git-svn-id: svn://db.shs.com.ru/libs@319 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -175,6 +175,8 @@ public:
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const Box3D & boundingBox(bool withChildren = true) const {return bound;}
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GLVBO & VBO() {return vbo;}
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void calculateBoundingBox();
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QVector3D pos_h;
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QVector<Vector3d> points, puvws;
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QVector<Vector3i> faces, uvws, norms;
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@@ -186,7 +188,6 @@ protected:
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void addChildren(QList<GLObjectBase * > & list, GLObjectBase * where);
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void loadTextures(bool with_children = false) {material_.loadTextures((GLTextureManagerBase * )currentGLTextureManager); if (with_children) foreach (GLObjectBase * i, children_) i->loadTextures(); is_tex_loaded = true; checkPass();}
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//void deleteTextures() {foreach (GLuint i, textures) currentQGLView->deleteTexture(i); textures.clear();}
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void calculateBoundingBox();
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void buildTransform();
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void initInternal() {init(); loadTextures(); foreach (GLObjectBase * i, children_) i->initInternal();}
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void render(int * id = 0, QMap<int, GLObjectBase * > * ids = 0, int sh_id_loc = 0);
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