git-svn-id: svn://db.shs.com.ru/libs@656 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -49,6 +49,7 @@ void Buffer::destroy(QOpenGLExtraFunctions * f) {
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void Buffer::bind(QOpenGLExtraFunctions * f) {
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//qDebug() << "bind" << target_ << buffer_;
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f->glBindBuffer(target_, buffer_);
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}
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@@ -43,6 +43,8 @@ public:
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GLuint ID() const {return buffer_;}
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GLenum usage() const {return usage_;}
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GLenum target() const {return target_;}
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void setTarget(GLenum t) {target_ = t;}
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bool isInit() const {return buffer_ != 0;}
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private:
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@@ -68,8 +68,8 @@ void Framebuffer::resize(int width, int height, bool force) {
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for (int i = 0; i < colors.size(); ++i) {
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deleteGLTexture(f, colors[i]);
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createGLTexture(f, colors[i], width, height, color_formats[i], target_);
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f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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f->glTexParameteri(target_, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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f->glTexParameteri(target_, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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f->glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, 4);
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@@ -102,8 +102,6 @@ void Framebuffer::resize(int width, int height, bool force) {
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QImage Framebuffer::grab() const {
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//glReadPixels(0, 0, wid, hei, GL_RGBA, );
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//QImage ret();
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return QImage();
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}
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@@ -114,12 +112,10 @@ void Framebuffer::queryPoint(int index, QPoint p) {
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if (!rect().contains(p) || !pbo.isInit()) return;
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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f->glReadBuffer(GL_COLOR_ATTACHMENT0 + index);
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//QTime tm; tm.restart();
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pbo.bind(f);
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f->glReadPixels(p.x(), height() - p.y(), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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pbo_queried = 1;
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pbo.release(f);
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//qDebug() << tm.elapsed();
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}
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@@ -130,12 +126,10 @@ void Framebuffer::queryPoints(int index, QRect rect_) {
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if (rect_.isEmpty() || !pbo.isInit()) return;
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f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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f->glReadBuffer(GL_COLOR_ATTACHMENT0 + index);
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//QTime tm; tm.restart();
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pbo.bind(f);
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f->glReadPixels(rect_.x(), height() - rect_.bottom(), rect_.width(), rect_.height(), GL_RGBA, GL_UNSIGNED_BYTE, 0);
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pbo_queried = rect_.width() * rect_.height();
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pbo.release(f);
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//qDebug() << tm.elapsed();
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}
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@@ -146,17 +140,13 @@ void Framebuffer::queryImage(int index) {
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uint Framebuffer::getPoint() const {
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if (!pbo.isInit() || (pbo_queried == 0)) return 0;
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//QTime tm; tm.restart();
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uint ret = 0;
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pbo.bind(f);
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//glClearError();
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void * map = pbo.map(f, GL_MAP_READ_BIT, sizeof(uint));
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//qDebug() << map << QString::number(glGetError(), 16);
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if (map)
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memcpy(&ret, map, sizeof(uint));
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pbo.unmap(f);
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pbo.release(f);
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//qDebug() << tm.elapsed();
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return ret;
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}
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@@ -165,16 +155,12 @@ QVector<uint> Framebuffer::getPoints() const {
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QVector<uint> ret;
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if (!pbo.isInit() || (pbo_queried == 0)) return ret;
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ret.resize(pbo_queried);
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//QTime tm; tm.restart();
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pbo.bind(f);
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//glClearError();
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void * map = pbo.map(f, GL_MAP_READ_BIT, pbo_queried * sizeof(uint));
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//qDebug() << map << QString::number(glGetError(), 16);
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if (map)
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memcpy(ret.data(), map, pbo_queried * sizeof(uint));
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pbo.unmap(f);
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pbo.release(f);
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//qDebug() << tm.elapsed();
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return ret;
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}
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@@ -184,16 +170,12 @@ QImage Framebuffer::getImage() const {
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if (!pbo.isInit() || (pbo_queried == 0)) return ret;
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ret = QImage(size(), QImage::Format_RGBA8888);
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int bytes = width() * height() * 4;
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//QTime tm; tm.restart();
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pbo.bind(f);
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//glClearError();
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void * map = pbo.map(f, GL_MAP_READ_BIT, bytes);
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//qDebug() << map << QString::number(glGetError(), 16);
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if (map)
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memcpy(ret.bits(), map, bytes);
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pbo.unmap(f);
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pbo.release(f);
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//qDebug() << tm.elapsed();
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return ret;
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}
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@@ -279,6 +261,13 @@ void Framebuffer::enablePixelBuffer() {
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}
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void Framebuffer::setColorTextureFiltering(int index, GLenum filter) {
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bindColorTexture(index);
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f->glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, filter);
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f->glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, filter);
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}
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void Framebuffer::bindColorTexture(int index, int channel) {
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if (index < 0 || index >= colors.size()) return;
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f->glActiveTexture(GL_TEXTURE0 + channel);
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@@ -47,7 +47,7 @@ public:
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QVector<uint> getPoints() const;
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QImage getImage() const;
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int queriedPoints() const {return pbo_queried;}
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void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST );
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void blit(int index_from, GLuint fb_to, int index_to, QRect from, QRect to, GLbitfield mask = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST);
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void resize(int width, int height, bool force = false);
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void bind();
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@@ -59,6 +59,7 @@ public:
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void unsetWriteBuffers();
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//void setColorFormat(GLenum format) {color_format = format; is_changed = true;}
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void enablePixelBuffer();
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void setColorTextureFiltering(int index, GLenum filter);
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void copyDepthFrom(GLuint tex) {;}
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void bindColorTexture(int index, int channel = 0);
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@@ -24,24 +24,26 @@
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using namespace QGLEngineShaders;
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bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QString & content, const QString & file, const QString & defs) {
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bool addShader(QOpenGLShaderProgram * prog, QOpenGLShader::ShaderType type, QString & content, const QString & file, bool add_qgl, const QString & defs) {
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if (type == 0 || content.isEmpty()) {
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content.clear();
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return true;
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}
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//qDebug() << "[QGLView] Shader" << file << "found" << (QOpenGLShader::ShaderTypeBit)(int)type << "section ...";
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switch (type) {
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case QOpenGLShader::Fragment:
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content.prepend(qgl_fragment_head);
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content.prepend(qgl_uniform);
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content.prepend(qgl_structs);
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break;
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case QOpenGLShader::Vertex :
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content.prepend(qgl_vertex_head );
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break;
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case QOpenGLShader::Geometry:
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content.prepend(qgl_geometry_head);
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break;
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if (add_qgl) {
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switch (type) {
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case QOpenGLShader::Fragment:
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content.prepend(qgl_fragment_head);
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content.prepend(qgl_uniform);
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content.prepend(qgl_structs);
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break;
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case QOpenGLShader::Vertex :
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content.prepend(qgl_vertex_head );
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break;
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case QOpenGLShader::Geometry:
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content.prepend(qgl_geometry_head);
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break;
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}
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}
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content.prepend(defs);
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content.prepend(qgl_common_head);
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@@ -61,7 +63,7 @@ QString prepareDefines(const QStringList & defines) {
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}
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bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, const QStringList & defines) {
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bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl, const QStringList & defines) {
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if (!prog)
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prog = new QOpenGLShaderProgram();
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prog->removeAllShaders();
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@@ -78,34 +80,34 @@ bool QGLEngineShaders::loadShadersMulti(QOpenGLShaderProgram *& prog, const QStr
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pl = line.trimmed().remove(' ').remove('\t').mid(2).toLower();
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pl.chop(2);
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if (pl == "vertex" || pl == "vert") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::Vertex;
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continue;
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}
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if (pl == "fragment" || pl == "frag") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::Fragment;
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continue;
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}
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if (pl == "geometry" || pl == "geom") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::Geometry;
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continue;
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}
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if (pl == "tessellation_control") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::TessellationControl;
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continue;
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}
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if (pl == "tessellation_evaluation") {
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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type = QOpenGLShader::TessellationEvaluation;
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continue;
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}
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cur_shader.append("\n");
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cur_shader.append(line);
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}
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if (!addShader(prog, type, cur_shader, file, defs)) return false;
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if (!addShader(prog, type, cur_shader, file, add_qgl, defs)) return false;
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if (!prog->link()) {
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qDebug() << "[QGLView] Shader" << file << "Link error:\n" << prog->log();
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return false;
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@@ -23,7 +23,7 @@
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namespace QGLEngineShaders {
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bool loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, const QStringList & defines = QStringList());
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bool loadShadersMulti(QOpenGLShaderProgram *& prog, const QString & file, bool add_qgl = true, const QStringList & defines = QStringList());
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void setUniformMatrices(QOpenGLShaderProgram * prog, QMatrix4x4 proj, QMatrix4x4 view, QMatrix4x4 prevproj = QMatrix4x4(), QMatrix4x4 prevview = QMatrix4x4());
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void setUniformLights(QOpenGLShaderProgram * prog, const QVector<Light*> & lights, const QMatrix4x4 & mat, int shadow_start);
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@@ -26,7 +26,6 @@ const int max_lights = 64 ;
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const char qgl_common_head[] =
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"#version 400 core\n"
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//"#extension GL_EXT_texture_aray: require\n"
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"";
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const char qgl_vertex_head[] =
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