git-svn-id: svn://db.shs.com.ru/libs@617 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -228,9 +228,9 @@ void setUniformLight(QOpenGLShaderProgram * prog, Light * light, QString ulightn
|
||||
if (!prog) return;
|
||||
if (!prog->isLinked()) return;
|
||||
QMatrix4x4 m = mat * light->worldTransform();
|
||||
QVector4D pos(0, 0, 0, 1.), dir(light->direction);//, dir0(light->dir0), dir1(light->dir1);
|
||||
QVector4D pos(0, 0, 0, 1.), dir(light->direction, 1);//, dir0(light->dir0), dir1(light->dir1);
|
||||
pos = m * pos;
|
||||
dir = (mat * dir).normalized();
|
||||
dir = ((m * dir) - pos).normalized();
|
||||
float ang_start = light->angle_start / 2.f, ang_end = light->angle_end / 2.f;
|
||||
if (light->light_type == Light::Omni)
|
||||
ang_start = ang_end = 180.;
|
||||
|
||||
@@ -14,8 +14,12 @@
|
||||
<string>QGLView converter</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_10">
|
||||
<item>
|
||||
<widget class="QSplitter" name="splitter">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="widget_2" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
@@ -433,7 +437,7 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>294</width>
|
||||
<width>358</width>
|
||||
<height>737</height>
|
||||
</rect>
|
||||
</property>
|
||||
@@ -1058,7 +1062,7 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>333</width>
|
||||
<width>397</width>
|
||||
<height>853</height>
|
||||
</rect>
|
||||
</property>
|
||||
@@ -1117,12 +1121,6 @@
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSplitter" name="splitter">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<widget class="GLWidget" name="view">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
|
||||
@@ -342,7 +342,7 @@ void RendererDeferredShading::renderScene() {
|
||||
shader_ssr_merge->setUniformValue("tg1", 1);
|
||||
shader_ssr_merge->setUniformValue("ts", 2);
|
||||
fbo_out.setWriteBuffer(ri);
|
||||
glDrawQuad(shader_ssr_blur);
|
||||
glDrawQuad(shader_ssr_merge);
|
||||
wi = ri;
|
||||
ri = 1 - ri;
|
||||
//piSwap<int>(wi, ri);
|
||||
|
||||
@@ -41,7 +41,7 @@ void calcLight(in int index, in vec3 n, in vec3 v, in vec4 v2) {
|
||||
float scos = max(dot(-ldir, qgl_Light[index].direction.xyz), 0.);
|
||||
spot *= scos * step(qgl_Light[index].endAngleCos, scos);
|
||||
spot *= smoothstep(qgl_Light[index].endAngleCos, qgl_Light[index].startAngleCos, scos);
|
||||
lwdir = mat3(mat_viewi) * qgl_Light[index].direction.xyz;
|
||||
//lwdir = /*mat3(mat_viewi) * */qgl_Light[index].direction.xyz;
|
||||
//bn = normalize(cross(lwdir, vec3(1, 0, 0)));
|
||||
//bn2 = normalize(cross(lwdir, bn));
|
||||
float ds = ldist/200.;//max(abs(sdist) / 5000, 0.02);
|
||||
|
||||
Reference in New Issue
Block a user