git-svn-id: svn://db.shs.com.ru/libs@556 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -62,11 +62,42 @@ void glDrawQuad(QOpenGLShaderProgram * prog, QVector4D * corner_dirs, GLfloat x,
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locc = prog ? prog->attributeLocation("view_corner") : 0;
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glBegin(GL_QUADS);
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QOpenGLFunctions *glFuncs = QOpenGLContext::currentContext()->functions();
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if (prog) {glFuncs->glVertexAttrib3f(loc, 1.f, 1.f, 1.f);} glColor3f(1.f, 1.f, 1.f);
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if (prog) {if (corner_dirs) prog->setAttributeValue(locc, corner_dirs[0]); glFuncs->glVertexAttrib2f(loct, 0.f, 0.f); glFuncs->glVertexAttrib2f(locv, x, y);} glTexCoord2f(0.f, 0.f); glVertex2f(x, y);
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if (prog) {if (corner_dirs) prog->setAttributeValue(locc, corner_dirs[1]); glFuncs->glVertexAttrib2f(loct, 1.f, 0.f); glFuncs->glVertexAttrib2f(locv, x + w, y);} glTexCoord2f(1.f, 0.f); glVertex2f(x + w, y);
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if (prog) {if (corner_dirs) prog->setAttributeValue(locc, corner_dirs[2]); glFuncs->glVertexAttrib2f(loct, 1.f, 1.f); glFuncs->glVertexAttrib2f(locv, x + w, y + h);} glTexCoord2f(1.f, 1.f); glVertex2f(x + w, y + h);
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if (prog) {if (corner_dirs) prog->setAttributeValue(locc, corner_dirs[3]); glFuncs->glVertexAttrib2f(loct, 0.f, 1.f); glFuncs->glVertexAttrib2f(locv, x, y + h);} glTexCoord2f(0.f, 1.f); glVertex2f(x, y + h);
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if (prog) {
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glFuncs->glVertexAttrib3f(loc, 1.f, 1.f, 1.f);
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}
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glColor3f(1.f, 1.f, 1.f);
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if (prog) {
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if (corner_dirs)
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prog->setAttributeValue(locc, corner_dirs[0]);
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glFuncs->glVertexAttrib2f(loct, 0.f, 0.f);
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glFuncs->glVertexAttrib2f(locv, x, y);
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}
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glTexCoord2f(0.f, 0.f);
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glVertex2f(x, y);
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if (prog) {
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if (corner_dirs)
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prog->setAttributeValue(locc, corner_dirs[1]);
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glFuncs->glVertexAttrib2f(loct, 1.f, 0.f);
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glFuncs->glVertexAttrib2f(locv, x + w, y);
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}
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glTexCoord2f(1.f, 0.f);
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glVertex2f(x + w, y);
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if (prog) {
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if (corner_dirs)
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prog->setAttributeValue(locc, corner_dirs[2]);
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glFuncs->glVertexAttrib2f(loct, 1.f, 1.f);
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glFuncs->glVertexAttrib2f(locv, x + w, y + h);
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}
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glTexCoord2f(1.f, 1.f);
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glVertex2f(x + w, y + h);
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if (prog) {
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if (corner_dirs)
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prog->setAttributeValue(locc, corner_dirs[3]);
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glFuncs->glVertexAttrib2f(loct, 0.f, 1.f);
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glFuncs->glVertexAttrib2f(locv, x, y + h);
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}
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glTexCoord2f(0.f, 1.f);
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glVertex2f(x, y + h);
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glEnd();
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}
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