qglengine: direct primitive editor

git-svn-id: svn://db.shs.com.ru/libs@687 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
2019-12-12 16:13:16 +00:00
parent c40c08107f
commit bc33d99703
6 changed files with 174 additions and 81 deletions

View File

@@ -87,7 +87,7 @@ Mesh * Primitive::cube(float width, float length, float height) {
}
Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float length, float height) {
Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float length, float height, float end_angle) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
@@ -96,6 +96,7 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
double hh = height / 2.f;
int hseg = segments_h + 1, wlseg = segments_wl + 1;
double crw, crl, a, ch, twl;
double eang = deg2rad * end_angle;
QVector3D cp;
for (int i = 0; i <= hseg; i++) {
@@ -106,10 +107,12 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
crl = twl * length;
int cvcnt = wlseg * 2;
for (int j = 0; j < cvcnt; j++) {
a = (double)j / (cvcnt - 1) * M_2PI;
a = (double)j / (cvcnt - 1) * eang;
cp.setX(crl * cos(a));
cp.setY(crw * sin(a));
v << cp; t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
v << cp;
t << QVector2D((double)j / (cvcnt - 1), ch/2.f + 0.5f);
n << (cp / QVector3D(length * length, width * width, height * height)).normalized();
int si = v.size() - 1;
if (j > 0 && i > 0) {
ind << Vector3i(si - cvcnt - 1, si, si - 1);
@@ -117,16 +120,22 @@ Mesh * Primitive::ellipsoid(int segments_wl, int segments_h, float width, float
}
}
}
n.resize(v.size());
for (int i = 0; i < v.size(); i++)
n[i] = v[i].normalized();
if (end_angle < 360.) {
Mesh * cap = Primitive::disc(segments_h+1, length, height, 180);
cap->rotatePoints(90, 0, 1, 0);
cap->rotatePoints(-90, 0, 0, 1);
ret->append(cap);
cap->flipNormals();
cap->rotatePoints(end_angle, 0, 0, 1);
cap->scalePoints(QVector3D((cos(eang)*cos(eang)*width+sin(eang)*sin(eang)*length)/width, (cos(eang)*cos(eang)*length+sin(eang)*sin(eang)*width)/length, 1));
ret->append(cap);
delete cap;
}
return ret;
}
Mesh * Primitive::disc(int segments, float width, float length, bool up, float end_angle) {
Mesh * Primitive::disc(int segments, float width, float length, float end_angle) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
@@ -136,6 +145,7 @@ Mesh * Primitive::disc(int segments, float width, float length, bool up, float e
segments = qMax(segments + 1, 4);
QVector3D cp;
v << QVector3D();
n << QVector3D(0, 0, 1);
t << QVector2D(0.5f, 0.5f);
end_angle *= deg2rad;
for (int i = 0; i < segments; i++) {
@@ -143,20 +153,11 @@ Mesh * Primitive::disc(int segments, float width, float length, bool up, float e
cp.setX(length / 2. * cos(a));
cp.setY(width / 2. * sin(a));
v << cp;
n << QVector3D(0, 0, 1);
t << QVector2D(cp.x() / width + 0.5f, cp.y() / length + 0.5f);
int si = v.size() - 1;
if (i > 0) {
if (up)
ind << Vector3i(si - 1, si, 0);
else
ind << Vector3i(si, si - 1, 0);
}
if (i > 0) ind << Vector3i(si - 1, si, 0);
}
n.resize(v.size());
for (int i = 0; i < v.size(); i++)
n[i] = QVector3D(0, 0, up ? 1 : -1);
return ret;
}
@@ -172,6 +173,8 @@ QVector3D coneNormal(double rx, double ry, double height, double ang) {
norm.setZ(norm.length() * tan(ca));
return norm.normalized();
}
Mesh * Primitive::cone(int segments, float width, float length, float height) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
@@ -200,7 +203,8 @@ Mesh * Primitive::cone(int segments, float width, float length, float height) {
ind << Vector3i(si - 1, si - 2, si);
}
Mesh * cap = Primitive::disc(segments, width, length, false);
Mesh * cap = Primitive::disc(segments, width, length);
cap->flipNormals();
ret->append(cap);
delete cap;
@@ -208,7 +212,7 @@ Mesh * Primitive::cone(int segments, float width, float length, float height) {
}
Mesh * Primitive::cylinder(int segments, float width, float length, float height) {
Mesh * Primitive::cylinder(int segments, float width, float length, float height, float end_angle) {
Mesh * ret = new Mesh();
QVector<QVector3D> & v(ret->vertices ());
QVector<QVector3D> & n(ret->normals ());
@@ -218,12 +222,14 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
int seg = qMax(segments + 1, 4);
double rx = width / 2., ry = length / 2.;
QVector3D cp, norm;
double eang = deg2rad * end_angle;
for (int i = 0; i < seg; i++) {
double a = (double)i / (seg - 1) * M_2PI;
double a = (double)i / (seg - 1) * eang;
cp.setX(ry * cos(a));
cp.setY(rx * sin(a));
cp.setZ(0.);
norm = cp.normalized();
norm = (cp / QVector3D(length * length, width * width, 1)).normalized();
v << cp;
cp.setZ(height);
v << cp;
@@ -237,14 +243,27 @@ Mesh * Primitive::cylinder(int segments, float width, float length, float height
}
}
Mesh * cap = Primitive::disc(segments, width, length, false);
Mesh * cap = Primitive::disc(segments, width, length, end_angle);
cap->flipNormals();
ret->append(cap);
delete cap;
cap = Primitive::disc(segments, width, length, true);
cap->translatePoints(QVector3D(0., 0., height));
cap->flipNormals();
ret->append(cap);
delete cap;
if (end_angle < 360.) {
Mesh * cap = Primitive::plane(length/2, height);
cap->rotatePoints(90, 1, 0, 0);
//cap->rotatePoints(-90, 0, 0, 1);
cap->translatePoints(length/4, 0, height/2);
ret->append(cap);
cap->flipNormals();
cap->rotatePoints(end_angle, 0, 0, 1);
cap->scalePoints(QVector3D((cos(eang)*cos(eang)*width+sin(eang)*sin(eang)*length)/width, (cos(eang)*cos(eang)*length+sin(eang)*sin(eang)*width)/length, 1));
ret->append(cap);
delete cap;
}
return ret;
}
@@ -304,16 +323,14 @@ Mesh * Primitive::torus(int segments_main, int segments_second, float radius_mai
pcnt = v.size();
}
if (end_angle < 360.) {
Mesh * cap = Primitive::disc(segments_second-1, radius_second * 2, radius_second * 2, true);
Mesh * cap = Primitive::disc(segments_second-1, radius_second * 2, radius_second * 2);
cap->rotatePoints(90, 1, 0, 0);
cap->translatePoints(radius_main, 0, 0);
ret->append(cap);
delete cap;
cap = Primitive::disc(segments_second-1, radius_second * 2, radius_second * 2, false);
cap->rotatePoints(90, 1, 0, 0);
cap->translatePoints(radius_main, 0, 0);
cap->flipNormals();
cap->rotatePoints(end_angle, 0, 0, 1);
ret->append(cap);
delete cap;
}
return ret;
}