git-svn-id: svn://db.shs.com.ru/libs@627 a8b55f48-bf90-11e4-a774-851b48703e85
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qglengine/renderer_selection.h
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65
qglengine/renderer_selection.h
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/*
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QGLView
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Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RENDERER_SELECTION_H
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#define RENDERER_SELECTION_H
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#include "renderer_service.h"
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#include <QHash>
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class RendererSelection {
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friend class QGLView;
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friend class Renderer;
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public:
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RendererSelection(Renderer * r_);
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virtual ~RendererSelection();
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void init(int width, int height);
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void resize(int width, int height);
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protected:
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enum SelectionBufferRole {
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sbrSrcHover,
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sbrSrcSelect,
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sbrHovered,
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sbrSelected
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};
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void generateObjectsID(Scene & scene);
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void fillSelectionsBuffer(const QList<ObjectBase *> & ol);
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void renderSelection(Scene & scene);
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void renderSelectionFrame();
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void drawSelection(Framebuffer & fbo_out, int index_out = 0);
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QList<ObjectBase*> light2objectList(const QList<Light*> & v) {QList<ObjectBase*> ret; foreach (Light*i, v) ret << (ObjectBase*)i; return ret;}
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private:
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Renderer * r;
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Framebuffer fbo_selection;
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Mesh * sel_frame;
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float line_thick_;
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QVector<uchar> cur_selections_;
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QHash<uint, ObjectBase * > ids;
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uint id_hover;
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};
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#endif // RENDERER_selection_H
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