x64 fixICU fixes
git-svn-id: svn://db.shs.com.ru/libs@6 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -21,9 +21,12 @@
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#include <QFileDialog>
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#include "gltypes.h"
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#include "ui_material_editor.h"
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class MaterialEditor: public QWidget, private Ui::MaterialEditor
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namespace Ui {
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class MaterialEditor;
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};
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class MaterialEditor: public QWidget
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{
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Q_OBJECT
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public:
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@@ -36,27 +39,28 @@ protected:
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void changeEvent(QEvent * e);
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bool active;
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Ui::MaterialEditor * ui;
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private slots:
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void materialChanged() {if (active) emit changed();}
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void on_buttonDiffuseSelect_clicked();
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void on_buttonDiffuseClear_clicked() {lineDiffuse->setText(""); lineDiffuse->setProperty("GLpath", ""); materialChanged();}
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void on_buttonDiffuseClear_clicked();
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void on_buttonBumpSelect_clicked();
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void on_buttonBumpClear_clicked() {lineBump->setText(""); lineBump->setProperty("GLpath", ""); materialChanged();}
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void on_buttonBumpClear_clicked();
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void on_buttonReliefSelect_clicked();
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void on_buttonReliefClear_clicked() {lineRelief->setText(""); lineRelief->setProperty("GLpath", ""); materialChanged();}
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void on_buttonReliefClear_clicked();
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void on_buttonReflFrontSelect_clicked();
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void on_buttonReflFrontClear_clicked() {lineReflFront->setText(""); lineReflFront->setProperty("GLpath", ""); materialChanged();}
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void on_buttonReflFrontClear_clicked();
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void on_buttonReflBackSelect_clicked();
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void on_buttonReflBackClear_clicked() {lineReflBack->setText(""); lineReflBack->setProperty("GLpath", ""); materialChanged();}
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void on_buttonReflBackClear_clicked();
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void on_buttonReflLeftSelect_clicked();
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void on_buttonReflLeftClear_clicked() {lineReflLeft->setText(""); lineReflLeft->setProperty("GLpath", ""); materialChanged();}
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void on_buttonReflLeftClear_clicked();
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void on_buttonReflRightSelect_clicked();
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void on_buttonReflRightClear_clicked() {lineReflRight->setText(""); lineReflRight->setProperty("GLpath", ""); materialChanged();}
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void on_buttonReflRightClear_clicked();
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void on_buttonReflTopSelect_clicked();
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void on_buttonReflTopClear_clicked() {lineReflTop->setText(""); lineReflTop->setProperty("GLpath", ""); materialChanged();}
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void on_buttonReflTopClear_clicked();
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void on_buttonReflBottomSelect_clicked();
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void on_buttonReflBottomClear_clicked() {lineReflBottom->setText(""); lineReflBottom->setProperty("GLpath", ""); materialChanged();}
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void on_buttonReflBottomClear_clicked();
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void on_buttonLoadCubeDir_clicked();
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signals:
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