepath + "\"";
return nullptr;
}
QTime tm;
tm.restart();
QDomDocument dom(filepath);
if (!dom.setContent(&f)) {
qDebug() << "[Loader DAE] Error: can`t parse \"" + filepath + "\"";
return nullptr;
}
//qDebug() << "parse" << tm.elapsed();
tm.restart();
QDomElement maine = dom.firstChildElement("COLLADA");
bool fbx = maine.firstChildElement("asset").firstChildElement("contributor").firstChildElement("authoring_tool").firstChild().nodeValue().startsWith("FBX");
QVector materials = LoaderDAE::readMaterials(maine.firstChildElement("library_effects"),
maine.firstChildElement("library_images"), fbx);
GLObjectBase * root = new GLObjectBase(), * co = nullptr;
QMap > objects;
QMap mat_names;
QDomElement mvse = maine.firstChildElement("library_visual_scenes").firstChildElement("visual_scene");
QDomNodeList evsl = mvse.elementsByTagName("instance_material");
QDomNodeList matl = maine.firstChildElement("library_materials").elementsByTagName("material");
for (int i = 0; i < evsl.count(); ++i) {
QDomElement dn = evsl.at(i).toElement();
QString tn = dn.attribute("target");
if (tn.startsWith("#")) tn.remove(0, 1);
for (int j = 0; j < matl.count(); ++j) {
QDomElement dm = matl.at(j).toElement();
if (dm.attribute("id") == tn) {
QString en = dm.firstChildElement("instance_effect").attribute("url");
if (en.startsWith("#")) en.remove(0, 1);
mat_names[dn.attribute("symbol")] = en;
//qDebug() << dn.attribute("symbol") << "->" << en;
}
}
}
QDomNodeList elist = maine.firstChildElement("library_geometries").elementsByTagName("geometry");
for (int i = 0; i < elist.count(); ++i) {
QDomNode dn = elist.at(i);
QString name = dn.attributes().namedItem("name").nodeValue();
QString gid = dn.attributes().namedItem("id").nodeValue();
if (name.isEmpty()) continue;
dn = dn.firstChildElement("mesh");
QMap source_names;
QMap > source_data;
QDomNodeList esrc = dn.toElement().elementsByTagName("source");
for (int j = 0; j < esrc.count(); ++j) {
QDomNode ds = esrc.at(j);
QString id = ds.attributes().namedItem("id").nodeValue();
QDomNodeList evert = dn.toElement().elementsByTagName("vertices");
for (int k = 0; k < evert.count(); ++k) {
QDomNode dv = evert.at(k);
QString vid = dv.attributes().namedItem("id").nodeValue();
if (dv.firstChildElement("input").attribute("source") == ("#" + id))
source_names[vid] = id;
//qDebug() << " found source sin" << vid;
}
QVector & sd(source_data[id]);
int stride = ds.firstChildElement("technique_common").firstChildElement("accessor").attribute("stride").toInt();
QString astr = ds.firstChildElement("float_array").firstChild().nodeValue().trimmed();
astr.replace("\n", " ");
astr.remove("\r");
QStringList sl = astr.split(" ");
sl.removeAll("");
sl.removeAll(" ");
for (int c = 0; c < sl.size(); c += stride) {
Vector3d v;
if (stride >= 1) v.x = sl[c].toFloat();
if (stride >= 2) v.y = sl[c + 1].toFloat();
if (stride >= 3) v.z = sl[c + 2].toFloat();
sd << v;
}
//qDebug() << " found source" << id << "stride =" << stride << ":" << sd;
//qDebug() << " readed" << sd.size();
}
QDomNodeList etr = dn.toElement().elementsByTagName("triangles");
//QMatrix4x4 m = matrices.value(gid);
//qDebug() << "found geom" << name;
QVector ol;
for (int j = 0; j < etr.count(); ++j) {
QDomElement ds = etr.at(j).toElement();
QString matname = mat_names[ds.attribute("material")];
QVector p;
QStringList psl = ds.firstChildElement("p").firstChild().nodeValue().trimmed().split(" ");
foreach (const QString & s, psl)
p << s.toInt();
QDomNodeList einp = ds.elementsByTagName("input");
int pbv = einp.count();//, tc = qMin(ds.attribute("count").toInt(), p.size() / pbv);
co = new GLObjectBase();
co->setName(name + "_" + QString::number(j));
//co->setTransform(m);
co->material() = LoaderDAE::materialByName(materials, matname);
qDebug() << " tri" << co->material().name << matname;
QVector & vertices(co->VBO().vertices()), & normals(co->VBO().normals()), & uvs(co->VBO().texcoords());
for (int k = 0; k < einp.count(); ++k) {
QDomElement di = einp.at(k).toElement();
QString src = di.attribute("source"), sem = di.attribute("semantic").toLower();
int offset = di.attribute("offset").toInt();
QVector * curv = nullptr;
int pccnt = 0;
if (sem == "vertex") {curv = &vertices; pccnt = 3;}
if (sem == "normal") {curv = &normals; pccnt = 3;}
if (sem == "texcoord") {curv = &uvs; pccnt = 2;}
if (curv == nullptr) continue;
if (src.startsWith("#")) src.remove(0, 1);
QVector & data(source_data[source_names.value(src, src)]);
for (int ii = offset; ii < p.size(); ii += pbv) {
if ((p[ii] >= 0) && (p[ii] < data.size())) {
Vector3d v = data[p[ii]];
(*curv) << v.x << v.y;
if (pccnt == 3) (*curv) << v.z;
}
}
//qDebug() << " input" << sem << "from" << data.size() << "->" << (*curv) << pbv;
}
//qDebug() << "geom" << gid << co;
ol << co;
}
objects[gid] = ol;
}
elist = maine.firstChildElement("library_lights").elementsByTagName("light");
for (int i = 0; i < elist.count(); ++i) {
QDomElement dn = elist.at(i).toElement();
QString name = dn.attributes().namedItem("name").nodeValue();
QString gid = dn.attributes().namedItem("id").nodeValue();
if (name.isEmpty() || name == "EnvironmentAmbientLight") continue;
QDomElement dl = dn.firstChildElement("technique_common").firstChild().toElement();
Light * lo = new Light();
if (dl.nodeName() == "point") lo->light_type = Light::Omni;
else if (dl.nodeName() == "spot") lo->light_type = Light::Cone;
else {
delete lo;
continue;
}
lo->setColor(readXMLColor(dl));
QDomNodeList ml = dn.elementsByTagName("multiplier");
if (!ml.isEmpty()) lo->intensity = ml.at(0).firstChild().nodeValue().toFloat();
ml = dn.elementsByTagName("intensity");
if (!ml.isEmpty()) lo->intensity = ml.at(0).firstChild().nodeValue().toFloat();
lo->setColor(lo->color() / lo->intensity);
QString sv;
sv = dl.firstChildElement("constant_attenuation").firstChild().nodeValue(); if (!sv.isEmpty()) lo->decay_const = sv.toFloat();
sv = dl.firstChildElement("linear_attenuation").firstChild().nodeValue(); if (!sv.isEmpty()) lo->decay_linear = sv.toFloat();
sv = dl.firstChildElement("quadratic_attenuation").firstChild().nodeValue(); if (!sv.isEmpty()) lo->decay_quadratic = sv.toFloat();
///lo->setTransform(matrices.value(name));
if (lo->light_type == Light::Cone) {
ml = dn.elementsByTagName("decay_falloff"); if (!ml.isEmpty()) lo->angle_end = ml.at(0).firstChild().nodeValue().toFloat();
ml = dn.elementsByTagName("hotspot_beam"); if (!ml.isEmpty()) lo->angle_start = ml.at(0).firstChild().nodeValue().toFloat();
}
QVector ol;
ol << lo;
objects[gid] = ol;
//qDebug() << "light" << name;
}
//qDebug() << "readed" << objects.size();
QVector, QMatrix4x4> > scene;
readScene(mvse, QMatrix4x4(), scene);
for (int i = 0; i < scene.size(); ++i) {
QPair, QMatrix4x4> so = scene[i];
if (so.first.first.isEmpty()) continue;
QVector ol = objects.value(so.first.first);
foreach (GLObjectBase * o, ol) {
o = o->clone();
o->setName(so.first.second);
o->setTransform(so.second);
root->addChild(o);
//qDebug() << " add" << so.first.second << o->name();
}
//qDebug() << "add" << so.first << ol.size();
}
for (int i = 0; i < root->childCount(); ++i) {
GLObjectBase * o = root->child(i);
if (o->type() == GLObjectBase::glLight) {
Light * l = (Light*)o;
if (l->light_type == Light::Directional || l->light_type == Light::Cone) {
QString tn = l->name() + ".Target";
//qDebug() << "search target" << tn;
for (int s = 0; s < scene.size(); ++s) {
QPair, QMatrix4x4> so = scene[s];
if (so.first.second == tn) {
//qDebug() << "found target" << tn;
QVector3D tp = so.second.column(3).toVector3D();
l->direction = (tp - l->pos()).normalized();
//qDebug() << "dir" << l->direction;
}
}
}
}
}
QList > dol = objects.values();
for (int i = 0; i < dol.size(); ++i)
for (int j = 0; j < dol[i].size(); ++j)
delete dol[i][j];
root->setScale(0.001f);
qDebug() << "[Loader DAE] Loaded" << root->childCount() << "objects from" << filepath;
return root;
}