git-svn-id: svn://db.shs.com.ru/libs@540 a8b55f48-bf90-11e4-a774-851b48703e85
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@@ -50,6 +50,9 @@ public:
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void bindDepthTexture(int channel);
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private:
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void deleteGLRenderbuffer(GLuint & drbo) {if (drbo != 0) glDeleteRenderbuffers(1, &drbo); drbo = 0;}
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void deleteGLFramebuffer(GLuint & fbo) {if (fbo != 0) glDeleteFramebuffers(1, &fbo); fbo = 0;}
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bool is_depth, is_changed;
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QVector<GLuint> colors;
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GLenum color_format, target_;
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