git-svn-id: svn://db.shs.com.ru/libs@627 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2019-11-22 20:22:30 +00:00
parent 09248aae34
commit e65ee56ee4
21 changed files with 527 additions and 208 deletions

View File

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/*
QGLView
Copyright (C) 2019 Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define GL_GLEXT_PROTOTYPES
#include <QOpenGLExtraFunctions>
#include "renderer_selection.h"
#include "qglview.h"
#include "glmesh.h"
#include <qad_types.h>
using namespace QGLEngineShaders;
RendererSelection::RendererSelection(Renderer * r_): r(r_),
fbo_selection(r->view, 4) {
sel_frame = Primitive::plane(2., 2.);
id_hover = 0;
line_thick_ = 2.;
}
RendererSelection::~RendererSelection() {
delete sel_frame;
}
void RendererSelection::init(int width, int height) {
resize(width, height);
}
void RendererSelection::resize(int width, int height) {
fbo_selection.enablePixelBuffer();
fbo_selection.resize(width, height);
line_thick_ = lineThickness() + 1.;
}
void RendererSelection::generateObjectsID(Scene & scene) {
ids.clear();
QMapIterator<Mesh*, QList<ObjectBase*> > it(scene.geometries_used);
while (it.hasNext()) {
it.next();
foreach (ObjectBase * o, it.value()) {
uint id = qHash(o);
ids[id] = o;
o->id_ = id;
}
}
foreach (ObjectBase * o, scene.lights_used) {
uint id = qHash(o);
ids[id] = o;
o->id_ = id;
}
}
void RendererSelection::fillSelectionsBuffer(const QList<ObjectBase *> & ol) {
cur_selections_.resize(ol.size());
for (int i = 0; i < ol.size(); ++i) {
cur_selections_[i] = (ol[i]->isSelected(true) ? 1 : 0);
}
}
void RendererSelection::renderSelection(Scene & scene) {
QOpenGLShaderProgram * prog = 0;
QGLView * view = r->view;
if (r->bindShader(Renderer::srSelectionFill, &prog)) {
view->hov_objects.clear();
id_hover = 0;
if (fbo_selection.queriedPoints() > 0) {
if (fbo_selection.queriedPoints() == 1) {
id_hover = fbo_selection.getPoint();
view->hov_objects.resize(1);
view->hov_objects[0] = ids.value(id_hover);
//qDebug() << id_hover;
} else {
QVector<uint> points = fbo_selection.getPoints();
QSet<uint> ids_hover;
foreach (uint i, points)
ids_hover << i;
view->hov_objects.clear();
foreach (uint i, ids_hover)
view->hov_objects << ids.value(i);
//qDebug() << ids_hover;
}
}
fbo_selection.bind();
fbo_selection.setWriteBuffers();
glEnableDepth();
glClearFramebuffer(QColor(0,0,0,0));
r->setUniformCamera(prog, view->camera());
r->renderObjects(scene, Renderer::rpSelection);
view->glClear(GL_DEPTH_BUFFER_BIT);
RendererService & rs(r->rend_service);
rs.fillOmniObjects();
rs.omni_mesh->loadObjects(view, rs.cur_objects);
fillSelectionsBuffer(light2objectList(scene.lights_used));
rs.omni_mesh->loadSelections(view, cur_selections_);
rs.omni_mesh->draw(view, rs.cur_objects.size());
//mouse_rect = fbo_selection.rect();
if (r->mouse_rect.isNull())
fbo_selection.queryPoint(0, r->mouse_pos);
else
fbo_selection.queryPoints(0, r->mouse_rect);
//qDebug() << id_hover;
fbo_selection.bindColorTextures();
fbo_selection.setWriteBuffers();
if (!view->hoverHalo_ && !view->selectionHalo_)
glClearFramebuffer(QColor(0,0,0,0), false);
else {
r->bindShader(Renderer::srSelectionHalo, &prog);
r->setUniformHalo(prog, "hover" , view->hoverHaloColor() , view->hoverHaloFillAlpha());
r->setUniformHalo(prog, "selection", view->selectionHaloColor(), view->selectionHaloFillAlpha());
prog->setUniformValue("has_hover" , view->hoverHalo_ && (id_hover > 0) ? 1.f : 0.f);
prog->setUniformValue("has_selection", view->selectionHalo_ ? 1.f : 0.f);
prog->setUniformValue("fb_hover" , (int)sbrSrcHover);
prog->setUniformValue("fb_selection", (int)sbrSrcSelect);
prog->setUniformValue("hover_id", QVector4D(float( id_hover & 0xFF) / 255.f,
float((id_hover >> 8 ) & 0xFF) / 255.f,
float((id_hover >> 16) & 0xFF) / 255.f,
float((id_hover >> 24) & 0xFF) / 255.f));
r->renderQuad(prog, r->quad, view->camera());
}
fbo_selection.release();
}
}
void RendererSelection::renderSelectionFrame() {
QOpenGLShaderProgram * prog = 0;
if (r->bindShader(Renderer::srSelectionFrame, &prog)) {
QMatrix4x4 mat;
double mrx = r->mouse_rect.x(), mrw = r->mouse_rect.width() , vw = r->view->width();
double mry = r->mouse_rect.y(), mrh = r->mouse_rect.height(), vh = r->view->height();
mat.translate(-1. + (mrw + mrx*2) / vw, 1. - (mrh + mry*2) / vh, 0.);
mat.scale(mrw / vw, mrh / vh, 0.);
r->initQuad(sel_frame, mat);
prog->setUniformValue("size", QVector2D(mrw / vw, mrh / vh));
prog->setUniformValue("thickness", line_thick_);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
r->renderQuad(prog, sel_frame);
glDisable(GL_BLEND);
}
}
void RendererSelection::drawSelection(Framebuffer & fbo_out, int index_out) {
QOpenGLShaderProgram * prog = 0;
if (r->bindShader(Renderer::srSelectionApply, &prog)) {
fbo_selection.bindColorTextures();
fbo_out.bindColorTexture(index_out);
prog->setUniformValue("fb_out" , 0);
prog->setUniformValue("fb_hover" , (int)sbrHovered );
prog->setUniformValue("fb_select", (int)sbrSelected);
r->renderQuad(prog, r->quad, r->view->camera());
if (!r->mouse_rect.isNull()) {
renderSelectionFrame();
}
}
}