QGLEngine license

This commit is contained in:
2020-07-22 11:24:42 +03:00
parent caf149ed28
commit c76608abf0
81 changed files with 916 additions and 869 deletions

View File

@@ -1,19 +1,19 @@
/*
QGLView
Ivan Pelipenko peri4ko@yandex.ru
QGL Material
Ivan Pelipenko peri4ko@yandex.ru
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gltypes.h"
@@ -22,66 +22,6 @@
using namespace QGLEngineShaders;
/*
bool CubeTexture::create() {
//qDebug("create");
destroy();
glGenTextures(1, &id_);
glBindTexture(GL_TEXTURE_CUBE_MAP, id_);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
//glClearError();
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, format_, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
//qDebug() << glGetError();
changed_ = false;
return id_ > 0;
}
void CubeTexture::load() {
if (isEmpty()) return;
create();
if (!path(0).isEmpty()) loadFront(path(0));
if (!path(1).isEmpty()) loadBack(path(1));
if (!path(2).isEmpty()) loadLeft(path(2));
if (!path(3).isEmpty()) loadRight(path(3));
if (!path(4).isEmpty()) loadTop(path(4));
if (!path(5).isEmpty()) loadBottom(path(5));
}
void CubeTexture::loadFromDirectory(const QString & dir) {
QDir d(dir); QFileInfoList sl;
sl = d.entryInfoList(QStringList("front.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadFront(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("back.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadBack(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("left.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadLeft(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("right.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadRight(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("top.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadTop(sl[0].absoluteFilePath());
sl = d.entryInfoList(QStringList("bottom.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) loadBottom(sl[0].absoluteFilePath());
}
void CubeTexture::loadPathesFromDirectory(const QString & dir) {
QDir d(dir); QFileInfoList sl;
sl = d.entryInfoList(QStringList("front.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[0] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("back.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[1] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("left.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[2] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("right.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[3] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("top.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[4] = sl[0].absoluteFilePath();
sl = d.entryInfoList(QStringList("bottom.*"), QDir::Files | QDir::NoDotAndDotDot); if (!sl.isEmpty()) pathes[5] = sl[0].absoluteFilePath();
}
*/
Map::Map() {
bitmap_id = 0;