git-svn-id: svn://db.shs.com.ru/libs@319 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -236,21 +236,25 @@ struct Box3D {
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GLfloat angle_roll;
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Box3D() {x = y = z = width = length = height = angle_z = angle_xy = angle_roll = 0.f;}
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Box3D(const QVector3D & center, GLfloat hwid, GLfloat hlen, GLfloat hhei) {x = center.x() - hwid; y = center.y() - hlen; z = center.z() - hhei; width = 2 * hwid; length = 2 * hlen; height = 2 * hhei; angle_z = angle_xy = angle_roll = 0.f;}
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Box3D(const QVector<QVector3D> & points);
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bool isEmpty() const {return (qAbs(width) < 1E-6) || (qAbs(length) < 1E-6) || (qAbs(height) < 1E-6);}
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QVector3D randomPoint() const {return QVector3D(uprand(length) + x, uprand(width) + y, uprand(height) + z);}
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QVector3D pos() const {return QVector3D(x, y, z);}
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QVector3D size() const {return QVector3D(length, width, height);}
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QVector3D center() const {return QVector3D(length / 2. + x, width / 2. + y, height / 2. + z);}
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QVector3D angles() const {return QVector3D(angle_xy, angle_roll, angle_z);}
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QVector<QVector3D> corners() const;
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void setPos(const QVector3D & p) {x = p.x(); y = p.y(); z = p.z();}
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void setAngles(const QVector3D & a) {angle_xy = a.x(); angle_roll = a.y(); angle_z = a.z();}
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void setSize(const QVector3D & s) {length = s.x(); width = s.y(); height = s.z();}
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void setSize(const QVector3D & s) {length = s.x(); width = s.y(); height = s.z();}
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Box3D & moveTo(const QVector3D & v) {x = v.x(); y = v.y(); z = v.z(); return *this;}
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Box3D & move(const QVector3D & v) {x += v.x(); y += v.y(); z += v.z(); return *this;}
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Box3D movedTo(const QVector3D & v) const {Box3D t(*this); t.x = v.x(); t.y = v.y(); t.z = v.z(); return t;}
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Box3D moved(const QVector3D & v) const {Box3D t(*this); t.x += v.x(); t.y += v.y(); t.z += v.z(); return t;}
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Box3D & operator |=(const Box3D & o);
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};
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inline QDebug operator <<(QDebug d, const Box3D & v) {d << "Box3D {center (" << v.x << "," << v.y << "," << v.z << "), size (" << v.length << "," << v.width << "," << v.height << ")}"; return d;}
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inline QDebug operator <<(QDebug d, const Box3D & v) {d << "Box3D {start (" << v.x << "," << v.y << "," << v.z << "), size (" << v.length << "," << v.width << "," << v.height << ")}"; return d;}
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struct Vector3d;
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