git-svn-id: svn://db.shs.com.ru/libs@54 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -233,10 +233,10 @@ void GLRendererBase::renderShadow(Light * l, QGLShaderProgram * prog, QMatrix4x4
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Camera cam;
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QVector3D wp = l->worldPos();
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cam.setPos(wp);
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cam.setAim(wp + (l->worldTransform() * QVector4D(l->direction)).toVector3D());
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cam.setAim(wp + (/*l->worldTransform() */ QVector4D(l->direction)).toVector3D());
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cam.setDepthStart(view.camera().depthStart());
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cam.setDepthEnd(view.camera().depthEnd());
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cam.setFOV(l->angle_end / 2.);
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cam.setFOV(l->angle_end);
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cam.apply(1.);
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RenderingParameters rpl;
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rpl.pass = GLObjectBase::Solid;
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@@ -244,7 +244,11 @@ void GLRendererBase::renderShadow(Light * l, QGLShaderProgram * prog, QMatrix4x4
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rpl.textures = rpl.light = rpl.fog = false;
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rpl.view_matrix = getGLMatrix(GL_MODELVIEW_MATRIX);
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rpl.proj_matrix = getGLMatrix(GL_PROJECTION_MATRIX);
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l->shadow_matrix = mat * (rpl.proj_matrix * rpl.view_matrix);
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QMatrix4x4 mbias;
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mbias.scale(0.5, 0.5, 0.5);
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mbias.translate(1., 1., 1.);
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l->shadow_matrix = mbias*rpl.proj_matrix*rpl.view_matrix*mat;//;// * mbias;
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//qDebug() << mbias;
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//glPushMatrix();
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renderSingleShadow(view.objects_, rpl);
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//glPopMatrix();
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