git-svn-id: svn://db.shs.com.ru/libs@51 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2015-11-30 14:45:48 +00:00
parent 8f3506b4a0
commit fc0b593329
15 changed files with 294 additions and 284 deletions

View File

@@ -47,8 +47,6 @@ class QGLView: public QGraphicsView, public QGLViewBase
Q_PROPERTY (double FOV READ FOV WRITE setFOV)
Q_PROPERTY (double depthStart READ depthStart WRITE setDepthStart)
Q_PROPERTY (double depthEnd READ depthEnd WRITE setDepthEnd)
Q_PROPERTY (bool linearFiltering READ linearFiltering WRITE setLinearFiltering)
Q_PROPERTY (int anisotropicLevel READ anisotropicLevel WRITE setAnisotropicLevel)
Q_PROPERTY (QColor ambientColor READ ambientColor WRITE setAmbientColor)
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY (double fogDensity READ fogDensity WRITE setFogDensity)
@@ -68,23 +66,6 @@ class QGLView: public QGraphicsView, public QGLViewBase
Q_PROPERTY (QColor selectionHaloColor READ selectionHaloColor WRITE setSelectionHaloColor)
Q_PROPERTY (double selectionHaloFillAlpha READ selectionHaloFillAlpha WRITE setSelectionHaloFillAlpha)
//Q_PROPERTY (LightingMode lightingMode READ lightingMode WRITE setLightingMode)
Q_PROPERTY (bool shadowsEnabled READ isShadowsEnabled WRITE setShadowsEnabled)
Q_PROPERTY (bool softShadowsEnabled READ isSoftShadowsEnabled WRITE setSoftShadowsEnabled)
Q_PROPERTY (int shadowMapSize READ shadowMapSize WRITE setShadowMapSize)
Q_PROPERTY (bool dynamicReflectionsEnabled READ isDynamicReflectionsEnabled WRITE setDynamicReflectionsEnabled)
Q_PROPERTY (int dynamicReflectionsMapSize READ dynamicReflectionsMapSize WRITE setDynamicReflectionsMapSize)
Q_PROPERTY (bool HDREnabled READ isHDREnabled WRITE setHDREnabled)
Q_PROPERTY (bool bloomEnabled READ isBloomEnabled WRITE setBloomEnabled)
Q_PROPERTY (double bloomFactor READ bloomFactor WRITE setBloomFactor)
Q_PROPERTY (int bloomRadius READ bloomRadius WRITE setBloomRadius)
Q_PROPERTY (bool multisamplingEnabled READ isMultisamplingEnabled WRITE setMultisamplingEnabled)
Q_PROPERTY (bool FXAAEnabled READ isFXAAEnabled WRITE setFXAAEnabled)
Q_PROPERTY (bool accomodationEnabled READ isAccomodationEnabled WRITE setAccomodationEnabled)
Q_PROPERTY (double accomodationTime READ accomodationTime WRITE setAccomodationTime)
Q_PROPERTY (double accomodationMaxSpeed READ accomodationMaxSpeed WRITE setAccomodationMaxSpeed)
Q_PROPERTY (bool motionBlurEnabled READ isMotionBlurEnabled WRITE setMotionBlurEnabled)
Q_PROPERTY (double motionBlurFactor READ motionBlurFactor WRITE setMotionBlurFactor)
Q_PROPERTY (int motionBlurSteps READ motionBlurSteps WRITE setMotionBlurSteps)
Q_PROPERTY (Qt::MouseButton selectionButton READ selectionButton WRITE setSelectionButton)
Q_PROPERTY (Qt::KeyboardModifier selectionModifier READ selectionModifier WRITE setSelectionModifier)
Q_PROPERTY (SelectionMode selectionMode READ selectionMode WRITE setSelectionMode)
@@ -97,6 +78,28 @@ public:
enum FogMode {Linear = GL_LINEAR, Exp = GL_EXP, Exp2 = GL_EXP2};
enum SelectionMode {NoSelection, SingleSelection, MultiSelection};
enum Feature {
qglMSAA,
qglFXAA,
qglLinearFiltering,
qglAnisotropicLevel,
qglHDR,
qglEyeAccomodationEnabled,
qglEyeAccomodationTime,
qglEyeAccomodationMaxSpeed,
qglBloomEnabled,
qglBloomThreshold,
qglBloomFactor,
qglBloomRadius,
qglMotionBlurEnabled,
qglMotionBlurFactor,
qglMotionBlurSteps,
qglShadowsEnabled,
qglShadowsMapSize,
qglShadowsSoftEnabled,
qglDynamicReflectionsEnabled,
qglDynamicReflectionsMapSize
};
Q_ENUMS (FogMode)
Q_ENUMS (SelectionMode)
@@ -118,11 +121,7 @@ public:
double depthStart() const {return camera().depth_start;}
double depthEnd() const {return camera().depth_end;}
double currentFPS() const {return fps_;}
bool linearFiltering() const {return linearFiltering_;}
int anisotropicLevel() const {return anisotropicLevel_;}
int maxAnisotropicLevel() const {return max_anisotropic;}
int shadowMapSize() const {return shadow_map_size;}
int dynamicReflectionsMapSize() const {return dynamic_cubemap_size;}
QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;}
@@ -143,26 +142,14 @@ public:
bool isSelectionHaloEnabled() const {return selectionHalo_;}
QColor selectionHaloColor() const {return selectionHaloColor_;}
double selectionHaloFillAlpha() const {return selectionHaloFill_;}
bool isMotionBlurEnabled() const {return m_motionBlurEnabled;}
bool isShadowsEnabled() const {return shadows_;}
bool isSoftShadowsEnabled() const {return shadows_soft;}
bool isDynamicReflectionsEnabled() const {return dynamic_reflections;}
bool isHDREnabled() const {return hdr_;}
bool isBloomEnabled() const {return bloom_;}
bool isMultisamplingEnabled() const {return msaa_;}
bool isFXAAEnabled() const {return fxaa_;}
bool isAccomodationEnabled() const {return accomodation_;}
QVariant feature(Feature f) const {return features_.value(int(f));}
QVariant setFeature(Feature f, const QVariant & value) {QVariant ret = features_.value(int(f)); features_[int(f)] = value; return ret;}
bool isFeatureEnabled(Feature f) const {return features_[int(f)].toBool();}
int renderMode() const {return (int)rmode;}
void setRenderMode(int mode) {rmode = (GLObjectBase::RenderMode)mode;}
double bloomFactor() const {return m_bloomFactor;}
int bloomRadius() const {return m_bloomRadius;}
double accomodationTime() const {return accom_time;}
double accomodationMaxSpeed() const {return accom_max_speed;}
double motionBlurFactor() const {return m_motionBlurFactor;}
int motionBlurSteps() const {return m_motionBlurSteps;}
void addObject(QGraphicsItem * o) {scene()->addItem(o);}
void addObject(QWidget * o, Qt::WindowFlags f = Qt::Widget);
void addObject(GLObjectBase * o);
@@ -211,16 +198,16 @@ protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
virtual void mousePressEvent(QMouseEvent * e);
virtual void mouseMoveEvent(QMouseEvent * e);
virtual void mouseReleaseEvent(QMouseEvent * e);
virtual void wheelEvent(QWheelEvent * e);
virtual void leaveEvent(QEvent * );
virtual void keyPressEvent(QKeyEvent * e) {emit glKeyPressEvent(e); if (e->key() > 0) keys_.insert(e->key());}
virtual void keyReleaseEvent(QKeyEvent * e) {emit glKeyReleaseEvent(e); keys_.remove(e->key());}
virtual void focusOutEvent(QFocusEvent *) {keys_.clear();}
void mousePressEvent(QMouseEvent * e);
void mouseMoveEvent(QMouseEvent * e);
void mouseReleaseEvent(QMouseEvent * e);
void wheelEvent(QWheelEvent * e);
void leaveEvent(QEvent * );
void keyPressEvent(QKeyEvent * e) {emit glKeyPressEvent(e); if (e->key() > 0) keys_.insert(e->key());}
void keyReleaseEvent(QKeyEvent * e) {emit glKeyReleaseEvent(e); keys_.remove(e->key());}
void focusOutEvent(QFocusEvent *) {keys_.clear();}
inline void applyFog();
void applyFog();
void renderSelection();
void renderShadow();
@@ -232,7 +219,7 @@ private:
void objectsCountInternal(int * cnt, GLObjectBase * where) {++(*cnt); foreach (GLObjectBase * i, where->children_) objectsCountInternal(cnt, i);}
void removeObjectInternal(GLObjectBase * o, GLObjectBase * where) {foreach (GLObjectBase * i, where->children_) {if (o == i) where->removeChild(i); else removeObjectInternal(o, i);}}
void renderSingleSelection(GLObjectBase & o);
void renderSingleShadow(GLObjectBase & o);
//void renderSingleShadow(GLObjectBase & o);
void renderHalo(const GLObjectBase * obj, const int iid, const QColor & color, const double & fill);
QList<QGraphicsItem * > collectGraphicItems();
void collectGraphicItems(QList<QGraphicsItem * > & list, QGraphicsItem * o);
@@ -253,25 +240,24 @@ private:
QTime time, ktm_;
QPen sel_pen;
QBrush sel_brush;
GLint max_anisotropic, anisotropicLevel_;
GLint max_anisotropic, max_texture_chanels;
GLObjectBase::RenderMode rmode;
//LightingMode lmode;
GLObjectBase * sel_obj, * hov_obj;
GLFramebuffer fbo_selection;
QGLShaderProgram * shader_select, * shader_halo;
QStringList sh_lm_diff, sh_lm_spec;
GLRendererBase * renderer_;
SelectionMode sel_mode;
Qt::MouseButton sel_button;
Qt::KeyboardModifier sel_mod;
GLRendererBase::RenderingParameters start_rp;
double lineWidth_, linearFiltering_, accom_time, accom_max_speed, cur_luminance, m_bloomFactor;
QHash<int, QVariant> features_;
double lineWidth_;
double fogDensity_, fogStart_, fogEnd_, fps_, fps_tm, hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc, shadow_map_size, dynamic_cubemap_size, motion_blur_steps, m_motionBlurSteps, m_bloomRadius;
int timer, fps_cnt, sh_id_loc;
bool is_init, fogEnabled_, lightEnabled_, grabMouse_, mouse_first, mouseRotate_, mouseSelect_, customMouseMove_;
bool shaders_supported, changed_, cameraOrbit_;
bool hoverHalo_, selectionHalo_, mouseThis_, shaders_bind, shadows_, shadows_soft, selecting_;
bool dynamic_reflections, hdr_, bloom_, msaa_, fxaa_, accomodation_, m_motionBlurEnabled;
bool hoverHalo_, selectionHalo_, mouseThis_, shaders_bind, selecting_;
public slots:
void setBackColor(const QColor & arg) {backColor_ = arg;}
@@ -279,8 +265,6 @@ public slots:
void setFOV(const double & arg) {camera().fov_ = arg;}
void setDepthStart(const double & arg) {camera().depth_start = arg;}
void setDepthEnd(const double & arg) {camera().depth_end = arg;}
void setLinearFiltering(const bool & arg) {linearFiltering_ = arg;}
void setAnisotropicLevel(const int & arg) {anisotropicLevel_ = arg;}
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const double & arg) {fogDensity_ = arg;}
@@ -301,23 +285,6 @@ public slots:
void setSelectionHaloColor(const QColor & arg) {selectionHaloColor_ = arg;}
void setSelectionHaloFillAlpha(const double & arg) {selectionHaloFill_ = arg;}
//void setLightingMode(const LightingMode & arg) {lmode = arg;}
void setShadowsEnabled(const bool & arg) {shadows_ = arg;}
void setSoftShadowsEnabled(const bool & arg) {shadows_soft = arg;}
void setShadowMapSize(const int & arg) {shadow_map_size = arg; changed_ = true;}
void setDynamicReflectionsMapSize(const int & arg) {dynamic_cubemap_size = arg; changed_ = true;}
void setAccomodationTime(const double & arg) {accom_time = arg;}
void setAccomodationMaxSpeed(const double & arg) {accom_max_speed = arg;}
void setDynamicReflectionsEnabled(const bool & arg) {dynamic_reflections = arg;}
void setHDREnabled(const bool & arg) {hdr_ = arg; changed_ = true;}
void setBloomEnabled(const bool & arg) {bloom_ = arg; changed_ = true;}
void setMultisamplingEnabled(const bool & arg) {msaa_ = arg;}
void setFXAAEnabled(const bool & arg) {fxaa_ = arg;}
void setAccomodationEnabled(const bool & arg) {accomodation_ = arg;}
void setBloomFactor(double bloomFactor) {m_bloomFactor = bloomFactor;}
void setBloomRadius(int bloomRadius) {m_bloomRadius = bloomRadius;}
void setMotionBlurEnabled(bool motionBlurEnabled) {m_motionBlurEnabled = motionBlurEnabled;}
void setMotionBlurFactor(double motionBlurFactor) {m_motionBlurFactor = motionBlurFactor;}
void setMotionBlurSteps(int motionBlurSteps) {m_motionBlurSteps = motionBlurSteps;}
void reloadShaders() {if (renderer_ != 0) renderer_->reloadShaders(); reloadThisShaders();}
void deselect() {sel_obj = 0;}