git-svn-id: svn://db.shs.com.ru/libs@540 a8b55f48-bf90-11e4-a774-851b48703e85
This commit is contained in:
@@ -76,14 +76,19 @@ class GLTextureManager;
|
||||
|
||||
class GLTextureManagerBase {
|
||||
public:
|
||||
static void addSearchPath(const QString & path) {search_pathes << path;}
|
||||
GLTextureManagerBase() {}
|
||||
virtual ~GLTextureManagerBase() {}
|
||||
void addSearchPath(const QString & path) {search_pathes << path;}
|
||||
static QStringList searchPathes() {return search_pathes;}
|
||||
static QString findFile(const QString & path);
|
||||
static GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
|
||||
static GLuint loadTexture(const QImage & image, bool ownership = true, bool bump = false);
|
||||
static void reloadTexture(GLuint tid, const QString & path);
|
||||
static void reloadTexture(GLuint tid, const QImage & image);
|
||||
QString findFile(const QString & path);
|
||||
GLuint loadTexture(const QString & path, bool ownership = true, bool bump = false);
|
||||
GLuint loadTexture(const QImage & image, bool ownership = true, bool bump = false);
|
||||
void reloadTexture(GLuint tid, const QString & path);
|
||||
void reloadTexture(GLuint tid, const QImage & image);
|
||||
int textureID(const QString & path, bool bump = false) {return tex_ids[bump ? 1 : 0][path];}
|
||||
virtual void addTexture(const QString & path) = 0;
|
||||
virtual void addAnimation(const QString & dir, const QString & name) = 0;
|
||||
virtual bool loadTextures() = 0;
|
||||
|
||||
protected:
|
||||
static void convertToNormal(QImage & im);
|
||||
@@ -92,8 +97,6 @@ protected:
|
||||
|
||||
};
|
||||
|
||||
//extern GLTextureManager * currentGLTextureManager;
|
||||
|
||||
struct Map {
|
||||
Map() {bitmap_id = 0; color_amount = 1.f; color_offset = 0.f; animation_frame_rate = -1.f;}
|
||||
QString bitmap_path;
|
||||
@@ -108,7 +111,7 @@ struct Map {
|
||||
struct Material {
|
||||
Material();
|
||||
void apply(QOpenGLShaderProgram * prog);
|
||||
void loadTextures(GLTextureManagerBase * tm = 0);
|
||||
void loadTextures(GLTextureManagerBase * tm);
|
||||
QString name;
|
||||
QColor color_diffuse;
|
||||
QColor color_specular;
|
||||
|
||||
Reference in New Issue
Block a user