git-svn-id: svn://db.shs.com.ru/libs@540 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -35,9 +35,9 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
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icon_camera = QIcon(":/icons/type-camera.png");
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icon_light = QIcon(":/icons/type-light.png");
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sel_obj = 0;
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view->view()->camera().setAim(QVector3D());
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view->view()->camera().setPos(QVector3D(2, 2, 2));
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sel_obj = nullptr;
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view->view()->camera()->setAim(QVector3D());
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view->view()->camera()->setPos(QVector3D(2, 2, 2));
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// view->setFrameShape(QFrame::NoFrame);
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view->view()->setRenderer(new RendererSimple(view->view()));
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view->view()->setMouseRotateEnabled(true);
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@@ -105,7 +105,7 @@ QGLViewWindow::QGLViewWindow(QWidget * parent): QMainWindow(parent), Ui::QGLView
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cam_light = new Light();
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cam_light->intensity = 0.5;
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cam_light->setName("Camera_Light");
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view->view()->camera().addChild(cam_light);
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view->view()->camera()->addChild(cam_light);
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view->view()->start(-1);
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startTimer(1000/60);
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@@ -153,7 +153,7 @@ void QGLViewWindow::loadFile(const QString & path) {
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void QGLViewWindow::importFile(const QString & path) {
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QApplication::setOverrideCursor(Qt::WaitCursor);
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QFileInfo fi(path);
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GLObjectBase * o = 0;
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GLObjectBase * o = nullptr;
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if (fi.suffix().toLower() == "qgl") o = loadFromQGLFile(path);
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if (fi.suffix().toLower() == "ase") o = loadFromASEFile(path);
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if (fi.suffix().toLower() == "3ds") o = loadFrom3DSFile(path);
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@@ -188,10 +188,10 @@ void QGLViewWindow::makeObjetTree(const GLObjectBase * o, QTreeWidgetItem * ti)
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}
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void QGLViewWindow::selectionChanged(GLObjectBase * cur, GLObjectBase * prev) {
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void QGLViewWindow::selectionChanged(GLObjectBase * cur, GLObjectBase *) {
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sel_obj = cur;
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//qDebug() << "selected" << (cur != 0 ? cur->name() : "0");
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labelName->setText(cur != 0 ? cur->name() : "");
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labelName->setText(cur != nullptr ? cur->name() : "");
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/**if (cur == 0) box->hide();
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else {
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box->setScale(cur->boundingBox().size());
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@@ -203,26 +203,26 @@ void QGLViewWindow::selectionChanged(GLObjectBase * cur, GLObjectBase * prev) {
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box->show();
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}*/
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objectEditor->setObject(sel_obj);
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if (sel_obj == 0) return;
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if (sel_obj == nullptr) return;
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matEditor->setMaterial(sel_obj->material());
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//qDebug() << sel_obj->boundingBox();
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}
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void QGLViewWindow::materialChanged() {
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if (sel_obj == 0) return;
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if (sel_obj == nullptr) return;
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sel_obj->setMaterial(matEditor->material());
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}
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void QGLViewWindow::on_comboRenderer_currentIndexChanged(int val) {
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GLRendererBase * pr = 0;
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GLRendererBase * pr = nullptr;
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switch (val) {
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case 0: view->view()->setRenderer(new RendererSimple(view->view()), &pr); break;
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case 1: view->view()->setRenderer(new RendererDeferredShading(view->view()), &pr); break;
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//case 2: view->view()->setRenderer(new RendererRT(view), &pr); break;
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}
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if (pr != 0) delete pr;
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if (pr != nullptr) delete pr;
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}
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@@ -294,20 +294,20 @@ void QGLViewWindow::view_keyEvent(Qt::Key k, Qt::KeyboardModifiers m) {
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if (m.testFlag(Qt::ShiftModifier))
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spd = 0.5;
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switch (k) {
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case Qt::Key_W: view->view()->camera().moveForward(spd); break;
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case Qt::Key_S: view->view()->camera().moveBackward(spd); break;
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case Qt::Key_A: view->view()->camera().moveLeft(spd); break;
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case Qt::Key_D: view->view()->camera().moveRight(spd); break;
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case Qt::Key_W: view->view()->camera()->moveForward(spd); break;
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case Qt::Key_S: view->view()->camera()->moveBackward(spd); break;
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case Qt::Key_A: view->view()->camera()->moveLeft(spd); break;
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case Qt::Key_D: view->view()->camera()->moveRight(spd); break;
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default: break;
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}
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}
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void QGLViewWindow::on_treeObjects_itemClicked(QTreeWidgetItem * ti, int col) {
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void QGLViewWindow::on_treeObjects_itemClicked(QTreeWidgetItem * ti, int) {
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((GLObjectBase*)(ti->data(0, Qt::UserRole).toULongLong()))->select();
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//qDebug() << ((GLObjectBase*)(ti->data(0, Qt::UserRole).toULongLong()))->type();
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if (sel_obj->type() == GLObjectBase::glCamera)
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view->view()->setCamera(*(Camera*)sel_obj);
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view->view()->setCamera((Camera*)sel_obj);
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}
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@@ -322,8 +322,8 @@ void QGLViewWindow::on_pushButton_clicked() {
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//view->view()->removeLight(view->view()->lightsCount() - 1);
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//setWindowTitle(QString::number(view->view()->lightsCount()));
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QVector3D wp = view->view()->light(0)->worldPos();
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view->view()->camera().setPos(wp);
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view->view()->camera().setAim(wp + (view->view()->light(0)->worldTransform() * QVector4D(view->view()->light(0)->direction)).toVector3D()*100);
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view->view()->camera()->setPos(wp);
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view->view()->camera()->setAim(wp + (view->view()->light(0)->worldTransform() * QVector4D(view->view()->light(0)->direction)).toVector3D()*100);
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}
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