git-svn-id: svn://db.shs.com.ru/libs@678 a8b55f48-bf90-11e4-a774-851b48703e85

This commit is contained in:
2019-12-11 20:44:13 +00:00
parent 11853c0fed
commit c0c7b58892
6 changed files with 61 additions and 136 deletions

View File

@@ -46,8 +46,7 @@ QGLView::QGLView(): OpenGLWindow(), renderer_(this), mouse(this) {
fps_tm = fps_ = 0.; fps_tm = fps_ = 0.;
fogColor_ = Qt::darkGray; fogColor_ = Qt::darkGray;
fogDensity_ = 0.; fogDensity_ = 0.;
fogDecay_1 = 0.1; fogDecay_ = 10.;
fogDecay_0 = fogDecay_2 = 0.;
hoverHaloFill_ = selectionHaloFill_ = 0.15f; hoverHaloFill_ = selectionHaloFill_ = 0.15f;
//lmode = Simple; //lmode = Simple;
setFeature(qglFXAA, false); setFeature(qglFXAA, false);

View File

@@ -55,9 +55,7 @@ class QGLView: public OpenGLWindow
Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor) Q_PROPERTY (QColor fogColor READ fogColor WRITE setFogColor)
Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled) Q_PROPERTY (bool fogEnabled READ isFogEnabled WRITE setFogEnabled)
Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity) Q_PROPERTY (float fogDensity READ fogDensity WRITE setFogDensity)
Q_PROPERTY (float fogDecayConst READ fogDecayConst WRITE setFogDecayConst) Q_PROPERTY (float fogDecay READ fogDecay WRITE setFogDecay)
Q_PROPERTY (float fogDecayLinear READ fogDecayLinear WRITE setFogDecayLinear)
Q_PROPERTY (float fogDecayQuadratic READ fogDecayQuadratic WRITE setFogDecayQuadratic)
Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode) Q_PROPERTY (int renderMode READ renderMode WRITE setRenderMode)
Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled) Q_PROPERTY (bool grabMouse READ isGrabMouseEnabled WRITE setGrabMouseEnabled)
Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled) Q_PROPERTY (bool mouseRotate READ isMouseRotateEnabled WRITE setMouseRotateEnabled)
@@ -120,9 +118,7 @@ public:
QColor ambientColor() const {return ambientColor_;} QColor ambientColor() const {return ambientColor_;}
QColor fogColor() const {return fogColor_;} QColor fogColor() const {return fogColor_;}
float fogDensity() const {return fogDensity_;} float fogDensity() const {return fogDensity_;}
float fogDecayConst() const {return fogDecay_0;} float fogDecay() const {return fogDecay_;}
float fogDecayLinear() const {return fogDecay_1;}
float fogDecayQuadratic() const {return fogDecay_2;}
bool isFogEnabled() const {return fogEnabled_;} bool isFogEnabled() const {return fogEnabled_;}
bool isLightEnabled() const {return lightEnabled_;} bool isLightEnabled() const {return lightEnabled_;}
bool isGrabMouseEnabled() const {return mouse.isGrabMouseEnabled();} bool isGrabMouseEnabled() const {return mouse.isGrabMouseEnabled();}
@@ -224,7 +220,7 @@ private:
QHash<int, QVariant> features_; QHash<int, QVariant> features_;
QSize prev_size; QSize prev_size;
float lineWidth_; float lineWidth_;
float fogDensity_, fps_, fps_tm, fogDecay_0, fogDecay_1, fogDecay_2; float fps_, fps_tm, fogDensity_, fogDecay_;
float hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor; float hoverHaloFill_, selectionHaloFill_, m_motionBlurFactor;
int timer, fps_cnt, sh_id_loc, deleting_; int timer, fps_cnt, sh_id_loc, deleting_;
bool is_first_draw, is_init, fogEnabled_, lightEnabled_; bool is_first_draw, is_init, fogEnabled_, lightEnabled_;
@@ -244,9 +240,7 @@ public slots:
void setAmbientColor(const QColor & arg) {ambientColor_ = arg;} void setAmbientColor(const QColor & arg) {ambientColor_ = arg;}
void setFogColor(const QColor & arg) {fogColor_ = arg;} void setFogColor(const QColor & arg) {fogColor_ = arg;}
void setFogDensity(const float & arg) {fogDensity_ = arg;} void setFogDensity(const float & arg) {fogDensity_ = arg;}
void setFogDecayConst(const float & arg) {fogDecay_0 = arg;} void setFogDecay(const float & arg) {fogDecay_ = arg;}
void setFogDecayLinear(const float & arg) {fogDecay_1 = arg;}
void setFogDecayQuadratic(const float & arg) {fogDecay_2 = arg;}
void setFogEnabled(const bool & arg) {fogEnabled_ = arg;} void setFogEnabled(const bool & arg) {fogEnabled_ = arg;}
void setLightEnabled(const bool & arg) {lightEnabled_ = arg;} void setLightEnabled(const bool & arg) {lightEnabled_ = arg;}
void setGrabMouseEnabled(const bool & arg) {mouse.setGrabMouseEnabled(arg);} void setGrabMouseEnabled(const bool & arg) {mouse.setGrabMouseEnabled(arg);}

View File

@@ -122,11 +122,9 @@ private slots:
void on_actionRotate_triggered(bool on); void on_actionRotate_triggered(bool on);
void on_actionScale_triggered(bool on); void on_actionScale_triggered(bool on);
void on_colorFogBack_colorChanged(const QColor & v) {view->view()->setFogColor(v);} void on_colorFogBack_colorChanged(const QColor & v) {view->view()->setFogColor(v);}
void on_spinFogDensity_valueChanged(double v) {view->view()->setFogDensity(v);} void on_spinFogDensity_valueChanged(double v) {view->view()->setFogDensity(v);}
void on_spinFogDecayConst_valueChanged(double v) {view->view()->setFogDecayConst(v);} void on_spinFogDecay_valueChanged(double v) {view->view()->setFogDecay(v);}
void on_spinFogDecayLinear_valueChanged(double v) {view->view()->setFogDecayLinear(v);}
void on_spinFogDecayQuadratic_valueChanged(double v) {view->view()->setFogDecayQuadratic(v);}
public slots: public slots:

View File

@@ -351,7 +351,11 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item row="2" column="2"> </layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupCamera"> <widget class="QGroupBox" name="groupCamera">
<property name="title"> <property name="title">
<string>Camera</string> <string>Camera</string>
@@ -380,10 +384,6 @@
</layout> </layout>
</widget> </widget>
</item> </item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item> <item>
<widget class="QGroupBox" name="groupBox_2"> <widget class="QGroupBox" name="groupBox_2">
<property name="sizePolicy"> <property name="sizePolicy">
@@ -395,16 +395,22 @@
<property name="title"> <property name="title">
<string>Fog</string> <string>Fog</string>
</property> </property>
<layout class="QVBoxLayout" name="verticalLayout_12"> <layout class="QFormLayout" name="formLayout_10">
<item> <property name="fieldGrowthPolicy">
<enum>QFormLayout::AllNonFixedFieldsGrow</enum>
</property>
<property name="labelAlignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Density:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_3"> <layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Density:</string>
</property>
</widget>
</item>
<item> <item>
<widget class="SpinSlider" name="spinFogDensity"> <widget class="SpinSlider" name="spinFogDensity">
<property name="minimum"> <property name="minimum">
@@ -440,112 +446,40 @@
</item> </item>
</layout> </layout>
</item> </item>
<item> <item row="1" column="0">
<widget class="QLabel" name="label_25"> <widget class="QLabel" name="label_25">
<property name="text"> <property name="text">
<string>Decay:</string> <string>Decay:</string>
</property> </property>
</widget> </widget>
</item> </item>
<item> <item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2"> <widget class="SpinSlider" name="spinFogDecay">
<item> <property name="minimum">
<widget class="QLabel" name="label_26"> <double>0.000000000000000</double>
<property name="text"> </property>
<string>^0:</string> <property name="maximum">
</property> <double>9999.000000000000000</double>
</widget> </property>
</item> <property name="value">
<item> <double>10.000000000000000</double>
<widget class="SpinSlider" name="spinFogDecayConst"> </property>
<property name="minimum"> <property name="decimals">
<double>0.000000000000000</double> <number>2</number>
</property> </property>
<property name="maximum"> <property name="singleStep">
<double>1.000000000000000</double> <double>0.050000000000000</double>
</property> </property>
<property name="value"> <property name="pageStep">
<double>0.000000000000000</double> <double>0.100000000000000</double>
</property> </property>
<property name="decimals"> <property name="squareScale">
<number>3</number> <bool>true</bool>
</property> </property>
<property name="singleStep"> <property name="spinMaximum">
<double>0.050000000000000</double> <double>9999.000000000000000</double>
</property> </property>
<property name="pageStep"> </widget>
<double>0.100000000000000</double>
</property>
<property name="spinMaximum">
<double>1.000000000000000</double>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_24">
<property name="text">
<string>^1:</string>
</property>
</widget>
</item>
<item>
<widget class="SpinSlider" name="spinFogDecayLinear">
<property name="minimum">
<double>0.000000000000000</double>
</property>
<property name="maximum">
<double>1.000000000000000</double>
</property>
<property name="value">
<double>0.100000000000000</double>
</property>
<property name="decimals">
<number>3</number>
</property>
<property name="singleStep">
<double>0.050000000000000</double>
</property>
<property name="pageStep">
<double>0.100000000000000</double>
</property>
<property name="spinMaximum">
<double>1.000000000000000</double>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_23">
<property name="text">
<string>^2:</string>
</property>
</widget>
</item>
<item>
<widget class="SpinSlider" name="spinFogDecayQuadratic">
<property name="minimum">
<double>0.000000000000000</double>
</property>
<property name="maximum">
<double>1.000000000000000</double>
</property>
<property name="value">
<double>0.000000000000000</double>
</property>
<property name="decimals">
<number>3</number>
</property>
<property name="singleStep">
<double>0.050000000000000</double>
</property>
<property name="pageStep">
<double>0.100000000000000</double>
</property>
<property name="spinMaximum">
<double>1.000000000000000</double>
</property>
</widget>
</item>
</layout>
</item> </item>
</layout> </layout>
</widget> </widget>

View File

@@ -242,7 +242,7 @@ void Renderer::renderLight(int first_wr_buff) {
prog->setUniformValue("lights_start", lights_start[pass.second]); prog->setUniformValue("lights_start", lights_start[pass.second]);
prog->setUniformValue("lights_count", cur_lights[pass.second].size()); prog->setUniformValue("lights_count", cur_lights[pass.second].size());
prog->setUniformValue("fog_color", view->fogColor_); prog->setUniformValue("fog_color", view->fogColor_);
prog->setUniformValue("fog_decay", QVector3D(view->fogDecay_0, view->fogDecay_1, view->fogDecay_2)); prog->setUniformValue("fog_decay", qMax(view->fogDecay_, 0.001f));
prog->setUniformValue("fog_density", view->fogDensity_); prog->setUniformValue("fog_density", view->fogDensity_);
fbo_out.setWriteBuffer(first_wr_buff + pass.second); fbo_out.setWriteBuffer(first_wr_buff + pass.second);
glClearFramebuffer(Qt::black, false); glClearFramebuffer(Qt::black, false);

View File

@@ -20,8 +20,7 @@ uniform sampler2D tex_0, tex_1, tex_2, tex_3, tex_4;
uniform int lights_start, lights_count; uniform int lights_start, lights_count;
uniform vec4 fog_color = vec4(0.5, 0.5, 0.5, 1); uniform vec4 fog_color = vec4(0.5, 0.5, 0.5, 1);
uniform vec3 fog_decay = vec3(0, 0.1, 0); // [^0, ^1, ^2] uniform float fog_decay = 10, fog_density = 0;
uniform float fog_density = 0;
const vec3 luma = vec3(0.299, 0.587, 0.114); const vec3 luma = vec3(0.299, 0.587, 0.114);
const float _pe = 2.4e-7; const float _pe = 2.4e-7;
@@ -131,9 +130,10 @@ void main(void) {
vec3 res_col = max(vec3(0), li * diffuse + si * specular + emission); vec3 res_col = max(vec3(0), li * diffuse + si * specular + emission);
float plen = length(pos.xyz); float plen = length(pos.xyz);
float fog = clamp(dot(fog_decay, vec3(1, plen, plen*plen)) * fog_color.a * fog_density, 0, 1); float fog = 1 - exp(-plen / fog_decay);
fog = clamp(fog * fog_color.a * fog_density, 0, 1);
res_col = mix(res_col, fog_color.rgb, fog); res_col = mix(res_col, fog_color.rgb, fog);
qgl_FragColor = vec4(res_col, alpha); qgl_FragColor = vec4(res_col, alpha);
//qgl_FragColor.rgb = vec3(z); //qgl_FragColor.rgb = vec3(fog);
} }